Commit 058d3222 authored by Benjamin Elsdon's avatar Benjamin Elsdon
Browse files

Merge remote-tracking branch 'upstream/main'

parents dfc956a1 2572d55c
@echo off
::This will not work if your java is in a different location, plugin as necessary
::this just saves you from changing your PATH
"C:\Program Files\Java\jdk1.8.0_202\bin\java.exe" -jar ./grasscutter.jar
\ No newline at end of file
......@@ -43,6 +43,13 @@ public final class Config {
}
public static class ServerOptions {
public int InventoryLimitWeapon = 2000;
public int InventoryLimitRelic = 2000;
public int InventoryLimitMaterial = 2000;
public int InventoryLimitFurniture = 2000;
public int InventoryLimitAll = 30000;
public int MaxAvatarsInTeam = 4;
public int MaxAvatarsInTeamMultiplayer = 4;
public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later.
public int[] WelcomeEmotes = {2007, 1002, 4010};
public String WelcomeMotd = "Welcome to Grasscutter emu";
......
......@@ -9,14 +9,6 @@ public final class GenshinConstants {
public static String VERSION = "2.6.0";
public static final int MAX_TEAMS = 4;
public static final int MAX_AVATARS_IN_TEAM = 4;
public static final int LIMIT_WEAPON = 2000;
public static final int LIMIT_RELIC = 2000;
public static final int LIMIT_MATERIAL = 2000;
public static final int LIMIT_FURNITURE = 2000;
public static final int LIMIT_ALL = 30000;
public static final int MAIN_CHARACTER_MALE = 10000005;
public static final int MAIN_CHARACTER_FEMALE = 10000007;
public static final Position START_POSITION = new Position(2747, 194, -1719);
......
......@@ -42,6 +42,7 @@ public final class Grasscutter {
// Load server configuration.
Grasscutter.loadConfig();
// Check server structure.
Utils.startupCheck();
}
......
......@@ -7,6 +7,7 @@ import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
......@@ -54,8 +55,9 @@ public final class PlayerCommands {
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
target = player.getId(); amount = Integer.parseInt(args.get(1));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid(); amount = Integer.parseInt(args.get(1));
item = Integer.parseInt(args.get(0));
} else {
item = Integer.parseInt(args.get(1));
......@@ -69,7 +71,8 @@ public final class PlayerCommands {
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
}
......@@ -83,7 +86,8 @@ public final class PlayerCommands {
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return;
}
......@@ -110,7 +114,8 @@ public final class PlayerCommands {
int item = Integer.parseInt(args.get(1));
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
......@@ -167,12 +172,12 @@ public final class PlayerCommands {
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(player.getWorld(), player, itemData, pos, 1);
player.getWorld().addEntity(entity);
EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
player.getScene().addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(player.getWorld(), player, itemData, player.getPos().clone().addY(3f), amount);
player.getWorld().addEntity(entity);
EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), amount);
player.getScene().addEntity(entity);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(player, "Invalid item or player ID.");
......@@ -208,8 +213,8 @@ public final class PlayerCommands {
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
target = player.getId(); level = Integer.parseInt(args.get(1));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid(); level = Integer.parseInt(args.get(1));
avatarID = Integer.parseInt(args.get(0));
} else {
avatarID = Integer.parseInt(args.get(1));
......@@ -223,7 +228,7 @@ public final class PlayerCommands {
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerById(target) == null) {
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
}
......@@ -237,7 +242,7 @@ public final class PlayerCommands {
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
......@@ -277,7 +282,7 @@ public final class PlayerCommands {
int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
int ascension = 1;
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
......@@ -307,7 +312,7 @@ public final class PlayerCommands {
}
}
}
@Command(label = "spawn", execution = Command.Execution.PLAYER,
usage = "spawn <entityId|entityName> [level] [amount]", description = "Spawns an entity near you", permission = "server.spawn")
public static class SpawnCommand implements CommandHandler {
......@@ -332,8 +337,8 @@ public final class PlayerCommands {
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityMonster monster = new EntityMonster(player.getWorld(), entityData, pos, level);
player.getWorld().addEntity(monster);
EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level);
player.getScene().addEntity(monster);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
......@@ -342,29 +347,46 @@ public final class PlayerCommands {
}
@Command(label = "killall",
usage = "killall [sceneId]", description = "Kill all entities", permission = "server.killall")
usage = "killall [playerUid] [sceneId]", description = "Kill all entities", permission = "server.killall")
public static class KillAllCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
World world = player.getWorld();
world.getEntities().values().stream()
GenshinScene scene = player.getScene();
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> world.killEntity(entity, 0));
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId());
}
@Override
public void execute(List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: killall [sceneId]"); return;
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return;
}
try {
int sceneId = Integer.parseInt(args.get(0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + sceneId);
// TODO: Implement getting worlds by scene ID.
int playerUid = Integer.parseInt(args.get(0));
int sceneId = Integer.parseInt(args.get(1));
GenshinPlayer player = Grasscutter.getGameServer().getPlayerByUid(playerUid);
if (player == null) {
CommandHandler.sendMessage(null, "Player not found or offline.");
return;
}
GenshinScene scene = player.getWorld().getSceneById(sceneId);
if (scene == null) {
CommandHandler.sendMessage(null, "Scene not found in player world");
return;
}
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId());
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid scene id.");
CommandHandler.sendMessage(null, "Invalid arguments.");
}
}
}
......@@ -464,7 +486,6 @@ public final class PlayerCommands {
usage = "clearartifacts", execution = Command.Execution.PLAYER, permission = "player.clearartifacts",
description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory")
public static class ClearArtifactsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
Inventory playerInventory = player.getInventory();
......@@ -476,6 +497,31 @@ public final class PlayerCommands {
}
}
@Command(label = "changescene", aliases = {"scene"},
usage = "changescene <scene id>", description = "Changes your scene", permission = "player.changescene", execution = Command.Execution.PLAYER)
public static class ChangeSceneCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: changescene <scene id>"); return;
}
int sceneId = 0;
try {
sceneId = Integer.parseInt(args.get(0));
} catch (Exception e) {
return;
}
boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
if (!result) {
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
}
}
}
@Command(label = "sendservermessage", aliases = {"sendservmsg"},
usage = "sendservermessage <player> <message>", description = "Sends a message to a player as the server",
execution = Command.Execution.PLAYER, permission = "server.sendmessage")
......@@ -490,7 +536,7 @@ public final class PlayerCommands {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
......
......@@ -114,7 +114,8 @@ public final class ServerCommands {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
......@@ -136,7 +137,8 @@ public final class ServerCommands {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return;
}
......
......@@ -51,6 +51,8 @@ public class GenshinData {
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap = new Int2ObjectLinkedOpenHashMap<>();
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap = new Int2ObjectLinkedOpenHashMap<>();
private static final Int2ObjectMap<SceneData> sceneDataMap = new Int2ObjectLinkedOpenHashMap<>();
public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
Int2ObjectMap<?> map = null;
......@@ -209,4 +211,8 @@ public class GenshinData {
public static Int2ObjectMap<AvatarCostumeData> getAvatarCostumeDataItemIdMap() {
return avatarCostumeDataItemIdMap;
}
public static Int2ObjectMap<SceneData> getSceneDataMap() {
return sceneDataMap;
}
}
......@@ -48,6 +48,7 @@ public class ItemData extends GenshinResource {
private int WeaponBaseExp;
private int StoryId;
private int AvatarPromoteId;
private int AwakenMaterial;
private int[] AwakenCosts;
private int[] SkillAffix;
private WeaponProperty[] WeaponProp;
......@@ -160,6 +161,10 @@ public class ItemData extends GenshinResource {
return WeaponBaseExp;
}
public int getAwakenMaterial() {
return AwakenMaterial;
}
public int[] getAwakenCosts() {
return AwakenCosts;
}
......@@ -250,4 +255,4 @@ public class ItemData extends GenshinResource {
}
}
}
\ No newline at end of file
}
package emu.grasscutter.data.def;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.SceneType;
@ResourceType(name = "SceneExcelConfigData.json")
public class SceneData extends GenshinResource {
private int Id;
private SceneType SceneType;
private String ScriptData;
@Override
public int getId() {
return this.Id;
}
public SceneType getSceneType() {
return SceneType;
}
public String getScriptData() {
return ScriptData;
}
@Override
public void onLoad() {
}
}
......@@ -124,13 +124,13 @@ public class DatabaseHelper {
int id = 0;
if (reservedId > 0 && !checkPlayerExists(reservedId)) {
id = reservedId;
character.setId(id);
character.setUid(id);
} else {
do {
id = DatabaseManager.getNextId(character);
}
while (checkPlayerExists(id));
character.setId(id);
character.setUid(id);
}
// Save to database
DatabaseManager.getDatastore().save(character);
......@@ -160,7 +160,7 @@ public class DatabaseHelper {
}
public static List<GenshinAvatar> getAvatars(GenshinPlayer player) {
Query<GenshinAvatar> query = DatabaseManager.getDatastore().createQuery(GenshinAvatar.class).filter("ownerId", player.getId());
Query<GenshinAvatar> query = DatabaseManager.getDatastore().createQuery(GenshinAvatar.class).filter("ownerId", player.getUid());
return query.find().toList();
}
......@@ -174,16 +174,16 @@ public class DatabaseHelper {
}
public static List<GenshinItem> getInventoryItems(GenshinPlayer player) {
Query<GenshinItem> query = DatabaseManager.getDatastore().createQuery(GenshinItem.class).filter("ownerId", player.getId());
Query<GenshinItem> query = DatabaseManager.getDatastore().createQuery(GenshinItem.class).filter("ownerId", player.getUid());
return query.find().toList();
}
public static List<Friendship> getFriends(GenshinPlayer player) {
Query<Friendship> query = DatabaseManager.getDatastore().createQuery(Friendship.class).filter("ownerId", player.getId());
Query<Friendship> query = DatabaseManager.getDatastore().createQuery(Friendship.class).filter("ownerId", player.getUid());
return query.find().toList();
}
public static List<Friendship> getReverseFriends(GenshinPlayer player) {
Query<Friendship> query = DatabaseManager.getDatastore().createQuery(Friendship.class).filter("friendId", player.getId());
Query<Friendship> query = DatabaseManager.getDatastore().createQuery(Friendship.class).filter("friendId", player.getUid());
return query.find().toList();
}
......
......@@ -78,6 +78,7 @@ public class GenshinPlayer {
@Transient private long nextGuid = 0;
@Transient private int peerId;
@Transient private World world;
@Transient private GenshinScene scene;
@Transient private GameSession session;
@Transient private AvatarStorage avatars;
@Transient private Inventory inventory;
......@@ -155,17 +156,17 @@ public class GenshinPlayer {
this.getRotation().set(0, 307, 0);
}
public int getId() {
public int getUid() {
return id;
}
public void setId(int id) {
public void setUid(int id) {
this.id = id;
}
public long getNextGuid() {
public long getNextGenshinGuid() {
long nextId = ++this.nextGuid;
return ((long) this.getId() << 32) + nextId;
return ((long) this.getUid() << 32) + nextId;
}
public Account getAccount() {
......@@ -174,7 +175,7 @@ public class GenshinPlayer {
public void setAccount(Account account) {
this.account = account;
this.account.setPlayerId(getId());
this.account.setPlayerId(getUid());
}
public GameSession getSession() {
......@@ -201,6 +202,14 @@ public class GenshinPlayer {
this.world = world;
}
public GenshinScene getScene() {
return scene;
}
public void setScene(GenshinScene scene) {
this.scene = scene;
}
public int getGmLevel() {
return 1;
}
......@@ -551,7 +560,7 @@ public class GenshinPlayer {
}
public void dropMessage(Object message) {
this.sendPacket(new PacketPrivateChatNotify(GenshinConstants.SERVER_CONSOLE_UID, getId(), message.toString()));
this.sendPacket(new PacketPrivateChatNotify(GenshinConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
}
/**
......@@ -560,18 +569,18 @@ public class GenshinPlayer {
* @param message The message to send.
*/
public void sendMessage(GenshinPlayer sender, Object message) {
this.sendPacket(new PacketPrivateChatNotify(sender.getId(), this.getId(), message.toString()));
this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
}
public void interactWith(int gadgetEntityId) {
GenshinEntity entity = getWorld().getEntityById(gadgetEntityId);
GenshinEntity entity = getScene().getEntityById(gadgetEntityId);
if (entity == null) {
return;
}
// Delete
entity.getWorld().removeEntity(entity);
entity.getScene().removeEntity(entity);
// Handle
if (entity instanceof EntityItem) {
......@@ -605,7 +614,7 @@ public class GenshinPlayer {
public OnlinePlayerInfo getOnlinePlayerInfo() {
OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder()
.setUid(this.getId())
.setUid(this.getUid())
.setNickname(this.getNickname())
.setPlayerLevel(this.getLevel())
.setMpSettingType(this.getMpSetting())
......@@ -624,7 +633,7 @@ public class GenshinPlayer {
public SocialDetail.Builder getSocialDetail() {
SocialDetail.Builder social = SocialDetail.newBuilder()
.setUid(this.getId())
.setUid(this.getUid())
.setAvatar(HeadImage.newBuilder().setAvatarId(this.getHeadImage()))
.setNickname(this.getNickname())
.setSignature(this.getSignature())
......@@ -640,7 +649,7 @@ public class GenshinPlayer {
public PlayerLocationInfo getPlayerLocationInfo() {
return PlayerLocationInfo.newBuilder()
.setUid(this.getId())
.setUid(this.getUid())
.setPos(this.getPos().toProto())
.setRot(this.getRotation().toProto())
.build();
......@@ -690,7 +699,7 @@ public class GenshinPlayer {
// Check if player object exists in server
// TODO - optimize
GenshinPlayer exists = this.getServer().getPlayerById(getId());
GenshinPlayer exists = this.getServer().getPlayerByUid(getUid());
if (exists != null) {
exists.getSession().close();
}
......
package emu.grasscutter.game;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GenshinScene {
private final World world;
private final SceneData sceneData;
private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinEntity> entities;
private int time;
private ClimateType climate;
public GenshinScene(World world, SceneData sceneData) {
this.world = world;
this.sceneData = sceneData;
this.players = Collections.synchronizedList(new ArrayList<>());
this.entities = new Int2ObjectOpenHashMap<>();
this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY;
}
public int getId() {
return sceneData.getId();
}
public World getWorld() {
return world;
}
public SceneData getSceneData() {
return this.sceneData;
}
public SceneType getSceneType() {
return getSceneData().getSceneType();
}
public List<GenshinPlayer> getPlayers() {
return players;
}
public int getPlayerCount() {
return this.getPlayers().size();
}
public Int2ObjectMap<GenshinEntity> getEntities() {
return entities;
}
public GenshinEntity getEntityById(int id) {
return this.entities.get(id);
}
public int getTime() {
return time;
}
public void changeTime(int time) {
this.time = time % 1440;
}
public ClimateType getClimate() {
return climate;
}
public void setClimate(ClimateType climate) {
this.climate = climate;
}
public boolean isInScene(GenshinEntity entity) {
return this.entities.containsKey(entity.getId());
}
public void addPlayer(GenshinPlayer player) {
// Check if player already in
if (getPlayers().contains(player)) {
return;
}
// Remove player from prev scene
if (player.getScene() != null) {
player.getScene().removePlayer(player);
}
// Add
getPlayers().add(player);
player.setSceneId(this.getId());
player.setScene(this);
this.setupPlayerAvatars(player);
}
public void removePlayer(GenshinPlayer player) {
// Remove player from scene
getPlayers().remove(player);
player.setScene(null);
// Remove player avatars
this.removePlayerAvatars(player);
// Remove player gadgets
for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
this.removeEntity(gadget);
}
// Deregister scene if not in use
if (this.getEntities().size() <= 0) {
this.getWorld().deregisterScene(this);
}
}
private void setupPlayerAvatars(GenshinPlayer player) {
// Clear entities from old team
player.getTeamManager().getActiveTeam().clear();
// Add new entities for player
TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
for (int avatarId : teamInfo.getAvatars()) {
EntityAvatar entity = new EntityAvatar(player.getScene(), player.getAvatars().getAvatarById(avatarId));
player.getTeamManager().getActiveTeam().add(entity);
}
// Limit character index in case its out of bounds
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
}
}
private void removePlayerAvatars(GenshinPlayer player) {
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
while (it.hasNext()) {
this.removeEntity(it.next(), VisionType.VisionRemove);
it.remove();
}
}
public void spawnPlayer(GenshinPlayer player) {
if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
return;
}
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
}
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
}
private void addEntityDirectly(GenshinEntity entity) {
getEntities().put(entity.getId(), entity);
}
public synchronized void addEntity(GenshinEntity entity) {
this.addEntityDirectly(entity);
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntities(Collection<GenshinEntity> entities) {
for (GenshinEntity entity : entities) {
this.addEntityDirectly(entity);
}
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
}
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
return getEntities().remove(entity.getId());
}
public void removeEntity(GenshinEntity entity) {
this.removeEntity(entity, VisionType.VisionDie);
}
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
GenshinEntity removed = this.removeEntityDirectly(entity);
if (removed != null) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
}
}
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
this.removeEntityDirectly(oldEntity);
this.addEntityDirectly(newEntity);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
}
public void showOtherEntities(GenshinPlayer player) {
List<GenshinEntity> entities = new LinkedList<>();
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
for (GenshinEntity entity : this.getEntities().values()) {
if (entity == currentEntity) {
continue;
}
entities.add(entity);
}
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
}
public void handleAttack(AttackResult result) {
//GenshinEntity attacker = getEntityById(result.getAttackerId());
GenshinEntity target = getEntityById(result.getDefenseId());
if (target == null) {
return;
}
// Godmode check
if (target instanceof EntityAvatar) {
if (((EntityAvatar) target).getPlayer().inGodmode()) {
return;
}
}
// Lose hp
target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
// Check if dead
boolean isDead = false;
if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
isDead = true;
}
// Packets
this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
// Check if dead
if (isDead) {
this.killEntity(target, result.getAttackerId());
}
}
public void killEntity(GenshinEntity target, int attackerId) {
// Packet
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
this.removeEntity(target);
// Death event
target.onDeath(attackerId);
}
// Gadgets
public void onPlayerCreateGadget(EntityClientGadget gadget) {
// Directly add
this.addEntityDirectly(gadget);
// Add to owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
}
public void onPlayerDestroyGadget(int entityId) {
GenshinEntity entity = getEntities().get(entityId);
if (entity == null || !(entity instanceof EntityClientGadget)) {
return;
}
// Get and remove entity
EntityClientGadget gadget = (EntityClientGadget) entity;
this.removeEntityDirectly(gadget);
// Remove from owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
}
// Broadcasting
public void broadcastPacket(GenshinPacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
player.getSession().send(packet);
}
}
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
return;
}
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
if (player == excludedPlayer) {
continue;
}
// Send
player.getSession().send(packet);
}
}
}
......@@ -46,12 +46,12 @@ public class InvokeHandler<T> {
try {
if (entryListForwardAll.size() > 0) {
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
player.getWorld().broadcastPacket(packet);
player.getScene().broadcastPacket(packet);
this.entryListForwardAll.clear();
}
if (entryListForwardAllExceptCur.size() > 0) {
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
player.getWorld().broadcastPacketToOthers(player, packet);
player.getScene().broadcastPacketToOthers(player, packet);
this.entryListForwardAllExceptCur.clear();
}
if (entryListForwardHost.size() > 0) {
......
......@@ -4,6 +4,7 @@ import java.util.ArrayList;
import java.util.List;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.avatar.GenshinAvatar;
public class TeamInfo {
......@@ -12,7 +13,7 @@ public class TeamInfo {
public TeamInfo() {
this.name = "";
this.avatars = new ArrayList<>(GenshinConstants.MAX_AVATARS_IN_TEAM);
this.avatars = new ArrayList<>(Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeam);
}
public String getName() {
......@@ -36,7 +37,7 @@ public class TeamInfo {
}
public boolean addAvatar(GenshinAvatar avatar) {
if (size() >= GenshinConstants.MAX_AVATARS_IN_TEAM || contains(avatar)) {
if (size() >= Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeam || contains(avatar)) {
return false;
}
......@@ -56,7 +57,7 @@ public class TeamInfo {
}
public void copyFrom(TeamInfo team) {
copyFrom(team, GenshinConstants.MAX_AVATARS_IN_TEAM);
copyFrom(team, Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeam);
}
public void copyFrom(TeamInfo team, int maxTeamSize) {
......
......@@ -10,6 +10,7 @@ import java.util.Set;
import dev.morphia.annotations.Transient;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
......@@ -158,17 +159,18 @@ public class TeamManager {
}
public boolean isSpawned() {
return getPlayer().getWorld() != null && getPlayer().getWorld().getEntities().containsKey(getCurrentAvatarEntity().getId());
return getPlayer().getScene() != null && getPlayer().getScene().getEntities().containsKey(getCurrentAvatarEntity().getId());
}
public int getMaxTeamSize() {
if (getPlayer().isInMultiplayer()) {
int max = Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeamMultiplayer;
if (getPlayer().getWorld().getHost() == this.getPlayer()) {
return Math.max(1, (int) Math.ceil(GenshinConstants.MAX_AVATARS_IN_TEAM / (double) getWorld().getPlayerCount()));
return Math.max(1, (int) Math.ceil(max / (double) getWorld().getPlayerCount()));
}
return Math.max(1, (int) Math.floor(GenshinConstants.MAX_AVATARS_IN_TEAM / (double) getWorld().getPlayerCount()));
return Math.max(1, (int) Math.floor(max / (double) getWorld().getPlayerCount()));
}
return GenshinConstants.MAX_AVATARS_IN_TEAM;
return Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeam;
}
// Methods
......@@ -233,7 +235,7 @@ public class TeamManager {
prevSelectedAvatarIndex = i;
}
} else {
entity = new EntityAvatar(getPlayer().getWorld(), getPlayer().getAvatars().getAvatarById(avatarId));
entity = new EntityAvatar(getPlayer().getScene(), getPlayer().getAvatars().getAvatarById(avatarId));
}
this.getActiveTeam().add(entity);
......@@ -241,7 +243,7 @@ public class TeamManager {
// Unload removed entities
for (EntityAvatar entity : existingAvatars.values()) {
getPlayer().getWorld().removeEntity(entity);
getPlayer().getScene().removeEntity(entity);
entity.getAvatar().save();
}
......@@ -266,7 +268,7 @@ public class TeamManager {
// Check if character changed
if (currentEntity != getCurrentAvatarEntity()) {
// Remove and Add
getWorld().replaceEntity(currentEntity, getCurrentAvatarEntity());
getPlayer().getScene().replaceEntity(currentEntity, getCurrentAvatarEntity());
}
}
......@@ -396,7 +398,7 @@ public class TeamManager {
oldEntity.setMotionState(MotionState.MotionStandby);
// Remove and Add
getWorld().replaceEntity(oldEntity, newEntity);
getPlayer().getScene().replaceEntity(oldEntity, newEntity);
getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
}
......@@ -426,7 +428,7 @@ public class TeamManager {
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
getWorld().addEntity(replacement);
getPlayer().getScene().addEntity(replacement);
}
// Response packet
......
......@@ -14,6 +14,8 @@ import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
......@@ -33,24 +35,21 @@ import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class World implements Iterable<GenshinPlayer> {
private final GenshinPlayer owner;
private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinScene> scenes;
private int levelEntityId;
private int nextEntityId = 0;
private int nextPeerId = 0;
private final Int2ObjectMap<GenshinEntity> entities;
private int worldLevel;
private int sceneId;
private int time;
private ClimateType climate;
private boolean isMultiplayer;
private boolean isDungeon;
public World(GenshinPlayer player) {
this(player, false);
......@@ -59,11 +58,9 @@ public class World implements Iterable<GenshinPlayer> {
public World(GenshinPlayer player, boolean isMultiplayer) {
this.owner = player;
this.players = Collections.synchronizedList(new ArrayList<>());
this.entities = new Int2ObjectOpenHashMap<>();
this.scenes = new Int2ObjectOpenHashMap<>();
this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
this.sceneId = player.getSceneId();
this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY;
this.worldLevel = player.getWorldLevel();
this.isMultiplayer = isMultiplayer;
}
......@@ -87,22 +84,6 @@ public class World implements Iterable<GenshinPlayer> {
return ++this.nextPeerId;
}
public int getSceneId() {
return sceneId;
}
public void setSceneId(int sceneId) {
this.sceneId = sceneId;
}
public int getTime() {
return time;
}
public void changeTime(int time) {
this.time = time % 1440;
}
public int getWorldLevel() {
return worldLevel;
}
......@@ -111,46 +92,44 @@ public class World implements Iterable<GenshinPlayer> {
this.worldLevel = worldLevel;
}
public ClimateType getClimate() {
return climate;
}
public void setClimate(ClimateType climate) {
this.climate = climate;
}
public List<GenshinPlayer> getPlayers() {
return players;
}
public int getPlayerCount() {
return getPlayers().size();
public Int2ObjectMap<GenshinScene> getScenes() {
return this.scenes;
}
public Int2ObjectMap<GenshinEntity> getEntities() {
return this.entities;
public GenshinScene getSceneById(int sceneId) {
// Get scene normally
GenshinScene scene = getScenes().get(sceneId);
if (scene != null) {
return scene;
}
// Create scene from scene data if it doesnt exist
SceneData sceneData = GenshinData.getSceneDataMap().get(sceneId);
if (sceneData != null) {
scene = new GenshinScene(this, sceneData);
this.registerScene(scene);
return scene;
}
return null;
}
public boolean isInWorld(GenshinEntity entity) {
return this.entities.containsKey(entity.getId());
public int getPlayerCount() {
return getPlayers().size();
}
public boolean isMultiplayer() {
return isMultiplayer;
}
public boolean isDungeon() {
return isDungeon;
}
public int getNextEntityId(EntityIdType idType) {
return (idType.getId() << 24) + ++this.nextEntityId;
}
public GenshinEntity getEntityById(int id) {
return this.entities.get(id);
}
public synchronized void addPlayer(GenshinPlayer player) {
// Check if player already in
if (getPlayers().contains(player)) {
......@@ -165,13 +144,21 @@ public class World implements Iterable<GenshinPlayer> {
// Register
player.setWorld(this);
getPlayers().add(player);
// Set player variables
player.setPeerId(this.getNextPeerId());
player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
// Setup team avatars
this.setupPlayerAvatars(player);
// Copy main team to mp team
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
player.getTeamManager().setCurrentCharacterIndex(0);
}
// Add to scene
GenshinScene scene = this.getSceneById(player.getSceneId());
scene.addPlayer(player);
// Info packet for other players
if (this.getPlayers().size() > 1) {
this.updatePlayerInfos(player);
......@@ -191,18 +178,15 @@ public class World implements Iterable<GenshinPlayer> {
getPlayers().remove(player);
player.setWorld(null);
this.removePlayerAvatars(player);
// Remove from scene
GenshinScene scene = this.getSceneById(player.getSceneId());
scene.removePlayer(player);
// Info packet for other players
if (this.getPlayers().size() > 0) {
this.updatePlayerInfos(player);
}
// Remove player gadgets
for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
this.removeEntity(gadget);
}
// Disband world if host leaves
if (getHost() == player) {
List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
......@@ -210,11 +194,37 @@ public class World implements Iterable<GenshinPlayer> {
World world = new World(victim);
world.addPlayer(victim);
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
}
}
}
public void registerScene(GenshinScene scene) {
this.getScenes().put(scene.getId(), scene);
}
public void deregisterScene(GenshinScene scene) {
this.getScenes().remove(scene.getId());
}
public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId || GenshinData.getSceneDataMap().get(sceneId) == null) {
return false;
}
if (player.getScene() != null) {
player.getScene().removePlayer(player);
}
GenshinScene scene = this.getSceneById(sceneId);
scene.addPlayer(player);
player.getPos().set(pos);
// Teleport packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
return true;
}
private void updatePlayerInfos(GenshinPlayer paramPlayer) {
for (GenshinPlayer player : getPlayers()) {
// Dont send packets if player is loading in and filter out joining player
......@@ -239,185 +249,6 @@ public class World implements Iterable<GenshinPlayer> {
}
}
private void addEntityDirectly(GenshinEntity entity) {
getEntities().put(entity.getId(), entity);
}
public synchronized void addEntity(GenshinEntity entity) {
this.addEntityDirectly(entity);
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntities(Collection<GenshinEntity> entities) {
for (GenshinEntity entity : entities) {
this.addEntityDirectly(entity);
}
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
}
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
return getEntities().remove(entity.getId());
}
public void removeEntity(GenshinEntity entity) {
this.removeEntity(entity, VisionType.VisionDie);
}
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
GenshinEntity removed = this.removeEntityDirectly(entity);
if (removed != null) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
}
}
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
this.removeEntityDirectly(oldEntity);
this.addEntityDirectly(newEntity);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
}
private void setupPlayerAvatars(GenshinPlayer player) {
// Copy main team to mp team
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
}
// Clear entities from old team
player.getTeamManager().getActiveTeam().clear();
// Add new entities for player
TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
for (int avatarId : teamInfo.getAvatars()) {
EntityAvatar entity = new EntityAvatar(this, player.getAvatars().getAvatarById(avatarId));
player.getTeamManager().getActiveTeam().add(entity);
}
// Limit character index in case its out of bounds
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
}
}
private void removePlayerAvatars(GenshinPlayer player) {
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
while (it.hasNext()) {
this.removeEntity(it.next(), VisionType.VisionRemove);
it.remove();
}
}
public void spawnPlayer(GenshinPlayer player) {
if (isInWorld(player.getTeamManager().getCurrentAvatarEntity())) {
return;
}
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
}
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
}
public void showOtherEntities(GenshinPlayer player) {
List<GenshinEntity> entities = new LinkedList<>();
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
for (GenshinEntity entity : this.getEntities().values()) {
if (entity == currentEntity) {
continue;
}
entities.add(entity);
}
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
}
public void handleAttack(AttackResult result) {
//GenshinEntity attacker = getEntityById(result.getAttackerId());
GenshinEntity target = getEntityById(result.getDefenseId());
if (target == null) {
return;
}
// Godmode check
if (target instanceof EntityAvatar) {
if (((EntityAvatar) target).getPlayer().inGodmode()) {
return;
}
}
// Lose hp
target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
// Check if dead
boolean isDead = false;
if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
isDead = true;
}
// Packets
this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
// Check if dead
if (isDead) {
this.killEntity(target, result.getAttackerId());
}
}
public void killEntity(GenshinEntity target, int attackerId) {
// Packet
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
this.removeEntity(target);
// Death event
target.onDeath(attackerId);
}
// Gadgets
public void onPlayerCreateGadget(EntityClientGadget gadget) {
// Directly add
this.addEntityDirectly(gadget);
// Add to owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
}
public void onPlayerDestroyGadget(int entityId) {
GenshinEntity entity = getEntities().get(entityId);
if (entity == null || !(entity instanceof EntityClientGadget)) {
return;
}
// Get and remove entity
EntityClientGadget gadget = (EntityClientGadget) entity;
this.removeEntityDirectly(gadget);
// Remove from owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
}
// Broadcasting
public void broadcastPacket(GenshinPacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
......@@ -425,21 +256,6 @@ public class World implements Iterable<GenshinPlayer> {
}
}
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
return;
}
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
if (player == excludedPlayer) {
continue;
}
// Send
player.getSession().send(packet);
}
}
public void close() {
}
......
......@@ -122,7 +122,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
entity = new EntityAvatar(avatar);
getPlayer().sendPacket(new PacketAvatarChangeCostumeNotify(entity));
} else {
getPlayer().getWorld().broadcastPacket(new PacketAvatarChangeCostumeNotify(entity));
getPlayer().getScene().broadcastPacket(new PacketAvatarChangeCostumeNotify(entity));
}
// Done
......
......@@ -148,8 +148,8 @@ public class GenshinAvatar {
public void setOwner(GenshinPlayer player) {
this.owner = player;
this.ownerId = player.getId();
this.guid = player.getNextGuid();
this.ownerId = player.getUid();
this.guid = player.getNextGenshinGuid();
}
public int getSatiation() {
......
......@@ -5,6 +5,7 @@ import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.inventory.EquipType;
......@@ -39,14 +40,14 @@ public class EntityAvatar extends GenshinEntity {
private PlayerDieType killedType;
private int killedBy;
public EntityAvatar(World world, GenshinAvatar avatar) {
super(world);
public EntityAvatar(GenshinScene scene, GenshinAvatar avatar) {
super(scene);
this.avatar = avatar;
this.id = world.getNextEntityId(EntityIdType.AVATAR);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
GenshinItem weapon = this.getAvatar().getWeapon();
if (weapon != null) {
weapon.setWeaponEntityId(world.getNextEntityId(EntityIdType.WEAPON));
weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
}
}
......@@ -106,7 +107,7 @@ public class EntityAvatar extends GenshinEntity {
public SceneAvatarInfo getSceneAvatarInfo() {
SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()
.setPlayerId(this.getPlayer().getId())
.setPlayerId(this.getPlayer().getUid())
.setAvatarId(this.getAvatar().getAvatarId())
.setGuid(this.getAvatar().getGuid())
.setPeerId(this.getPlayer().getPeerId())
......@@ -152,7 +153,7 @@ public class EntityAvatar extends GenshinEntity {
.setLastMoveReliableSeq(this.getLastMoveReliableSeq())
.setLifeState(this.getLifeState().getValue());
if (this.getWorld() != null) {
if (this.getScene() != null) {
entityInfo.setMotionInfo(this.getMotionInfo());
}
......
package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
......@@ -34,8 +35,8 @@ public class EntityClientGadget extends EntityGadget {
private int targetEntityId;
private boolean asyncLoad;
public EntityClientGadget(World world, GenshinPlayer player, EvtCreateGadgetNotify notify) {
super(world);
public EntityClientGadget(GenshinScene scene, GenshinPlayer player, EvtCreateGadgetNotify notify) {
super(scene);
this.owner = player;
this.id = notify.getEntityId();
this.pos = new Position(notify.getInitPos());
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment