PlayerGachaBannerInfo.java 2.77 KB
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package emu.grasscutter.game.gacha;

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import dev.morphia.annotations.Entity;

@Entity
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public class PlayerGachaBannerInfo {
	private int pity5 = 0;
	private int pity4 = 0;
	private int failedFeaturedItemPulls = 0;
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	private int failedFeatured4ItemPulls = 0;
	private int pity5Pool1 = 0;
	private int pity5Pool2 = 0;
	private int pity4Pool1 = 0;
	private int pity4Pool2 = 0;
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	private int failedChosenItemPulls = 0;
	private int wishItemId = 0;
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	public int getPity5() {
		return pity5;
	}
	
	public void setPity5(int pity5) {
		this.pity5 = pity5;
	}
	
	public void addPity5(int amount) {
		this.pity5 += amount;
	}
	
	public int getPity4() {
		return pity4;
	}
	
	public void setPity4(int pity4) {
		this.pity4 = pity4;
	}
	
	public void addPity4(int amount) {
		this.pity4 += amount;
	}
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	public int getWishItemId() {
		return wishItemId;
	}

	public void setWishItemId(int wishItemId) {
		this.wishItemId = wishItemId;
	}

	public int getFailedChosenItemPulls() {
		return failedChosenItemPulls;
	}

	public void setFailedChosenItemPulls(int amount) {
		failedChosenItemPulls = amount;
	}

	public void addFailedChosenItemPulls(int amount) {
		failedChosenItemPulls += amount;
	}
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	public int getFailedFeaturedItemPulls(int rarity) {
		return switch (rarity) {
			case 4 -> failedFeatured4ItemPulls;
			default -> failedFeaturedItemPulls;  // 5
		};
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	}
	
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	public void setFailedFeaturedItemPulls(int rarity, int amount) {
		switch (rarity) {
			case 4 -> failedFeatured4ItemPulls = amount;
			default -> failedFeaturedItemPulls = amount;  // 5
		};
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	}
	
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	public void addFailedFeaturedItemPulls(int rarity, int amount) {
		switch (rarity) {
			case 4 -> failedFeatured4ItemPulls += amount;
			default -> failedFeaturedItemPulls += amount;  // 5
		};
	}
	
	public int getPityPool(int rarity, int pool) {
		return switch (rarity) {
			case 4 -> switch (pool) {
				case 1 -> pity4Pool1;
				default -> pity4Pool2;
			};
			default -> switch (pool) {
				case 1 -> pity5Pool1;
				default -> pity5Pool2;
			};
		};
	}
	
	public void setPityPool(int rarity, int pool, int amount) {
		switch (rarity) {
			case 4:
				switch (pool) {
					case 1 -> pity4Pool1 = amount;
					default -> pity4Pool2 = amount;
				};
				break;
			case 5:
			default:
				switch (pool) {
					case 1 -> pity5Pool1 = amount;
					default -> pity5Pool2 = amount;
				};
				break;
		};
	}
	
	public void addPityPool(int rarity, int pool, int amount) {
		switch (rarity) {
			case 4:
				switch (pool) {
					case 1 -> pity4Pool1 += amount;
					default -> pity4Pool2 += amount;
				};
				break;
			case 5:
			default:
				switch (pool) {
					case 1 -> pity5Pool1 += amount;
					default -> pity5Pool2 += amount;
				};
				break;
		};
	}

	public void incPityAll() {
		pity4++;
		pity5++;
		pity4Pool1++;
		pity4Pool2++;
		pity5Pool1++;
		pity5Pool2++;
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	}
}