using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIManager : MonoBehaviour { public Spline li; public Spline sp; public Ellipse el; public Exponential ex; public Hyperbola hy; public InverseTri it; public Logarithmic log; public ThreeD td; public Trigonometric tr; public Customized cus; public GameObject liUI; public GameObject spUI; public GameObject elUI; public GameObject exUI; public GameObject hyUI; public GameObject itUI; public GameObject logUI; public GameObject tdUI; public GameObject trUI; public GameObject cusUI; // Start is called before the first frame update void Start() { CloseAllUI(); } // Update is called once per frame void Update() { } public void OpenLiUI() { CloseAllUI(); liUI.SetActive(true); } public void DrawLine2D() { AllClear(); li.DrawSpline(); } public void DrawLine3D() { AllClear(); li.DrawSpline3D(); } public void OpenSpUI() { CloseAllUI(); spUI.SetActive(true); } public void DrawSpline2D() { AllClear(); sp.DrawSpline(); } public void DrawSpline3D() { AllClear(); sp.DrawSpline3D(); } public void OpenElUI() { CloseAllUI(); elUI.SetActive(true); } public void DrawEllipse2D() { AllClear(); el.DrawEllipse(); } public void DrawEllipse3D() { AllClear(); el.DrawEllipse3D(); } public void OpenExUI() { CloseAllUI(); exUI.SetActive(true); } public void DrawExponential() { AllClear(); ex.DrawExponential(); } public void DrawExponential3D() { AllClear(); ex.DrawExponential3D(); } public void OpenHyUI() { CloseAllUI(); hyUI.SetActive(true); } public void DrawHyperbola2D() { AllClear(); hy.DrawHyperbola(); } public void DrawHyperbola3D() { AllClear(); hy.DrawHyperbola3D(); } public void OpenItUI() { CloseAllUI(); itUI.SetActive(true); } public void DrawInverseTri2D() { AllClear(); it.DrawInverseTri(); } public void DrawInverseTri3D() { AllClear(); it.DrawInverseTri3D(); } public void OpenLogUI() { CloseAllUI(); logUI.SetActive(true); } public void DrawLogarithmic2D() { AllClear(); log.DrawLogarithmic(); } public void DrawLogarithmic3D() { AllClear(); log.DrawLogarithmic3D(); } public void OpenTrUI() { CloseAllUI(); trUI.SetActive(true); } public void DrawTrigonometric2D() { AllClear(); tr.DrawTrigonometric(); } public void DrawTrigonometric3D() { AllClear(); tr.DrawTrigonometric3D(); } public void OpenCusUI() { CloseAllUI(); cusUI.SetActive(true); } public void DrawCustomized2D() { AllClear(); cus.DrawCustomized(); } public void DrawCustomized3D() { AllClear(); cus.DrawCustomized3D(); } public void OpenTdUI() { CloseAllUI(); tdUI.SetActive(true); } public void DrawThreeD() { AllClear(); td.DrawThreeD(); } public void AllClear() { li.MeshClear(); sp.MeshClear(); el.MeshClear(); ex.MeshClear(); hy.MeshClear(); it.MeshClear(); log.MeshClear(); td.MeshClear(); tr.MeshClear(); cus.MeshClear(); } public void CloseAllUI() { liUI.SetActive(false); spUI.SetActive(false); elUI.SetActive(false); exUI.SetActive(false); hyUI.SetActive(false); itUI.SetActive(false); logUI.SetActive(false); tdUI.SetActive(false); trUI.SetActive(false); cusUI.SetActive(false); } }