ReloadCommand.java 989 Bytes
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package emu.grasscutter.command.commands;

import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import java.util.List;

@Command(label = "reload", usage = "reload",
        description = "Reload server config", permission = "server.reload")
public final class ReloadCommand implements CommandHandler {

    @Override
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    public void execute(Player sender, List<String> args) {
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        CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Reload_reload_start);
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        Grasscutter.loadConfig();
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        Grasscutter.loadLanguage();
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        Grasscutter.getGameServer().getGachaManager().load();
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        Grasscutter.getGameServer().getDropManager().load();
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        Grasscutter.getGameServer().getShopManager().load();
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        Grasscutter.getDispatchServer().loadQueries();
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        CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Reload_reload_done);
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    }
}