fixed gadget hp properties and invincibility handling (#1773)
* fixed gadget hp properties and invincibility handling
* Allow killing of hp locked entities, if the damage is higher then the hp
Co-authored-by:
hartie95 <mail@hartie95.de>
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- src/main/java/emu/grasscutter/data/GameData.java 1 addition, 0 deletionssrc/main/java/emu/grasscutter/data/GameData.java
- src/main/java/emu/grasscutter/data/ResourceLoader.java 26 additions, 0 deletionssrc/main/java/emu/grasscutter/data/ResourceLoader.java
- src/main/java/emu/grasscutter/data/binout/ConfigGadget.java 15 additions, 0 deletionssrc/main/java/emu/grasscutter/data/binout/ConfigGadget.java
- src/main/java/emu/grasscutter/data/binout/ConfigGadgetCombat.java 12 additions, 0 deletions.../java/emu/grasscutter/data/binout/ConfigGadgetCombat.java
- src/main/java/emu/grasscutter/data/binout/ConfigGadgetCombatProperty.java 19 additions, 0 deletions...u/grasscutter/data/binout/ConfigGadgetCombatProperty.java
- src/main/java/emu/grasscutter/game/entity/EntityGadget.java 27 additions, 6 deletionssrc/main/java/emu/grasscutter/game/entity/EntityGadget.java
- src/main/java/emu/grasscutter/game/entity/GameEntity.java 11 additions, 4 deletionssrc/main/java/emu/grasscutter/game/entity/GameEntity.java
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