WeaponLevelData.java 449 Bytes
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package emu.grasscutter.data.excels;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;

@ResourceType(name = "WeaponLevelExcelConfigData.json")
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public class WeaponLevelData extends GameResource {
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	private int level;
	private int[] requiredExps;
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	@Override
	public int getId() {
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		return this.level;
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	}
	
	public int getLevel() {
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		return level;
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	}
	
	public int[] getRequiredExps() {
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		return requiredExps;
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	}
}