ChatManager.java 2.26 KB
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package emu.grasscutter.game.managers;

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import emu.grasscutter.commands.CommandMap;
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import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;

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import java.util.Arrays;
import java.util.List;

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public class ChatManager {
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	static final List<Character> PREFIXES = Arrays.asList('/', '!');
	
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	private final GameServer server;
	
	public ChatManager(GameServer server) {
		this.server = server;
	}

	public GameServer getServer() {
		return server;
	}

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	public void sendPrivateMessage(GenshinPlayer player, int targetUid, String message) {
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		// Sanity checks
		if (message == null || message.length() == 0) {
			return;
		}
				
		// Check if command
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		if (PREFIXES.contains(message.charAt(0))) {
			CommandMap.getInstance().invoke(player, message);
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			return;
		}
		
		// Get target
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		GenshinPlayer target = getServer().getPlayerByUid(targetUid);
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		if (target == null) {
			return;
		}
		
		// Create chat packet
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		GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
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		player.sendPacket(packet);
		target.sendPacket(packet);
	}
	
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	public void sendPrivateMessage(GenshinPlayer player, int targetUid, int emote) {
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		// Get target
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		GenshinPlayer target = getServer().getPlayerByUid(targetUid);
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		if (target == null) {
			return;
		}
		
		// Create chat packet
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		GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
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		player.sendPacket(packet);
		target.sendPacket(packet);
	}
	
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	public void sendTeamMessage(GenshinPlayer player, int channel, String message) {
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		// Sanity checks
		if (message == null || message.length() == 0) {
			return;
		}
				
		// Check if command
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		if (PREFIXES.contains(message.charAt(0))) {
			CommandMap.getInstance().invoke(player, message);
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			return;
		}

		// Create and send chat packet
		player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
	}

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	public void sendTeamMessage(GenshinPlayer player, int channel, int icon) {
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		// Create and send chat packet
		player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
	}
}