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Xulijie Li
MathsEngine
Commits
af571a61
Commit
af571a61
authored
May 03, 2021
by
BlackAngle233
Browse files
212
parent
1d9b5391
Changes
756
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MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/ITestRunnerListener.cs
View file @
af571a61
using
System
;
using
NUnit.Framework.Interfaces
;
using
UnityEngine.Events
;
namespace
UnityEngine.TestTools.TestRunner
{
internal
interface
ITestRunnerListener
{
void
RunStarted
(
ITest
testsToRun
);
void
RunFinished
(
ITestResult
testResults
);
void
TestStarted
(
ITest
test
);
void
TestFinished
(
ITestResult
result
);
}
[
Serializable
]
internal
class
TestFinishedEvent
:
UnityEvent
<
ITestResult
>
{}
[
Serializable
]
internal
class
TestStartedEvent
:
UnityEvent
<
ITest
>
{}
[
Serializable
]
internal
class
RunFinishedEvent
:
UnityEvent
<
ITestResult
>
{}
[
Serializable
]
internal
class
RunStartedEvent
:
UnityEvent
<
ITest
>
{}
}
using
System
;
using
NUnit.Framework.Interfaces
;
using
UnityEngine.Events
;
namespace
UnityEngine.TestTools.TestRunner
{
internal
interface
ITestRunnerListener
{
void
RunStarted
(
ITest
testsToRun
);
void
RunFinished
(
ITestResult
testResults
);
void
TestStarted
(
ITest
test
);
void
TestFinished
(
ITestResult
result
);
}
[
Serializable
]
internal
class
TestFinishedEvent
:
UnityEvent
<
ITestResult
>
{}
[
Serializable
]
internal
class
TestStartedEvent
:
UnityEvent
<
ITest
>
{}
[
Serializable
]
internal
class
RunFinishedEvent
:
UnityEvent
<
ITestResult
>
{}
[
Serializable
]
internal
class
RunStartedEvent
:
UnityEvent
<
ITest
>
{}
}
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/ITestRunnerListener.cs.meta
View file @
af571a61
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MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/Messages.meta
View file @
af571a61
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assetBundleVariant:
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/Messages/IEditModeTestYieldInstruction.cs
View file @
af571a61
using
System.Collections
;
namespace
UnityEngine.TestTools
{
public
interface
IEditModeTestYieldInstruction
{
bool
ExpectDomainReload
{
get
;
}
bool
ExpectedPlaymodeState
{
get
;
}
IEnumerator
Perform
();
}
}
using
System.Collections
;
namespace
UnityEngine.TestTools
{
public
interface
IEditModeTestYieldInstruction
{
bool
ExpectDomainReload
{
get
;
}
bool
ExpectedPlaymodeState
{
get
;
}
IEnumerator
Perform
();
}
}
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/Messages/IEditModeTestYieldInstruction.cs.meta
View file @
af571a61
fileFormatVersion: 2
guid: 898bc38486fc899428fbe5bd6adfe473
MonoImporter:
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serializedVersion: 2
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executionOrder: 0
icon: {instanceID: 0}
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assetBundleVariant:
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs
View file @
af571a61
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Linq
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.TestRunner.NUnitExtensions
;
using
UnityEngine.TestRunner.NUnitExtensions.Runner
;
using
UnityEngine.TestTools.NUnitExtensions
;
using
UnityEngine.TestTools.Utils
;
namespace
UnityEngine.TestTools.TestRunner
{
[
Serializable
]
[
AddComponentMenu
(
""
)]
internal
class
PlaymodeTestsController
:
MonoBehaviour
{
private
IEnumerator
m_TestSteps
;
[
SerializeField
]
private
List
<
string
>
m_AssembliesWithTests
;
public
List
<
string
>
AssembliesWithTests
{
get
{
return
m_AssembliesWithTests
;
}
set
{
m_AssembliesWithTests
=
value
;
}
}
[
SerializeField
]
internal
TestStartedEvent
testStartedEvent
=
new
TestStartedEvent
();
[
SerializeField
]
internal
TestFinishedEvent
testFinishedEvent
=
new
TestFinishedEvent
();
[
SerializeField
]
internal
RunStartedEvent
runStartedEvent
=
new
RunStartedEvent
();
[
SerializeField
]
internal
RunFinishedEvent
runFinishedEvent
=
new
RunFinishedEvent
();
internal
const
string
kPlaymodeTestControllerName
=
"Code-based tests runner"
;
[
SerializeField
]
public
PlaymodeTestsControllerSettings
settings
=
new
PlaymodeTestsControllerSettings
();
internal
UnityTestAssemblyRunner
m_Runner
;
public
IEnumerator
Start
()
{
//Skip 2 frame because Unity.
yield
return
null
;
yield
return
null
;
StartCoroutine
(
Run
());
}
internal
static
bool
IsControllerOnScene
()
{
return
GameObject
.
Find
(
kPlaymodeTestControllerName
)
!=
null
;
}
internal
static
PlaymodeTestsController
GetController
()
{
return
GameObject
.
Find
(
kPlaymodeTestControllerName
).
GetComponent
<
PlaymodeTestsController
>();
}
public
IEnumerator
TestRunnerCoroutine
()
{
while
(
m_TestSteps
.
MoveNext
())
{
yield
return
m_TestSteps
.
Current
;
}
if
(
m_Runner
.
IsTestComplete
)
{
runFinishedEvent
.
Invoke
(
m_Runner
.
Result
);
Cleanup
();
yield
return
null
;
}
}
public
IEnumerator
Run
()
{
CoroutineTestWorkItem
.
monoBehaviourCoroutineRunner
=
this
;
gameObject
.
hideFlags
|=
HideFlags
.
DontSave
;
if
(
settings
.
sceneBased
)
{
SceneManager
.
LoadScene
(
1
,
LoadSceneMode
.
Additive
);
yield
return
null
;
}
var
testListUtil
=
new
PlayerTestAssemblyProvider
(
new
AssemblyLoadProxy
(),
m_AssembliesWithTests
);
m_Runner
=
new
UnityTestAssemblyRunner
(
new
UnityTestAssemblyBuilder
(),
new
PlaymodeWorkItemFactory
());
var
loadedTests
=
m_Runner
.
Load
(
testListUtil
.
GetUserAssemblies
().
Select
(
a
=>
a
.
Assembly
).
ToArray
(),
TestPlatform
.
PlayMode
,
UnityTestAssemblyBuilder
.
GetNUnitTestBuilderSettings
(
TestPlatform
.
PlayMode
));
loadedTests
.
ParseForNameDuplicates
();
runStartedEvent
.
Invoke
(
m_Runner
.
LoadedTest
);
var
testListenerWrapper
=
new
TestListenerWrapper
(
testStartedEvent
,
testFinishedEvent
);
m_TestSteps
=
m_Runner
.
Run
(
testListenerWrapper
,
settings
.
BuildNUnitFilter
()).
GetEnumerator
();
yield
return
TestRunnerCoroutine
();
}
public
void
Cleanup
()
{
if
(
m_Runner
!=
null
)
{
m_Runner
.
StopRun
();
m_Runner
=
null
;
}
if
(
Application
.
isEditor
)
{
Destroy
(
gameObject
);
}
}
public
static
void
TryCleanup
()
{
var
controller
=
GetController
();
if
(
controller
!=
null
)
{
controller
.
Cleanup
();
}
}
}
}
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Linq
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.TestRunner.NUnitExtensions
;
using
UnityEngine.TestRunner.NUnitExtensions.Runner
;
using
UnityEngine.TestTools.NUnitExtensions
;
using
UnityEngine.TestTools.Utils
;
namespace
UnityEngine.TestTools.TestRunner
{
[
Serializable
]
[
AddComponentMenu
(
""
)]
internal
class
PlaymodeTestsController
:
MonoBehaviour
{
private
IEnumerator
m_TestSteps
;
[
SerializeField
]
private
List
<
string
>
m_AssembliesWithTests
;
public
List
<
string
>
AssembliesWithTests
{
get
{
return
m_AssembliesWithTests
;
}
set
{
m_AssembliesWithTests
=
value
;
}
}
[
SerializeField
]
internal
TestStartedEvent
testStartedEvent
=
new
TestStartedEvent
();
[
SerializeField
]
internal
TestFinishedEvent
testFinishedEvent
=
new
TestFinishedEvent
();
[
SerializeField
]
internal
RunStartedEvent
runStartedEvent
=
new
RunStartedEvent
();
[
SerializeField
]
internal
RunFinishedEvent
runFinishedEvent
=
new
RunFinishedEvent
();
internal
const
string
kPlaymodeTestControllerName
=
"Code-based tests runner"
;
[
SerializeField
]
public
PlaymodeTestsControllerSettings
settings
=
new
PlaymodeTestsControllerSettings
();
internal
UnityTestAssemblyRunner
m_Runner
;
public
IEnumerator
Start
()
{
//Skip 2 frame because Unity.
yield
return
null
;
yield
return
null
;
StartCoroutine
(
Run
());
}
internal
static
bool
IsControllerOnScene
()
{
return
GameObject
.
Find
(
kPlaymodeTestControllerName
)
!=
null
;
}
internal
static
PlaymodeTestsController
GetController
()
{
return
GameObject
.
Find
(
kPlaymodeTestControllerName
).
GetComponent
<
PlaymodeTestsController
>();
}
public
IEnumerator
TestRunnerCoroutine
()
{
while
(
m_TestSteps
.
MoveNext
())
{
yield
return
m_TestSteps
.
Current
;
}
if
(
m_Runner
.
IsTestComplete
)
{
runFinishedEvent
.
Invoke
(
m_Runner
.
Result
);
Cleanup
();
yield
return
null
;
}
}
public
IEnumerator
Run
()
{
CoroutineTestWorkItem
.
monoBehaviourCoroutineRunner
=
this
;
gameObject
.
hideFlags
|=
HideFlags
.
DontSave
;
if
(
settings
.
sceneBased
)
{
SceneManager
.
LoadScene
(
1
,
LoadSceneMode
.
Additive
);
yield
return
null
;
}
var
testListUtil
=
new
PlayerTestAssemblyProvider
(
new
AssemblyLoadProxy
(),
m_AssembliesWithTests
);
m_Runner
=
new
UnityTestAssemblyRunner
(
new
UnityTestAssemblyBuilder
(),
new
PlaymodeWorkItemFactory
());
var
loadedTests
=
m_Runner
.
Load
(
testListUtil
.
GetUserAssemblies
().
Select
(
a
=>
a
.
Assembly
).
ToArray
(),
TestPlatform
.
PlayMode
,
UnityTestAssemblyBuilder
.
GetNUnitTestBuilderSettings
(
TestPlatform
.
PlayMode
));
loadedTests
.
ParseForNameDuplicates
();
runStartedEvent
.
Invoke
(
m_Runner
.
LoadedTest
);
var
testListenerWrapper
=
new
TestListenerWrapper
(
testStartedEvent
,
testFinishedEvent
);
m_TestSteps
=
m_Runner
.
Run
(
testListenerWrapper
,
settings
.
BuildNUnitFilter
()).
GetEnumerator
();
yield
return
TestRunnerCoroutine
();
}
public
void
Cleanup
()
{
if
(
m_Runner
!=
null
)
{
m_Runner
.
StopRun
();
m_Runner
=
null
;
}
if
(
Application
.
isEditor
)
{
Destroy
(
gameObject
);
}
}
public
static
void
TryCleanup
()
{
var
controller
=
GetController
();
if
(
controller
!=
null
)
{
controller
.
Cleanup
();
}
}
}
}
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs.meta
View file @
af571a61
fileFormatVersion: 2
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MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/PlaymodeTestsControllerSettings.cs
View file @
af571a61
using
System
;
using
System.Linq
;
using
NUnit.Framework.Interfaces
;
using
NUnit.Framework.Internal.Filters
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.TestTools.TestRunner.GUI
;
namespace
UnityEngine.TestTools.TestRunner
{
[
Serializable
]
internal
class
PlaymodeTestsControllerSettings
{
[
SerializeField
]
public
TestRunnerFilter
[]
filters
;
public
bool
sceneBased
;
public
string
originalScene
;
public
string
bootstrapScene
;
public
static
PlaymodeTestsControllerSettings
CreateRunnerSettings
(
TestRunnerFilter
[]
filters
)
{
var
settings
=
new
PlaymodeTestsControllerSettings
{
filters
=
filters
,
sceneBased
=
false
,
originalScene
=
SceneManager
.
GetActiveScene
().
path
,
bootstrapScene
=
null
};
return
settings
;
}
internal
ITestFilter
BuildNUnitFilter
()
{
return
new
OrFilter
(
filters
.
Select
(
f
=>
f
.
BuildNUnitFilter
()).
ToArray
());
}
}
}
using
System
;
using
System.Linq
;
using
NUnit.Framework.Interfaces
;
using
NUnit.Framework.Internal.Filters
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.TestTools.TestRunner.GUI
;
namespace
UnityEngine.TestTools.TestRunner
{
[
Serializable
]
internal
class
PlaymodeTestsControllerSettings
{
[
SerializeField
]
public
TestRunnerFilter
[]
filters
;
public
bool
sceneBased
;
public
string
originalScene
;
public
string
bootstrapScene
;
public
static
PlaymodeTestsControllerSettings
CreateRunnerSettings
(
TestRunnerFilter
[]
filters
)
{
var
settings
=
new
PlaymodeTestsControllerSettings
{
filters
=
filters
,
sceneBased
=
false
,
originalScene
=
SceneManager
.
GetActiveScene
().
path
,
bootstrapScene
=
null
};
return
settings
;
}
internal
ITestFilter
BuildNUnitFilter
()
{
return
new
OrFilter
(
filters
.
Select
(
f
=>
f
.
BuildNUnitFilter
()).
ToArray
());
}
}
}
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/PlaymodeTestsControllerSettings.cs.meta
View file @
af571a61
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MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/RemoteHelpers.meta
View file @
af571a61
fileFormatVersion: 2
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assetBundleVariant:
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/RemoteHelpers/IRemoteTestResultDataFactory.cs
View file @
af571a61
using
System
;
using
NUnit.Framework.Interfaces
;
namespace
UnityEngine.TestRunner.TestLaunchers
{
internal
interface
IRemoteTestResultDataFactory
{
RemoteTestResultDataWithTestData
CreateFromTestResult
(
ITestResult
result
);
RemoteTestResultDataWithTestData
CreateFromTest
(
ITest
test
);
}
}
using
System
;
using
NUnit.Framework.Interfaces
;
namespace
UnityEngine.TestRunner.TestLaunchers
{
internal
interface
IRemoteTestResultDataFactory
{
RemoteTestResultDataWithTestData
CreateFromTestResult
(
ITestResult
result
);
RemoteTestResultDataWithTestData
CreateFromTest
(
ITest
test
);
}
}
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/RemoteHelpers/IRemoteTestResultDataFactory.cs.meta
View file @
af571a61
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MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs
View file @
af571a61
using
System
;
namespace
UnityEngine.TestRunner.TestLaunchers
{
internal
static
class
PlayerConnectionMessageIds
{
public
static
Guid
runStartedMessageId
{
get
{
return
new
Guid
(
"6a7f53dd-4672-461d-a7b5-9467e9393fd3"
);
}
}
public
static
Guid
runFinishedMessageId
{
get
{
return
new
Guid
(
"ffb622fc-34ad-4901-8d7b-47fb04b0bdd4"
);
}
}
public
static
Guid
testStartedMessageId
{
get
{
return
new
Guid
(
"b54d241e-d88d-4dba-8c8f-ee415d11c030"
);
}
}
public
static
Guid
testFinishedMessageId
{
get
{
return
new
Guid
(
"72f7b7f4-6829-4cd1-afde-78872b9d5adc"
);
}
}
public
static
Guid
quitPlayerMessageId
{
get
{
return
new
Guid
(
"ab44bfe0-bb50-4ee6-9977-69d2ea6bb3a0"
);
}
}
public
static
Guid
playerAliveHeartbeat
{
get
{
return
new
Guid
(
"8c0c307b-f7fd-4216-8623-35b4b3f55fb6"
);
}
}
}
}
using
System
;
namespace
UnityEngine.TestRunner.TestLaunchers
{
internal
static
class
PlayerConnectionMessageIds
{
public
static
Guid
runStartedMessageId
{
get
{
return
new
Guid
(
"6a7f53dd-4672-461d-a7b5-9467e9393fd3"
);
}
}
public
static
Guid
runFinishedMessageId
{
get
{
return
new
Guid
(
"ffb622fc-34ad-4901-8d7b-47fb04b0bdd4"
);
}
}
public
static
Guid
testStartedMessageId
{
get
{
return
new
Guid
(
"b54d241e-d88d-4dba-8c8f-ee415d11c030"
);
}
}
public
static
Guid
testFinishedMessageId
{
get
{
return
new
Guid
(
"72f7b7f4-6829-4cd1-afde-78872b9d5adc"
);
}
}
public
static
Guid
quitPlayerMessageId
{
get
{
return
new
Guid
(
"ab44bfe0-bb50-4ee6-9977-69d2ea6bb3a0"
);
}
}
public
static
Guid
playerAliveHeartbeat
{
get
{
return
new
Guid
(
"8c0c307b-f7fd-4216-8623-35b4b3f55fb6"
);
}
}
}
}
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs.meta
View file @
af571a61
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MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestData.cs
View file @
af571a61
using
System
;
using
System.Linq
;
using
NUnit.Framework.Interfaces
;
using
NUnit.Framework.Internal
;
using
UnityEngine.TestRunner.NUnitExtensions
;
namespace
UnityEngine.TestRunner.TestLaunchers
{
[
Serializable
]
internal
class
RemoteTestData
{
public
string
id
;
public
string
name
;
public
string
fullName
;
public
int
testCaseCount
;
public
int
ChildIndex
;
public
bool
hasChildren
;
public
bool
isSuite
;
public
string
[]
childrenIds
;
public
int
testCaseTimeout
;
public
string
[]
Categories
;
public
bool
IsTestAssembly
;
public
RunState
RunState
;
public
string
Description
;
public
string
SkipReason
;
public
string
ParentId
;
public
string
UniqueName
;
public
string
ParentUniqueName
;
public
string
ParentFullName
;
internal
RemoteTestData
(
ITest
test
)
{
id
=
test
.
Id
;
name
=
test
.
Name
;
fullName
=
test
.
FullName
;
testCaseCount
=
test
.
TestCaseCount
;
ChildIndex
=
-
1
;
if
(
test
.
Properties
[
"childIndex"
].
Count
>
0
)
{
ChildIndex
=
(
int
)
test
.
Properties
[
"childIndex"
][
0
];
}
hasChildren
=
test
.
HasChildren
;
isSuite
=
test
.
IsSuite
;
childrenIds
=
test
.
Tests
.
Select
(
t
=>
t
.
Id
).
ToArray
();
Categories
=
test
.
GetAllCategoriesFromTest
().
ToArray
();
IsTestAssembly
=
test
is
TestAssembly
;
RunState
=
(
RunState
)
Enum
.
Parse
(
typeof
(
RunState
),
test
.
RunState
.
ToString
());
Description
=
(
string
)
test
.
Properties
.
Get
(
PropertyNames
.
Description
);
SkipReason
=
test
.
GetSkipReason
();
ParentId
=
test
.
GetParentId
();
UniqueName
=
test
.
GetUniqueName
();
ParentUniqueName
=
test
.
GetParentUniqueName
();
ParentFullName
=
test
.
GetParentFullName
();
}
}
}
using
System
;
using
System.Linq
;
using
NUnit.Framework.Interfaces
;
using
NUnit.Framework.Internal
;
using
UnityEngine.TestRunner.NUnitExtensions
;
namespace
UnityEngine.TestRunner.TestLaunchers
{
[
Serializable
]
internal
class
RemoteTestData
{
public
string
id
;
public
string
name
;
public
string
fullName
;
public
int
testCaseCount
;
public
int
ChildIndex
;
public
bool
hasChildren
;
public
bool
isSuite
;
public
string
[]
childrenIds
;
public
int
testCaseTimeout
;
public
string
[]
Categories
;
public
bool
IsTestAssembly
;
public
RunState
RunState
;
public
string
Description
;
public
string
SkipReason
;
public
string
ParentId
;
public
string
UniqueName
;
public
string
ParentUniqueName
;
public
string
ParentFullName
;
internal
RemoteTestData
(
ITest
test
)
{
id
=
test
.
Id
;
name
=
test
.
Name
;
fullName
=
test
.
FullName
;
testCaseCount
=
test
.
TestCaseCount
;
ChildIndex
=
-
1
;
if
(
test
.
Properties
[
"childIndex"
].
Count
>
0
)
{
ChildIndex
=
(
int
)
test
.
Properties
[
"childIndex"
][
0
];
}
hasChildren
=
test
.
HasChildren
;
isSuite
=
test
.
IsSuite
;
childrenIds
=
test
.
Tests
.
Select
(
t
=>
t
.
Id
).
ToArray
();
Categories
=
test
.
GetAllCategoriesFromTest
().
ToArray
();
IsTestAssembly
=
test
is
TestAssembly
;
RunState
=
(
RunState
)
Enum
.
Parse
(
typeof
(
RunState
),
test
.
RunState
.
ToString
());
Description
=
(
string
)
test
.
Properties
.
Get
(
PropertyNames
.
Description
);
SkipReason
=
test
.
GetSkipReason
();
ParentId
=
test
.
GetParentId
();
UniqueName
=
test
.
GetUniqueName
();
ParentUniqueName
=
test
.
GetParentUniqueName
();
ParentFullName
=
test
.
GetParentFullName
();
}
}
}
MathTec/Library/PackageCache/com.unity.test-framework@1.1.14/UnityEngine.TestRunner/TestRunner/RemoteHelpers/RemoteTestData.cs.meta
View file @
af571a61
fileFormatVersion: 2
guid: b135ec222fdcd11468014c90d11d6821
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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fileFormatVersion: 2
guid: b135ec222fdcd11468014c90d11d6821
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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