GenshinAvatar.java 21.5 KB
Newer Older
Melledy's avatar
Melledy committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
package emu.grasscutter.game.avatar;

import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;

import org.bson.types.ObjectId;

import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.PrePersist;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.common.FightPropData;
import emu.grasscutter.data.custom.OpenConfigEntry;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarPromoteData;
import emu.grasscutter.data.def.AvatarSkillData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.data.def.AvatarSkillDepotData.InherentProudSkillOpens;
import emu.grasscutter.data.def.AvatarTalentData;
import emu.grasscutter.data.def.EquipAffixData;
import emu.grasscutter.data.def.ReliquaryAffixData;
import emu.grasscutter.data.def.ReliquaryLevelData;
import emu.grasscutter.data.def.ReliquaryMainPropData;
import emu.grasscutter.data.def.ReliquarySetData;
import emu.grasscutter.data.def.WeaponCurveData;
import emu.grasscutter.data.def.WeaponPromoteData;
import emu.grasscutter.data.def.ItemData.WeaponProperty;
import emu.grasscutter.data.def.ProudSkillData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.inventory.EquipType;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.AvatarFetterInfoOuterClass.AvatarFetterInfo;
import emu.grasscutter.net.proto.AvatarInfoOuterClass.AvatarInfo;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropNotify;
import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;

@Entity(value = "avatars", noClassnameStored = true)
public class GenshinAvatar {
	@Id private ObjectId id;
	@Indexed private int ownerId;	// Id of player that this avatar belongs to
	
	@Transient private GenshinPlayer owner;
	@Transient private AvatarData data;
	@Transient private long guid;	// Player unique id
	private int avatarId;			// Id of avatar
	
	private int level = 1;
	private int exp;
	private int promoteLevel;
	private int satiation; // ?
	private int satiationPenalty; // ?
	private float currentHp;
	
	@Transient private final Int2ObjectMap<GenshinItem> equips;
	@Transient private final Int2FloatOpenHashMap fightProp;
	@Transient private final Set<String> bonusAbilityList;
	
	private Map<Integer, Integer> skillLevelMap; // Talent levels
	private Map<Integer, Integer> proudSkillBonusMap; // Talent bonus levels (from const)
	private int skillDepotId;
	private int coreProudSkillLevel; // Constellation level
	private Set<Integer> talentIdList; // Constellation id list
	private Set<Integer> proudSkillList; // Character passives
	
	private int flyCloak;
	private int costume;
	private int bornTime;
	
	public GenshinAvatar() {
		// Morhpia only!
		this.equips = new Int2ObjectOpenHashMap<>();
		this.fightProp = new Int2FloatOpenHashMap();
		this.bonusAbilityList = new HashSet<>();
		this.proudSkillBonusMap = new HashMap<>(); // TODO Move to genshin avatar
	}
	
	// On creation
	public GenshinAvatar(int avatarId) {
		this(GenshinData.getAvatarDataMap().get(avatarId));
	}
	
	public GenshinAvatar(AvatarData data) {
		this();
		this.avatarId = data.getId();
		this.data = data;
		this.bornTime = (int) (System.currentTimeMillis() / 1000);
		this.flyCloak = 140001;
		
		this.skillLevelMap = new HashMap<>();
		this.talentIdList = new HashSet<>();
		this.proudSkillList = new HashSet<>();
		
		// Combat properties
		for (FightProperty prop : FightProperty.values()) {
			if (prop.getId() <= 0 || prop.getId() >= 3000) {
				continue;
			}
			this.setFightProperty(prop, 0f);
		}
		
		// Skill depot
		this.setSkillDepot(getAvatarData().getSkillDepot());
		
		// Set stats
		this.recalcStats();
		this.currentHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
		setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.currentHp);
		
		// Load handler
		this.onLoad();
	}
	
	public GenshinPlayer getPlayer() {
		return this.owner;
	}

	public ObjectId getObjectId() {
		return id;
	}

	public AvatarData getAvatarData() {
		return data;
	}

	protected void setAvatarData(AvatarData data) {
		this.data = data;
	}

	public int getOwnerId() {
		return ownerId;
	}

	public void setOwner(GenshinPlayer player) {
		this.owner = player;
151
152
		this.ownerId = player.getUid();
		this.guid = player.getNextGenshinGuid();
Melledy's avatar
Melledy committed
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
	}
	
	public int getSatiation() {
		return satiation;
	}

	public void setSatiation(int satiation) {
		this.satiation = satiation;
	}

	public int getSatiationPenalty() {
		return satiationPenalty;
	}

	public void setSatiationPenalty(int satiationPenalty) {
		this.satiationPenalty = satiationPenalty;
	}

	public AvatarData getData() {
		return data;
	}

	public long getGuid() {
		return guid;
	}

	public int getAvatarId() {
		return avatarId;
	}

	public int getLevel() {
		return level;
	}
	
	public void setLevel(int level) {
		this.level = level;
	}

	public int getExp() {
		return exp;
	}
	
	public void setExp(int exp) {
		this.exp = exp;
	}

	public int getPromoteLevel() {
		return promoteLevel;
	}

	public void setPromoteLevel(int promoteLevel) {
		this.promoteLevel = promoteLevel;
	}

	public Int2ObjectMap<GenshinItem> getEquips() {
		return equips;
	}
	
	public GenshinItem getEquipBySlot(EquipType slot) {
		return this.getEquips().get(slot.getValue());
	}
	
	private GenshinItem getEquipBySlot(int slotId) {
		return this.getEquips().get(slotId);
	}
	
	public GenshinItem getWeapon() {
		return this.getEquipBySlot(EquipType.EQUIP_WEAPON);
	}

	public int getSkillDepotId() {
		return skillDepotId;
	}

	public void setSkillDepot(AvatarSkillDepotData skillDepot) {
		// Set id
		this.skillDepotId = skillDepot.getId();
		// Clear, then add skills
		getSkillLevelMap().clear();
		if (skillDepot.getEnergySkill() > 0) {
			getSkillLevelMap().put(skillDepot.getEnergySkill(), 1);
		}
		for (int skillId : skillDepot.getSkills()) {
			if (skillId > 0) {
				getSkillLevelMap().put(skillId, 1);
			}
		}
		// Add proud skills
		this.getProudSkillList().clear();
		for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
			if (openData.getProudSkillGroupId() == 0) {
				continue;
			}
			if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
				int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
				if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
					this.getProudSkillList().add(proudSkillId);
				}
			}
		}
	}

	public Map<Integer, Integer> getSkillLevelMap() {
		return skillLevelMap;
	}

	public Map<Integer, Integer> getProudSkillBonusMap() {
		return proudSkillBonusMap;
	}

	public Set<String> getBonusAbilityList() {
		return bonusAbilityList;
	}

	public float getCurrentHp() {
		return currentHp;
	}

	public void setCurrentHp(float currentHp) {
		this.currentHp = currentHp;
	}

	public Int2FloatOpenHashMap getFightProperties() {
		return fightProp;
	}
	
	public void setFightProperty(FightProperty prop, float value) {
		this.getFightProperties().put(prop.getId(), value);
	}
	
	private void setFightProperty(int id, float value) {
		this.getFightProperties().put(id, value);
	}
	
	public void addFightProperty(FightProperty prop, float value) {
		this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value);
	}
	
	public float getFightProperty(FightProperty prop) {
		return getFightProperties().getOrDefault(prop.getId(), 0f);
	}

	public Set<Integer> getTalentIdList() {
		return talentIdList;
	}

	public int getCoreProudSkillLevel() {
		return coreProudSkillLevel;
	}

	public void setCoreProudSkillLevel(int constLevel) {
		this.coreProudSkillLevel = constLevel;
	}

	public Set<Integer> getProudSkillList() {
		return proudSkillList;
	}
	
	public int getFlyCloak() {
		return flyCloak;
	}
	
	public void setFlyCloak(int flyCloak) {
		this.flyCloak = flyCloak;
	}

	public int getCostume() {
		return costume;
	}

	public void setCostume(int costume) {
		this.costume = costume;
	}

	public int getBornTime() {
		return bornTime;
	}
	
	public boolean equipItem(GenshinItem item, boolean shouldRecalc) {
		EquipType itemEquipType = item.getItemData().getEquipType();
		if (itemEquipType == EquipType.EQUIP_NONE) {
			return false;
		}
		
		if (getEquips().containsKey(itemEquipType.getValue())) {
			unequipItem(itemEquipType);
		}
		
		getEquips().put(itemEquipType.getValue(), item);
		
		if (itemEquipType == EquipType.EQUIP_WEAPON && getPlayer().getWorld() != null) {
			item.setWeaponEntityId(this.getPlayer().getWorld().getNextEntityId(EntityIdType.WEAPON));
		}
		
		item.setEquipCharacter(this.getAvatarId());
		item.save();
		
		if (shouldRecalc) {
			this.recalcStats();
		}
		
		if (this.getPlayer().hasSentAvatarDataNotify()) {
			this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item));
		}

		return true;
	}
	
	public boolean unequipItem(EquipType slot) {
		GenshinItem item = getEquips().remove(slot.getValue());
		
		if (item != null) {
			item.setEquipCharacter(0);
			item.save();
			return true;
		}
		
		return false;
	}
	
	public void recalcStats() {
		// Setup
		AvatarData data = this.getAvatarData();
		AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
		Int2IntOpenHashMap setMap = new Int2IntOpenHashMap();
		this.getBonusAbilityList().clear();
		
		// Get hp percent, set to 100% if none
		float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
		
		// Clear properties
		this.getFightProperties().clear();
		
		// Base stats
		this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp(this.getLevel()));
		this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack(this.getLevel()));
		this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense(this.getLevel()));
		this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, data.getBaseCritical());
		this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, data.getBaseCriticalHurt());
		this.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 1f);
		
		if (promoteData != null) {
			for (FightPropData fightPropData : promoteData.getAddProps()) {
				this.addFightProperty(fightPropData.getProp(), fightPropData.getValue());
			}
		}
		
		// Set energy usage
		if (data.getSkillDepot() != null && data.getSkillDepot().getEnergySkillData() != null) {
			ElementType element = data.getSkillDepot().getElementType();
			this.setFightProperty(element.getEnergyProperty(), data.getSkillDepot().getEnergySkillData().getCostElemVal());
			this.setFightProperty((element.getEnergyProperty().getId() % 70) + 1000, data.getSkillDepot().getEnergySkillData().getCostElemVal());
		}
		
		// Artifacts
		for (int slotId = 1; slotId <= 5; slotId++) {
			// Get artifact
			GenshinItem equip = this.getEquipBySlot(slotId);
			if (equip == null) {
				continue;
			}
			// Artifact main stat
			ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
			if (mainPropData != null) {
				ReliquaryLevelData levelData = GenshinData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
				if (levelData != null) {
					this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp()));
				}	
			}
			// Artifact sub stats
			for (int appendPropId : equip.getAppendPropIdList()) {
				ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get(appendPropId);
				if (affixData != null) {
					this.addFightProperty(affixData.getFightProp(), affixData.getPropValue());
				}
			}
			// Set bonus
			if (equip.getItemData().getSetId() > 0) {
				setMap.addTo(equip.getItemData().getSetId(), 1);
			}
		}

		// Set stuff
		for (Int2IntOpenHashMap.Entry e : setMap.int2IntEntrySet()) {
			ReliquarySetData setData = GenshinData.getReliquarySetDataMap().get(e.getIntKey());
			if (setData == null) {
				continue;
			}
			
			// Calculate how many items are from the set
			int amount = e.getIntValue();
			
			// Add affix data from set bonus
			for (int setIndex = 0; setIndex < setData.getSetNeedNum().length; setIndex++) {
				if (amount >= setData.getSetNeedNum()[setIndex]) {
					int affixId = (setData.getEquipAffixId() * 10) + setIndex;
					
					EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId);
					if (affix == null) {
						continue;
					}
					
					// Add properties from this affix to our avatar
					for (FightPropData prop : affix.getAddProps()) {
						this.addFightProperty(prop.getProp(), prop.getValue());
					}
					
					// Add any skill strings from this affix
					this.addToAbilityList(affix.getOpenConfig(), true);
				} else {
					break;
				}
			}
		}
		
		// Weapon
		GenshinItem weapon = this.getWeapon();
		if (weapon != null) {
			// Add stats
			WeaponCurveData curveData = GenshinData.getWeaponCurveDataMap().get(weapon.getLevel());
			if (curveData != null) {
				for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
					this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
				}
			}
			// Weapon promotion stats
			WeaponPromoteData wepPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
			if (wepPromoteData != null) {
				for (FightPropData prop : wepPromoteData.getAddProps()) {
					if (prop.getValue() == 0f || prop.getProp() == null) {
						continue;
					}
					this.addFightProperty(prop.getProp(), prop.getValue());
				}
			}
			// Add weapon skill from affixes
			if (weapon.getAffixes() != null && weapon.getAffixes().size() > 0) {
				// Weapons usually dont have more than one affix but just in case...
				for (int af : weapon.getAffixes()) {
					if (af == 0) {
						continue;
					}
					// Calculate affix id
					int affixId = (af * 10) + weapon.getRefinement();
					EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId);
					if (affix == null) {
						continue;
					}
					
					// Add properties from this affix to our avatar
					for (FightPropData prop : affix.getAddProps()) {
						this.addFightProperty(prop.getProp(), prop.getValue());
					}
					
					// Add any skill strings from this affix
					this.addToAbilityList(affix.getOpenConfig(), true);
				}
			}
		}
		
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
		// Add proud skills and unlock them if needed
		AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
		this.getProudSkillList().clear();
		for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
			if (openData.getProudSkillGroupId() == 0) {
				continue;
			}
			if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
				int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
				if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
					this.getProudSkillList().add(proudSkillId);
				}
			}
		}

Melledy's avatar
Melledy committed
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
		// Proud skills
		for (int proudSkillId : this.getProudSkillList()) {
			ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId);
			if (proudSkillData == null) {
				continue;
			} 
			
			// Add properties from this proud skill to our avatar
			for (FightPropData prop : proudSkillData.getAddProps()) {
				this.addFightProperty(prop.getProp(), prop.getValue());
			}
			
			// Add any skill strings from this proud skill
			this.addToAbilityList(proudSkillData.getOpenConfig(), true);
		}
		
		// Constellations
		if (this.getTalentIdList().size() > 0) {
			for (int talentId : this.getTalentIdList()) {
				AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId);
				if (avatarTalentData == null) {
					return;
				}
				
				// Add any skill strings from this constellation
				this.addToAbilityList(avatarTalentData.getOpenConfig(), false);
			}
		}

		// Set % stats
		this.setFightProperty(
			FightProperty.FIGHT_PROP_MAX_HP, 
			(getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP)
		);
		this.setFightProperty(
			FightProperty.FIGHT_PROP_CUR_ATTACK, 
			(getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK)
		);
		this.setFightProperty(
			FightProperty.FIGHT_PROP_CUR_DEFENSE, 
			(getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
		);
		
		// Set current hp
		this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
		
		// Packet
		if (getPlayer() != null && getPlayer().hasSentAvatarDataNotify()) {
			getPlayer().sendPacket(new PacketAvatarFightPropNotify(this));
		}
	}
	
	public void addToAbilityList(String openConfig, boolean forceAdd) {
		if (openConfig == null || openConfig.length() == 0) {
			return;
		}
		
		OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(openConfig);
		if (entry == null) {
			if (forceAdd) {
				// Add config string to ability skill list anyways
				this.getBonusAbilityList().add(openConfig);
			}
			return;
		}
		
		if (entry.getAddAbilities() != null) {
			for (String ability : entry.getAddAbilities()) {
				this.getBonusAbilityList().add(ability);
			}
		}
	}
	
	public void recalcProudSkillBonusMap() {
		// Clear first
		this.getProudSkillBonusMap().clear();
		
		// Sanity checks
		if (getData() == null || getData().getSkillDepot() == null) {
			return;
		}
				
		if (this.getTalentIdList().size() > 0) {
			for (int talentId : this.getTalentIdList()) {
				AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId);
				
				if (avatarTalentData == null || avatarTalentData.getOpenConfig() == null || avatarTalentData.getOpenConfig().length() == 0) {
					continue;
				}
				
				// Get open config to find which skill should be boosted
				OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig());
				if (entry == null) {
					continue;
				}
				
				int skillId = 0;
				
				if (entry.getExtraTalentIndex() == 2 && this.getData().getSkillDepot().getSkills().size() >= 2) {
					// E skill
					skillId = this.getData().getSkillDepot().getSkills().get(1);
				} else if (entry.getExtraTalentIndex() == 9) {
					// Ult skill
					skillId = this.getData().getSkillDepot().getEnergySkill();
				}
				
				// Sanity check
				if (skillId == 0) {
					continue;
				}
				
				// Get proud skill group id
				AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId);
				
				if (skillData == null) {
					continue;
				}
				
				// Add to bonus list
				this.getProudSkillBonusMap().put(skillData.getProudSkillGroupId(), 3);
			}
		}
	}
	
	public EntityAvatar getAsEntity() {
		for (EntityAvatar entity : getPlayer().getTeamManager().getActiveTeam()) {
			if (entity.getAvatar() == this) {
				return entity;
			}
		}
		return null;
	}
	
	public int getEntityId() {
		EntityAvatar entity = getAsEntity();
		return entity != null ? entity.getId() : 0;
	}

	public void save() {
		DatabaseHelper.saveAvatar(this);
	}
	
	public AvatarInfo toProto() {
		AvatarInfo.Builder avatarInfo = AvatarInfo.newBuilder()
				.setAvatarId(this.getAvatarId())
				.setGuid(this.getGuid())
				.setLifeState(1)
				.addAllTalentIdList(this.getTalentIdList())
				.putAllFightPropMap(this.getFightProperties())
				.setSkillDepotId(this.getSkillDepotId())
				.setCoreProudSkillLevel(this.getCoreProudSkillLevel())
				.putAllSkillLevelMap(this.getSkillLevelMap())
				.addAllInherentProudSkillList(this.getProudSkillList())
				.putAllProudSkillExtraLevel(getProudSkillBonusMap())
				.setAvatarType(1)
				.setBornTime(this.getBornTime())
				.setFetterInfo(AvatarFetterInfo.newBuilder().setExpLevel(1))
				.setWearingFlycloakId(this.getFlyCloak())
				.setCostumeId(this.getCostume());
		
		for (GenshinItem item : this.getEquips().values()) {
			avatarInfo.addEquipGuidList(item.getGuid());
		}
		
		avatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
		avatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
		avatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
		avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, 0));
		avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, 0));
		
		return avatarInfo.build();
	}
	
	@PostLoad
	private void onLoad() {
		
	}
	
	@PrePersist
	private void prePersist() {
		this.currentHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
	}
}