en-US.json 16.2 KB
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{
  "messages": {
    "game": {
      "port_bind": "Game Server started on port %s",
      "connect": "Client connected from %s",
      "disconnect": "Client disconnected from %s",
      "game_update_error": "An error occurred during game update.",
      "command_error": "Command error:"
    },
    "dispatch": {
      "port_bind": "[Dispatch] Dispatch server started on port %s",
      "request": "[Dispatch] Client %s %s request: %s",
      "keystore": {
        "general_error": "[Dispatch] Error while loading keystore!",
        "password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
        "no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
        "default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
      },
      "no_commands_error": "Commands are not supported in dispatch only mode.",
      "unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s",
      "account": {
        "login_attempt": "[Dispatch] Client %s is trying to log in",
        "login_success": "[Dispatch] Client %s logged in as %s",
        "login_token_attempt": "[Dispatch] Client %s is trying to log in via token",
        "login_token_error": "[Dispatch] Client %s failed to log in via token",
        "login_token_success": "[Dispatch] Client %s logged in via token as %s",
        "combo_token_success": "[Dispatch] Client %s succeed to exchange combo token",
        "combo_token_error": "[Dispatch] Client %s failed to exchange combo token",
        "account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created",
        "account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed",
        "account_login_exist_error": "[Dispatch] Client %s failed to log in: Account no found",
        "account_cache_error": "Game account cache information error",
        "session_key_error": "Wrong session key.",
        "username_error": "Username not found.",
        "username_create_error": "Username not found, create failed."
      }
    },
    "status": {
      "free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
      "starting": "Starting Grasscutter...",
      "shutdown": "Shutting down...",
      "done": "Done! For help, type \"help\"",
      "error": "An error occurred.",
      "welcome": "Welcome to Grasscutter",
      "run_mode_error": "Invalid server run mode: %s.",
      "run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
      "create_resources": "Creating resources folder...",
      "resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder."
    }
  },
  "commands": {
    "generic": {
      "not_specified": "No command specified.",
      "unknown_command": "Unknown command: %s",
      "permission_error": "You do not have permission to run this command.",
      "console_execute_error": "This command can only be run from the console.",
      "player_execute_error": "Run this command in-game.",
      "command_exist_error": "No command found.",
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      "no_description_specified": "No description specified",
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      "invalid": {
        "amount": "Invalid amount.",
        "artifactId": "Invalid artifactId.",
        "avatarId": "Invalid avatarId.",
        "avatarLevel": "Invalid avatarLevel.",
        "entityId": "Invalid entityId.",
        "itemId": "Invalid itemId.",
        "itemLevel": "Invalid itemLevel.",
        "itemRefinement": "Invalid itemRefinement.",
        "playerId": "Invalid playerId.",
        "uid": "Invalid UID."
      }
    },
    "execution": {
      "uid_error": "Invalid UID.",
      "player_exist_error": "Player not found.",
      "player_offline_error": "Player is not online.",
      "item_id_error": "Invalid item ID.",
      "item_player_exist_error": "Invalid item or UID.",
      "entity_id_error": "Invalid entity ID.",
      "player_exist_offline_error": "Player not found or is not online.",
      "argument_error": "Invalid arguments.",
      "clear_target": "Target cleared.",
      "set_target": "Subsequent commands will target @%s by default.",
      "need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."
    },
    "status": {
      "enabled": "Enabled",
      "disabled": "Disabled",
      "help": "Help", 
      "success": "Success"
    },
    "account": {
      "modify": "Modify user accounts",
      "invalid": "Invalid UID.",
      "exists": "Account already exists.",
      "create": "Account created with UID %s.",
      "delete": "Account deleted.",
      "no_account": "Account not found.",
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      "command_usage": "Usage: account <create|delete> <username> [uid]",
      "description": "Modify user accounts"
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    },
    "broadcast": {
      "command_usage": "Usage: broadcast <message>",
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      "message_sent": "Message sent.",
      "description": "Sends a message to all the players"
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    },
    "changescene": {
      "usage": "Usage: changescene <sceneId>",
      "already_in_scene": "You are already in that scene.",
      "success": "Changed to scene %s.",
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      "exists_error": "The specified scene does not exist.",
      "description": "Changes your scene"
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    },
    "clear": {
      "command_usage": "Usage: clear <all|wp|art|mat>",
      "weapons": "Cleared weapons for %s.",
      "artifacts": "Cleared artifacts for %s.",
      "materials": "Cleared materials for %s.",
      "furniture": "Cleared furniture for %s.",
      "displays": "Cleared displays for %s.",
      "virtuals": "Cleared virtuals for %s.",
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      "everything": "Cleared everything for %s.",
      "description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory"
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    },
    "coop": {
      "usage": "Usage: coop <playerId> <target playerId>",
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      "success": "Summoned %s to %s's world.",
      "description": "Forces someone to join the world of others"
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    },
    "enter_dungeon": {
      "usage": "Usage: enterdungeon <dungeon id>",
      "changed": "Changed to dungeon %s",
      "not_found_error": "Dungeon does not exist",
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      "in_dungeon_error": "You are already in that dungeon",
      "description": "Enter a dungeon"
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    },
    "giveAll": {
      "usage": "Usage: giveall [player] [amount]",
      "started": "Receiving all items...",
      "success": "Successfully gave all items to %s.",
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      "invalid_amount_or_playerId": "Invalid amount or player ID.",
      "description": "Gives all items"
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    },
    "giveArtifact": {
      "usage": "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
      "id_error": "Invalid artifact ID.",
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      "success": "Given %s to %s.",
      "description": "Gives the player a specified artifact"
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    },
    "giveChar": {
      "usage": "Usage: givechar <player> <itemId|itemName> [amount]",
      "given": "Given %s with level %s to %s.",
      "invalid_avatar_id": "Invalid avatar id.",
      "invalid_avatar_level": "Invalid avatar level.",
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      "invalid_avatar_or_player_id": "Invalid avatar or player ID.",
      "description": "Gives the player a specified character"
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    },
    "give": {
      "usage": "Usage: give <player> <itemId|itemName> [amount] [level]",
      "refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
      "refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
      "given": "Given %s of %s to %s.",
      "given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s",
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      "given_level": "Given %s with level %s %s times to %s",
      "description": "Gives an item to you or the specified player"
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    },
    "godmode": {
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      "success": "Godmode is now %s for %s.",
      "description": "Prevents you from taking damage. Defaults to toggle."
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    },
    "heal": {
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      "success": "All characters have been healed.",
      "description": "Heal all characters in your current team."
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    },
    "kick": {
      "player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
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      "server_kick_player": "Kicking player [%s:%s]",
      "description": "Kicks the specified player from the server (WIP)"
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    },
    "kill": {
      "usage": "Usage: killall [playerUid] [sceneId]",
      "scene_not_found_in_player_world": "Scene not found in player world",
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      "kill_monsters_in_scene": "Killing %s monsters in scene %s",
      "description": "Kill all entities"
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    },
    "killCharacter": {
      "usage": "Usage: /killcharacter [playerId]",
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      "success": "Killed %s's current character.",
      "description": "Kills the players current character"
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    },
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    "language": {
      "current_language": "current language is %s",
      "language_changed": "language changed to %s",
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      "language_not_found": "currently, server does not have that language: %s",
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      "description": "display or change current language"
    },
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    "list": {
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      "success": "There are %s player(s) online:",
      "description": "List online players"
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    },
    "permission": {
      "usage": "Usage: permission <add|remove> <username> <permission>",
      "add": "Permission added.",
      "has_error": "They already have this permission!",
      "remove": "Permission removed.",
      "not_have_error": "They don't have this permission!",
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      "account_error": "The account cannot be found.",
      "description": "Grants or removes a permission for a user"
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    },
    "position": {
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      "success": "Coordinates: %s, %s, %s\nScene id: %s",
      "description": "Get coordinates."
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    },
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    "quest": {
      "description": "Add or finish quests",
      "usage": "quest <add|finish> [quest id]",
      "added": "Quest %s added",
      "finished": "Finished quest %s",
      "not_found": "Quest not found",
      "invalid_id": "Invalid quest id"
    },
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    "reload": {
      "reload_start": "Reloading config.",
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      "reload_done": "Reload complete.",
      "description": "Reload server config"
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    },
    "resetConst": {
      "reset_all": "Reset all avatars' constellations.",
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      "success": "Constellations for %s have been reset. Please relog to see changes.",
      "description": "Resets the constellation level on your current active character, will need to relog after using the command to see any changes."
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    },
    "resetShopLimit": {
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      "usage": "Usage: /resetshop <player id>",
      "description": "Reset target player's shop refresh time."
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    },
    "sendMail": {
      "usage": "Usage: give [player] <itemId|itemName> [amount]",
      "user_not_exist": "The user with an id of '%s' does not exist",
      "start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time",
      "templates": "Mail templates coming soon implemented...",
      "invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`",
      "send_cancel": "Message sending cancelled",
      "send_done": "Message sent to user %s!",
      "send_all_done": "Message sent to all users!",
      "not_composition_end": "Message composition not at final stage.\nPlease use `/sendmail %s` or `/sendmail stop` to cancel",
      "please_use": "Please use `/sendmail %s`",
      "set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
      "set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
      "set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.",
      "send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.",
      "invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
      "title": "<title>",
      "message": "<message>",
      "sender": "<sender>",
      "arguments": "<itemId|itemName|finish> [amount] [level]",
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      "error": "ERROR: invalid construction stage %s. Check console for stacktrace.",
      "description": "Sends mail to the specified user. The usage of this command changes based on it's composition state."
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    },
    "sendMessage": {
      "usage": "Usage: sendmessage <player> <message>",
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      "success": "Message sent.",
      "description": "Sends a message to a player as the server"
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    },
    "setFetterLevel": {
      "usage": "Usage: setfetterlevel <level>",
      "range_error": "Fetter level must be between 0 and 10.",
      "success": "Fetter level set to %s",
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      "level_error": "Invalid fetter level.",
      "description": "Sets your fetter level for your current active character"
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    },
    "setStats": {
      "usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
      "usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
      "help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
      "value_error": "Invalid stat value.",
      "uid_error": "Invalid UID.",
      "player_error": "Player not found or offline.",
      "set_self": "%s set to %s.",
      "set_for_uid": "%s for %s set to %s.",
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      "set_max_hp": "MAX HP set to %s.",
      "description": "Set fight property for your current active character"
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    },
    "setWorldLevel": {
      "usage": "Usage: setworldlevel <level>",
      "value_error": "World level must be between 0-8",
      "success": "World level set to %s.",
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      "invalid_world_level": "Invalid world level.",
      "description": "Sets your world level (Relog to see proper effects)"
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    },
    "spawn": {
      "usage": "Usage: spawn <entityId> [amount] [level(monster only)]",
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      "success": "Spawned %s of %s.",
      "description": "Spawns an entity near you"
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    },
    "stop": {
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      "success": "Server shutting down...",
      "description": "Stops the server"
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    },
    "talent": {
      "usage_1": "To set talent level: /talent set <talentID> <value>",
      "usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
      "usage_3": "To get talent ID: /talent getid",
      "lower_16": "Invalid talent level. Level should be lower than 16",
      "set_id": "Set talent to %s.",
      "set_atk": "Set talent Normal ATK to %s.",
      "set_e": "Set talent E to %s.",
      "set_q": "Set talent Q to %s.",
      "invalid_skill_id": "Invalid skill ID.",
      "set_this": "Set this talent to %s.",
      "invalid_level": "Invalid talent level.",
      "normal_attack_id": "Normal Attack ID %s.",
      "e_skill_id": "E skill ID %s.",
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      "q_skill_id": "Q skill ID %s.",
      "description": "Set talent level for your current active character"
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    },
    "teleportAll": {
      "success": "Summoned all players to your location.",
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      "error": "You only can use this command in MP mode.",
      "description": "Teleports all players in your world to your position"
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    },
    "teleport": {
      "usage_server": "Usage: /tp @<player id> <x> <y> <z> [scene id]",
      "usage": "Usage: /tp [@<player id>] <x> <y> <z> [scene id]",
      "specify_player_id": "You must specify a player id.",
      "invalid_position": "Invalid position.",
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      "success": "Teleported %s to %s, %s, %s in scene %s",
      "description": "Change the player's position."
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    },
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    "tower": {
      "unlock_done": "Abyss Corridor's Floors are all unlocked now."
    },
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    "weather": {
      "usage": "Usage: weather <weatherId> [climateId]",
      "success": "Changed weather to %s with climate %s",
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      "invalid_id": "Invalid ID.",
      "description": "Changes the weather."
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    },
    "drop": {
      "command_usage": "Usage: drop <itemId|itemName> [amount]",
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      "success": "Dropped %s of %s.",
      "description": "Drops an item near you"
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    },
    "help": {
      "usage": "Usage: ",
      "aliases": "Aliases: ",
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      "available_commands": "Available commands: ",
      "description": "Sends the help message or shows information about a specified command"
    },
    "restart": {
      "description": "Restarts the current session"
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    },
    "unlocktower": {
      "success": "unlock done",
      "description": "Unlock all levels of tower"
    },
    "resetshop": {
      "description": "reset shop"
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    }
  }
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}