PositionCommand.java 1 KB
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package emu.grasscutter.command.commands;

import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.utils.Position;
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import java.util.List;

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import static emu.grasscutter.utils.Language.translate;

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@Command(label = "position", usage = "position", aliases = {"pos"}, description = "commands.position.description")
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public final class PositionCommand implements CommandHandler {

    @Override
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    public void execute(Player sender, Player targetPlayer, List<String> args) {
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        if (targetPlayer == null) {
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            CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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            return;
        }

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        Position pos = targetPlayer.getPos();
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        CommandHandler.sendMessage(sender, translate("commands.position.success",
                Float.toString(pos.getX()), Float.toString(pos.getY()), Float.toString(pos.getZ()),
                Integer.toString(targetPlayer.getSceneId())));
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    }
}