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Commit 02e737e9 authored by tester233's avatar tester233 Committed by Melledy
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Complement usage

parent 68e1c8d7
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with 12 additions and 12 deletions
...@@ -8,7 +8,7 @@ import java.util.List; ...@@ -8,7 +8,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "changescene", usage = "changescene <scene id>", aliases = {"scene"}, permission = "player.changescene", permissionTargeted = "player.changescene.others", description = "commands.changescene.description") @Command(label = "changescene", usage = "changescene <sceneId>", aliases = {"scene"}, permission = "player.changescene", permissionTargeted = "player.changescene.others", description = "commands.changescene.description")
public final class ChangeSceneCommand implements CommandHandler { public final class ChangeSceneCommand implements CommandHandler {
@Override @Override
......
...@@ -9,7 +9,7 @@ import java.util.List; ...@@ -9,7 +9,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "coop", usage = "coop [host UID]", permission = "server.coop", permissionTargeted = "server.coop.others", description = "commands.coop.description") @Command(label = "coop", usage = "coop <playerId> <target playerId>", permission = "server.coop", permissionTargeted = "server.coop.others", description = "commands.coop.description")
public final class CoopCommand implements CommandHandler { public final class CoopCommand implements CommandHandler {
@Override @Override
......
...@@ -12,7 +12,7 @@ import java.util.List; ...@@ -12,7 +12,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "givechar", usage = "givechar <player> <avatarId> [level]", aliases = {"givec"}, permission = "player.givechar", permissionTargeted = "player.givechar.others", description = "commands.giveChar.description") @Command(label = "givechar", usage = "givechar <avatarId> [level]", aliases = {"givec"}, permission = "player.givechar", permissionTargeted = "player.givechar.others", description = "commands.giveChar.description")
public final class GiveCharCommand implements CommandHandler { public final class GiveCharCommand implements CommandHandler {
@Override @Override
......
...@@ -16,7 +16,7 @@ import java.util.regex.Pattern; ...@@ -16,7 +16,7 @@ import java.util.regex.Pattern;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "give", usage = "give <itemId|itemName> [amount] [level]", aliases = { @Command(label = "give", usage = "give <itemId|itemName> [amount] [level] [refinement]", aliases = {
"g", "item", "giveitem"}, permission = "player.give", permissionTargeted = "player.give.others", description = "commands.give.description") "g", "item", "giveitem"}, permission = "player.give", permissionTargeted = "player.give.others", description = "commands.give.description")
public final class GiveCommand implements CommandHandler { public final class GiveCommand implements CommandHandler {
Pattern lvlRegex = Pattern.compile("l(?:vl?)?(\\d+)"); // Java is a joke of a proglang that doesn't have raw string literals Pattern lvlRegex = Pattern.compile("l(?:vl?)?(\\d+)"); // Java is a joke of a proglang that doesn't have raw string literals
......
...@@ -13,7 +13,7 @@ import java.util.List; ...@@ -13,7 +13,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "killcharacter", usage = "killcharacter [playerID]", aliases = {"suicide", "kill"}, permission = "player.killcharacter", permissionTargeted = "player.killcharacter.others", description = "commands.killCharacter.description") @Command(label = "killcharacter", usage = "killcharacter", aliases = {"suicide", "kill"}, permission = "player.killcharacter", permissionTargeted = "player.killcharacter.others", description = "commands.killCharacter.description")
public final class KillCharacterCommand implements CommandHandler { public final class KillCharacterCommand implements CommandHandler {
@Override @Override
......
...@@ -9,7 +9,7 @@ import java.util.List; ...@@ -9,7 +9,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "resetshop", usage = "resetshop <player id>", permission = "server.resetshop", permissionTargeted = "server.resetshop.others", description = "commands.resetShopLimit.description") @Command(label = "resetshop", usage = "resetshop", permission = "server.resetshop", permissionTargeted = "server.resetshop.others", description = "commands.resetShopLimit.description")
public final class ResetShopLimitCommand implements CommandHandler { public final class ResetShopLimitCommand implements CommandHandler {
@Override @Override
......
...@@ -8,8 +8,8 @@ import java.util.List; ...@@ -8,8 +8,8 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "say", usage = "say <message>", @Command(label = "sendmessage", usage = "sendmessage <message>",
aliases = {"sendservmsg", "sendservermessage", "sendmessage"}, permission = "server.sendmessage", permissionTargeted = "server.sendmessage.others", description = "commands.sendMessage.description") aliases = {"say", "sendservmsg", "sendservermessage"}, permission = "server.sendmessage", permissionTargeted = "server.sendmessage.others", description = "commands.sendMessage.description")
public final class SendMessageCommand implements CommandHandler { public final class SendMessageCommand implements CommandHandler {
@Override @Override
......
...@@ -14,7 +14,7 @@ import java.util.List; ...@@ -14,7 +14,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "talent", usage = "talent <talentID> <value>", permission = "player.settalent", permissionTargeted = "player.settalent.others", description = "commands.talent.description") @Command(label = "talent", usage = "talent <talentId> <value>", permission = "player.settalent", permissionTargeted = "player.settalent.others", description = "commands.talent.description")
public final class TalentCommand implements CommandHandler { public final class TalentCommand implements CommandHandler {
private void setTalentLevel(Player sender, Player player, Avatar avatar, int talentId, int talentLevel) { private void setTalentLevel(Player sender, Player player, Avatar avatar, int talentId, int talentLevel) {
int oldLevel = avatar.getSkillLevelMap().get(talentId); int oldLevel = avatar.getSkillLevelMap().get(talentId);
......
...@@ -167,7 +167,7 @@ ...@@ -167,7 +167,7 @@
"description": "Gives the player a specified character" "description": "Gives the player a specified character"
}, },
"give": { "give": {
"usage": "Usage: give <player> <itemID|itemName> [amount] [level]", "usage": "Usage: give <player> <itemID|itemName> [amount] [level] [refinement]",
"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.", "refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.", "refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.", "given": "Given %s of %s to %s.",
......
...@@ -153,7 +153,7 @@ ...@@ -153,7 +153,7 @@
"invalid_avatar_or_player_id": "Błędne ID postaci lub gracza." "invalid_avatar_or_player_id": "Błędne ID postaci lub gracza."
}, },
"give": { "give": {
"usage": "Użycie: give <gracz> <id przedmiotu | nazwa przedmiotu> [ilość] [poziom]", "usage": "Użycie: give <gracz> <id przedmiotu | nazwa przedmiotu> [ilość] [poziom] [refinement]",
"refinement_only_applicable_weapons": "Ulepszenie można zastosować tylko dla broni.", "refinement_only_applicable_weapons": "Ulepszenie można zastosować tylko dla broni.",
"refinement_must_between_1_and_5": "Ulepszenie musi być pomiędzy 1, a 5.", "refinement_must_between_1_and_5": "Ulepszenie musi być pomiędzy 1, a 5.",
"given": "Dano %s %s dla %s.", "given": "Dano %s %s dla %s.",
......
...@@ -167,7 +167,7 @@ ...@@ -167,7 +167,7 @@
"description": "給予指定角色。" "description": "給予指定角色。"
}, },
"give": { "give": {
"usage": "用法:give <player> <itemId|itemName> [amount] [level]", "usage": "用法:give <player> <itemId|itemName> [amount] [level] [refinement]",
"refinement_only_applicable_weapons": "精煉度只能施加在武器上面。", "refinement_only_applicable_weapons": "精煉度只能施加在武器上面。",
"refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。", "refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
"given": "已經將 %s 個 %s 給予 %s。", "given": "已經將 %s 個 %s 給予 %s。",
......
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