StopCommand.java 738 Bytes
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package emu.grasscutter.command.commands;

import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import java.util.List;

@Command(label = "stop", usage = "stop",
        description = "Stops the server", permission = "server.stop")
public final class StopCommand implements CommandHandler {

    @Override
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    public void execute(Player sender, List<String> args) {
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        CommandHandler.sendMessage(null, "Server shutting down...");
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        for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
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            CommandHandler.sendMessage(p, "Server shutting down...");
        }

        System.exit(1);
    }
}