zh-TW.json 17.9 KB
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{
  "messages": {
    "game": {
      "port_bind": "遊戲伺服器已成功啟動。端口號:%s",
      "connect": "客戶端已連接至 %s",
      "disconnect": "客戶端 %s 已斷開連接。",
      "game_update_error": "遊戲更新時發生了錯誤。",
      "command_error": "指令發生錯誤:"
    },
    "dispatch": {
      "port_bind": "[Dispatch] 伺服器已在端口 %s 上開啟。",
      "request": "[Dispatch] 客戶端 %s 請求: %s %s",
      "keystore": {
        "general_error": "[Dispatch] 加載keystore文件時發生錯誤!",
        "password_error": "[Dispatch] 加載 keystore 失敗。正在嘗試使用預設 keystore 密碼...",
        "no_keystore_error": "[Dispatch] 未找到 SSL 憑證!已後降到 HTTP 伺服器。",
        "default_password": "[Dispatch] 默認的 keystore 密碼加載成功。請考慮將 config.json 的憑證密碼設定成 123456。"
      },
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      "authentication": {
        "default_unable_to_verify": "[驗證系統] 稱為 verifyUser 方法的東西在默認身份驗證程序中不可用。"
      },
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      "no_commands_error": "此指令不適用於Dispatch-only模式。",
      "unhandled_request_error": "[Dispatch] 潛在的未處理請求  %s 請求:%s",
      "account": {
        "login_attempt": "[Dispatch] 客戶端 %s 正在嘗試登入",
        "login_success": "[Dispatch] 客戶端 %s 已登入,UID為 %s",
        "login_token_attempt": "[Dispatch] 客戶端 %s 正在嘗試用憑證登入",
        "login_token_error": "[Dispatch] 客戶端 %s 使用憑證登入失敗",
        "login_token_success": "[Dispatch] 客戶端 %s 已透過憑證登入,UID為 %s",
        "combo_token_success": "[Dispatch] 客戶端 %s 交換憑證成功",
        "combo_token_error": "[Dispatch] 客戶端 %s 交換憑證失敗",
        "account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號",
        "account_login_create_error": "[Dispatch] 客戶端 %s 登入失敗:帳號建立失敗。",
        "account_login_exist_error": "[Dispatch] 客戶端 %s 登入失敗: 帳號不存在",
        "account_cache_error": "遊戲帳號緩存資訊錯誤",
        "session_key_error": "對話密鑰不符。",
        "username_error": "未找到此用戶名。",
        "username_create_error": "未找到用戶名,建立失敗。"
      }
    },
    "status": {
      "free_software": "Grasscutter 是免費開源軟體。如果你已經付錢了,那你可能被騙了。主頁:https://github.com/Grasscutters/Grasscutter",
      "starting": "正在啟動 Grasscutter...",
      "shutdown": "正在關閉...",
      "done": "加載完成!需要指令幫助請輸入 \"help\"",
      "error": "發生了一個錯誤。",
      "welcome": "歡迎使用 Grasscutter",
      "run_mode_error": "無效的伺服器運行模式: %s。",
      "run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...",
      "create_resources": "正在建立 resources 資料夾...",
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      "resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。",
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      "version": "Grasscutter版本: %s-%s"
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    }
  },
  "commands": {
    "generic": {
      "not_specified": "沒有指定指令。",
      "unknown_command": "未知的指令:%s",
      "permission_error": "您沒有執行此指令的權限。",
      "console_execute_error": "此指令只能在伺服器的命令提示字元執行。",
      "player_execute_error": "請在遊戲裡使用這條指令。",
      "command_exist_error": "找不到指令。",
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      "no_description_specified": "没有指定說明。",
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      "invalid": {
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        "amount": "無效的數量。",
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        "artifactId": "無效的聖遺物ID。",
        "avatarId": "無效的角色ID。",
        "avatarLevel": "無效的角色等級。",
        "entityId": "無效的實體ID。",
        "itemId": "無效的物品ID。",
        "itemLevel": "無效的物品等級。",
        "itemRefinement": "無效的物品精煉度。",
        "playerId": "無效的玩家ID。",
        "uid": "無效的UID。"
      }
    },
    "execution": {
      "uid_error": "無效的UID。",
      "player_exist_error": "用戶不存在。",
      "player_offline_error": "玩家已離線。",
      "item_id_error": "無效的物品ID。.",
      "item_player_exist_error": "無效的物品/玩家UID。",
      "entity_id_error": "無效的實體ID。",
      "player_exist_offline_error": "玩家不存在或已離線。",
      "argument_error": "無效的參數。",
      "clear_target": "目標已清除.",
      "set_target": "隨後的指令都會以@%s為預設。",
      "need_target": "此指令需要一個目標 UID。添加 <@UID> 引數或者使用 /target @UID 來設定持久目標。"
    },
    "status": {
      "enabled": "已啟用",
      "disabled": "未啟用",
      "help": "幫助", 
      "success": "成功"
    },
    "account": {
      "modify": "修改使用者帳號",
      "invalid": "無效的UID。",
      "exists": "帳號已存在。",
      "create": "已建立帳號,UID 為 %s 。",
      "delete": "帳號已刪除。",
      "no_account": "帳號不存在。",
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      "command_usage": "用法:account <create|delete> <username> [uid]",
      "description": "建立或刪除帳號。"
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    },
    "broadcast": {
      "command_usage": "用法:broadcast <message>",
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      "message_sent": "公告已發送。",
      "description": "向所有玩家發送公告。"
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    },
    "changescene": {
      "usage": "用法:changescene <scene id>",
      "already_in_scene": "你已經在這個場景中了。",
      "success": "已切換至場景 %s.",
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      "exists_error": "此場景不存在。",
      "description": "切換指定場景。"
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    },
    "clear": {
      "command_usage": "用法: clear <all|wp|art|mat>",
      "weapons": "已將 %s 的武器清空。",
      "artifacts": "已將 %s 的聖遺物清空。",
      "materials": "已將 %s 的材料清空。",
      "furniture": "已將 %s 的塵歌壺家具清空。",
      "displays": "已清除 %s 的顯示。",
      "virtuals": "已將 %s 的所有貨幣和經驗值清空。",
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      "everything": "已將 %s 的所有物品清空。",
      "description": "從你的背包中刪除所有未裝備且未上鎖的物品,包括稀有物品。"
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    },
    "coop": {
      "usage": "用法:coop <playerId> <target playerId>",
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      "success": "召喚了 %s 到 %s 的世界。",
      "description": "強制傳送指定用戶到他人的世界。"
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    },
    "enter_dungeon": {
      "usage": "用法:enterdungeon <dungeon id>",
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      "changed": "已進入祕境 %s",
      "not_found_error": "此祕境不存在。",
      "in_dungeon_error": "你已經在祕境中了。",
      "description": "進入指定祕境。"
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    },
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    "giveAll": {
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      "usage": "用法:giveall [player] [amount]",
      "started": "正在賦予全部物品...",
      "success": "已賦予全部物品。",
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      "invalid_amount_or_playerId": "無效的數量/玩家ID。",
      "description": "賦予所有物品。"
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    },
    "giveArtifact": {
      "usage": "用法:giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
      "id_error": "無效的聖遺物ID。",
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      "success": "已把 %s 給予 %s。",
      "description": "給予指定聖遺物。"
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    },
    "giveChar": {
      "usage": "用法:givechar <player> <itemId|itemName> [amount]",
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      "given": "已將 %s 等級 %s 給予 %s。",
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      "invalid_avatar_id": "無效的角色ID。",
      "invalid_avatar_level": "無效的角色等級。.",
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      "invalid_avatar_or_player_id": "無效的角色ID/玩家ID。",
      "description": "給予指定角色。"
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    },
    "give": {
      "usage": "用法:give <player> <itemId|itemName> [amount] [level]",
      "refinement_only_applicable_weapons": "精煉度只能施加在武器上面。",
      "refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
      "given": "已經將 %s 個 %s 給予 %s。",
      "given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
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      "given_level": "已將 %s 等級 %s %s 個給予 %s",
      "description": "給予指定物品。"
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    },
    "godmode": {
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      "success": "上帝模式設定為 %s 。 [用戶:%s]",
      "description": "防止你受到傷害。"
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    },
    "heal": {
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      "success": "所有角色已被治療。",
      "description": "治療當前隊伍的角色。"
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    },
    "kick": {
      "player_kick_player": "玩家 [%s:%s] 已把 [%s:%s] 踢出",
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      "server_kick_player": "正在踢出玩家 [%s:%s]",
      "description": "從伺服器內踢出指定玩家。"
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    },
    "kill": {
      "usage": "用法:killall [playerUid] [sceneId]",
      "scene_not_found_in_player_world": "未在玩家世界中找到此場景",
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      "kill_monsters_in_scene": "已殺死 %s 個怪物。 [場景ID: %s]",
      "description": "殺死所有怪物。"
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    },
    "killCharacter": {
      "usage": "用法:/killcharacter [playerId]",
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      "success": "已殺死 %s 目前的場上角色。",
      "description": "殺死玩家目前使用的場上角色。"
    },
    "language": {
      "current_language": "當前語言是: %s",
      "language_changed": "語言切換至: %s",
      "language_not_found": "目前客戶端沒有這種語言: %s",
      "description": "顯示或切換當前語言。"
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    },
    "list": {
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      "success": "目前總線上人數:%s" ,
      "description": "查看所有在線玩家"
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    },
    "permission": {
      "usage": "用法:permission <add|remove> <username> <permission>",
      "add": "已指派權限。",
      "has_error": "此玩家已擁有權限!",
      "remove": "權限已移除。",
      "not_have_error": "此玩家未擁有權限!",
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      "account_error": "帳號不存在。",
      "description": "指派或移除指定玩家的權限。"
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    },
    "position": {
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      "success": "座標:%s, %s, %s\n場景ID:%s",
      "description": "獲取目前所在位置的座標。"
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    },
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    "quest": {
      "description": "添加或完成任務",
      "usage": "quest <add|finish> [任務ID]",
      "added": "已添加任務 %s",
      "finished": "已完成任務 %s",
      "not_found": "未找到任務",
      "invalid_id": "無效的任務ID"
    },
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    "reload": {
      "reload_start": "正在重新加載設定檔。",
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      "reload_done": "重新加載已完成。",
      "description": "重新加載設定檔和數據。"
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    },
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    "remove": {
      "usage": "用法: remove [indexOfYourTeams] 从1开始",
      "invalid_index": "下標從1開始",
      "description": "强制移除對内角色"
    },
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    "resetConst": {
      "reset_all": "重設所有角色的命座。",
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      "success": "已重設 %s 的命座,重新登入後將會生效。",
      "description": "重置當前角色的命之座,重新登入後將會生效。"
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    },
    "resetShopLimit": {
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      "usage": "用法:/resetshop <player id>",
      "description": "重置所選玩家的商店刷新時間。"
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    },
    "sendMail": {
      "usage": "用法:give [player] <itemId|itemName> [amount]",
      "user_not_exist": "ID '%s' 的使用者不存在。",
      "start_composition": "發送郵件流程。\n請使用`/send <郵件標題>`來進到下一步。\n你可以在任何時間使用`/sendmail stop`來停止發送。",
      "templates": "郵件模板尚未實裝...",
      "invalid_arguments": "無效的參數。\n指令使用方法 `/sendmail <userId|all|help> [templateId]`",
      "send_cancel": "取消傳送信息",
      "send_done": "已將消息發送給 %s!",
      "send_all_done": "消息已發送給全體用戶!",
      "not_composition_end": "現在郵件發送未到最後階段。\n請使用 `/sendmail %s` 繼續發送郵件,或者 `/sendmail stop` 來停止發送郵件。",
      "please_use": "請使用 `/sendmail %s`",
      "set_title": "成功將郵件標題設定成 '%s'。\n接下來請繼續使用 '/sendmail <content>' 來設定郵件內容。",
      "set_contents": "成功將'%s'為郵件內容。\n接下來請打出 '/sendmail <寄件者名稱>' 來設定郵件寄件者名稱。",
      "set_message_sender": "郵件寄件者已設為 '%s'。\n使用 '/sendmail <itemId|itemName|finish> [amount] [level]' 以繼續操作。",
      "send": "已添加 %s 個 %s (等級為 %s) 到郵件附件。\n如果沒有要繼續添加道具請使用 `/sendmail finish` 來完成郵件發送。",
      "invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
      "title": "<標題>",
      "message": "<正文>",
      "sender": "<寄件者>",
      "arguments": "<itemId|itemName|finish> [數量] [等級]",
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      "error": "錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。",
      "description": "向指定用戶發送郵件。此指令的用法可根據附加的參數而改變。"
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    },
    "sendMessage": {
      "usage": "用法:sendmessage <player> <message>",
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      "success": "訊息已發送。",
      "description": "向指定玩家發送訊息。"
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    },
    "setFetterLevel": {
      "usage": "用法:setfetterlevel <level>",
      "range_error": "好感度必須在 0 到 10 之間。",
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      "success": "好感等級已設定為 %s",
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      "level_error": "無效的好感度。",
      "description": "設定當前角色的好感度等級。"
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    },
    "setStats": {
      "usage_console": "用法:setstats|stats @<UID> <stat> <value>",
      "usage_ingame": "用法:setstats|stats [@UID] <stat> <value>",
      "help_message": "\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷)  | ehydro (水傷)  | egeo (岩傷)  | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗)  | rescryo (冰抗)  | reshydro (水抗)  | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗)  | resphys (物抗)\n",
      "value_error": "無效的數據值。",
      "uid_error": "無效的UID。",
      "player_error": "玩家不存在或已離線。",
      "set_self": "%s 已經設為 %s。",
      "set_for_uid": "%s 的使用者 %s 更改為 %s。",
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      "set_max_hp": "最大生命值更改為 %s。",
      "description": "設定當前角色的數據類型。"
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    },
    "setWorldLevel": {
      "usage": "用法:setworldlevel <level>",
      "value_error": "世界等級必須設定在0-8之間。",
      "success": "已將世界等級設為%s。",
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      "invalid_world_level": "無效的世界等級。",
      "description": "設定世界等級,執行指令後需重新登入後才會生效。"
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    },
    "spawn": {
      "usage": "用法:spawn <entityId> [amount] [level(僅限怪物)]",
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      "success": "已生成 %s 個 %s。",
      "description": "在你附近生成一個實體動物。"
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    },
    "stop": {
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      "success": "正在關閉伺服器...",
      "description": "以正常的方式關閉伺服器。"
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    },
    "talent": {
      "usage_1": "設定天賦等級:/talent set <talentID> <value>",
      "usage_2": "另一種設定天賦等級的指令使用方法:/talent <n or e or q> <value>",
      "usage_3": "獲取天賦ID指令用法:/talent getid",
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      "lower_16": "無效的天賦等級,技能等級應低於 16。",
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      "set_id": "將天賦等級設為%s。",
      "set_atk": "將普通攻擊等級設為 %s。",
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      "set_e": "設定元素戰技的天賦等級至 %s。",
      "set_q": "設定元素爆發的天賦等級至 %s。",
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      "invalid_skill_id": "無效的技能ID。",
      "set_this": "將天賦等級設為 %s。",
      "invalid_level": "無效的天賦等級。",
      "normal_attack_id": "普通攻擊的 ID 為 %s。",
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      "e_skill_id": "元素戰技技能ID %s。",
      "q_skill_id": "元素爆發技能ID %s。",
      "description": "設定當前角色的天賦等級"
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    },
    "teleportAll": {
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      "success": "召喚了所有玩家到你的位置上。",
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      "error": "此指令僅可在多人遊戲下可用。",
      "description": "將你世界裡的所有玩家傳送到你目前的所在位置。"
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    },
    "teleport": {
      "usage_server": "用法:/tp @<player id> <x> <y> <z> [scene id]",
      "usage": "用法:/tp [@<player id>] <x> <y> <z> [scene id]",
      "specify_player_id": "你必須指定一個玩家ID。",
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      "invalid_position": "無效的座標。",
      "success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
      "description": "將玩家的位置傳送到你所指定的座標。"
    },
    "tower": {
      "unlock_done": "解鎖所有級別的深境螺旋已全部解鎖。"
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    },
    "weather": {
      "usage": "用法:weather <weatherId> [climateId]",
      "success": "已將當前天氣設定為 %s ,氣候則為 %s 。",
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      "invalid_id": "無效的ID。",
      "description": "更改目前的天氣。"
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    },
    "drop": {
      "command_usage": "用法:drop <itemId|itemName> [amount]",
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      "success": "已將 %s x %s 丟在附近。",
      "description": "在你附近丟下一個物品。"
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    },
    "help": {
      "usage": "用法:",
      "aliases": "別名:",
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      "description": "發送幫助信息或顯示特定命令的信息",
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      "available_commands": "可用指令:"
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    },
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    "restart": {
      "description": "重新啟動伺服器。"
    },
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    "unlocktower": {
      "success": "解鎖完成。",
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      "description": "解鎖所有級別的深境螺旋。"
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    },
    "resetshop": {
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      "description": "重置商店刷新時間。"
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    }
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  },
  "gacha": {
    "details": {
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      "title": "祈願詳情",
      "available_five_stars": "可獲得的5星物品",
      "available_four_stars": "可獲得的4星物品",
      "available_three_stars": "可獲得的3星物品",
      "template_missing": "data/gacha_details.html 不存在。"
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    }
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  }
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}