Commit af571a61 authored by BlackAngle233's avatar BlackAngle233
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212

parent 1d9b5391
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using System;
using System.Collections.Generic;
namespace UnityEngine.TestTools.Logging
{
internal interface ILogScope : IDisposable
{
Queue<LogMatch> ExpectedLogs { get; set; }
List<LogEvent> AllLogs { get; }
List<LogEvent> FailingLogs { get; }
bool IgnoreFailingMessages { get; set; }
bool IsNUnitException { get; }
bool IsNUnitSuccessException { get; }
bool IsNUnitInconclusiveException { get; }
bool IsNUnitIgnoreException { get; }
string NUnitExceptionMessage { get; }
void AddLog(string message, string stacktrace, LogType type);
bool AnyFailingLogs();
void ProcessExpectedLogs();
void NoUnexpectedReceived();
}
}
using System;
using System.Collections.Generic;
namespace UnityEngine.TestTools.Logging
{
internal interface ILogScope : IDisposable
{
Queue<LogMatch> ExpectedLogs { get; set; }
List<LogEvent> AllLogs { get; }
List<LogEvent> FailingLogs { get; }
bool IgnoreFailingMessages { get; set; }
bool IsNUnitException { get; }
bool IsNUnitSuccessException { get; }
bool IsNUnitInconclusiveException { get; }
bool IsNUnitIgnoreException { get; }
string NUnitExceptionMessage { get; }
void AddLog(string message, string stacktrace, LogType type);
bool AnyFailingLogs();
void ProcessExpectedLogs();
void NoUnexpectedReceived();
}
}
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namespace UnityEngine.TestTools.Logging
{
internal class LogEvent
{
public string Message { get; set; }
public string StackTrace { get; set; }
public LogType LogType { get; set; }
public bool IsHandled { get; set; }
public override string ToString()
{
return string.Format("[{0}] {1}", LogType, Message);
}
}
}
namespace UnityEngine.TestTools.Logging
{
internal class LogEvent
{
public string Message { get; set; }
public string StackTrace { get; set; }
public LogType LogType { get; set; }
public bool IsHandled { get; set; }
public override string ToString()
{
return string.Format("[{0}] {1}", LogType, Message);
}
}
}
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using System;
using System.Text.RegularExpressions;
namespace UnityEngine.TestTools.Logging
{
[Serializable]
internal class LogMatch
{
[SerializeField]
private bool m_UseRegex;
[SerializeField]
private string m_Message;
[SerializeField]
private string m_MessageRegex;
[SerializeField]
private string m_LogType;
public string Message
{
get { return m_Message; }
set
{
m_Message = value;
m_UseRegex = false;
}
}
public Regex MessageRegex
{
get
{
if (!m_UseRegex)
{
return null;
}
return new Regex(m_MessageRegex);
}
set
{
if (value != null)
{
m_MessageRegex = value.ToString();
m_UseRegex = true;
}
else
{
m_MessageRegex = null;
m_UseRegex = false;
}
}
}
public LogType? LogType
{
get
{
if (!string.IsNullOrEmpty(m_LogType))
{
return Enum.Parse(typeof(LogType), m_LogType) as LogType ? ;
}
return null;
}
set
{
if (value != null)
{
m_LogType = value.Value.ToString();
}
else
{
m_LogType = null;
}
}
}
public bool Matches(LogEvent log)
{
if (LogType != null && LogType != log.LogType)
{
return false;
}
if (m_UseRegex)
{
return MessageRegex.IsMatch(log.Message);
}
else
{
return Message.Equals(log.Message);
}
}
public override string ToString()
{
if (m_UseRegex)
return string.Format("[{0}] Regex: {1}", LogType, MessageRegex);
else
return string.Format("[{0}] {1}", LogType, Message);
}
}
}
using System;
using System.Text.RegularExpressions;
namespace UnityEngine.TestTools.Logging
{
[Serializable]
internal class LogMatch
{
[SerializeField]
private bool m_UseRegex;
[SerializeField]
private string m_Message;
[SerializeField]
private string m_MessageRegex;
[SerializeField]
private string m_LogType;
public string Message
{
get { return m_Message; }
set
{
m_Message = value;
m_UseRegex = false;
}
}
public Regex MessageRegex
{
get
{
if (!m_UseRegex)
{
return null;
}
return new Regex(m_MessageRegex);
}
set
{
if (value != null)
{
m_MessageRegex = value.ToString();
m_UseRegex = true;
}
else
{
m_MessageRegex = null;
m_UseRegex = false;
}
}
}
public LogType? LogType
{
get
{
if (!string.IsNullOrEmpty(m_LogType))
{
return Enum.Parse(typeof(LogType), m_LogType) as LogType ? ;
}
return null;
}
set
{
if (value != null)
{
m_LogType = value.Value.ToString();
}
else
{
m_LogType = null;
}
}
}
public bool Matches(LogEvent log)
{
if (LogType != null && LogType != log.LogType)
{
return false;
}
if (m_UseRegex)
{
return MessageRegex.IsMatch(log.Message);
}
else
{
return Message.Equals(log.Message);
}
}
public override string ToString()
{
if (m_UseRegex)
return string.Format("[{0}] Regex: {1}", LogType, MessageRegex);
else
return string.Format("[{0}] {1}", LogType, Message);
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools.Logging
{
sealed class LogScope : ILogScope
{
static List<LogScope> s_ActiveScopes = new List<LogScope>();
readonly object m_Lock = new object();
bool m_Disposed;
bool m_NeedToProcessLogs;
public Queue<LogMatch> ExpectedLogs { get; set; }
public List<LogEvent> AllLogs { get; }
public List<LogEvent> FailingLogs { get; }
public bool IgnoreFailingMessages { get; set; }
public bool IsNUnitException { get; private set; }
public bool IsNUnitSuccessException { get; private set; }
public bool IsNUnitInconclusiveException { get; private set; }
public bool IsNUnitIgnoreException { get; private set; }
public string NUnitExceptionMessage { get; private set; }
public static LogScope Current
{
get
{
if (s_ActiveScopes.Count == 0)
throw new InvalidOperationException("No log scope is available");
return s_ActiveScopes[0];
}
}
public static bool HasCurrentLogScope()
{
return s_ActiveScopes.Count > 0;
}
public LogScope()
{
AllLogs = new List<LogEvent>();
FailingLogs = new List<LogEvent>();
ExpectedLogs = new Queue<LogMatch>();
IgnoreFailingMessages = false;
Activate();
}
void Activate()
{
s_ActiveScopes.Insert(0, this);
RegisterScope(this);
Application.logMessageReceivedThreaded -= AddLog;
Application.logMessageReceivedThreaded += AddLog;
}
void Deactivate()
{
Application.logMessageReceivedThreaded -= AddLog;
s_ActiveScopes.Remove(this);
UnregisterScope(this);
}
static void RegisterScope(LogScope logScope)
{
Application.logMessageReceivedThreaded += logScope.AddLog;
}
static void UnregisterScope(LogScope logScope)
{
Application.logMessageReceivedThreaded -= logScope.AddLog;
}
public void AddLog(string message, string stacktrace, LogType type)
{
lock (m_Lock)
{
m_NeedToProcessLogs = true;
var log = new LogEvent
{
LogType = type,
Message = message,
StackTrace = stacktrace,
};
AllLogs.Add(log);
if (IsNUnitResultStateException(stacktrace, type))
{
if (message.StartsWith("SuccessException"))
{
IsNUnitException = true;
IsNUnitSuccessException = true;
if (message.StartsWith("SuccessException: "))
{
NUnitExceptionMessage = message.Substring("SuccessException: ".Length);
return;
}
}
else if (message.StartsWith("InconclusiveException"))
{
IsNUnitException = true;
IsNUnitInconclusiveException = true;
if (message.StartsWith("InconclusiveException: "))
{
NUnitExceptionMessage = message.Substring("InconclusiveException: ".Length);
return;
}
}
else if (message.StartsWith("IgnoreException"))
{
IsNUnitException = true;
IsNUnitIgnoreException = true;
if (message.StartsWith("IgnoreException: "))
{
NUnitExceptionMessage = message.Substring("IgnoreException: ".Length);
return;
}
}
}
if (IsFailingLog(type) && !IgnoreFailingMessages)
{
FailingLogs.Add(log);
}
}
}
static bool IsNUnitResultStateException(string stacktrace, LogType logType)
{
if (logType != LogType.Exception)
return false;
return string.IsNullOrEmpty(stacktrace) || stacktrace.StartsWith("NUnit.Framework.Assert.");
}
static bool IsFailingLog(LogType type)
{
switch (type)
{
case LogType.Assert:
case LogType.Error:
case LogType.Exception:
return true;
default:
return false;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool disposing)
{
if (m_Disposed)
{
return;
}
m_Disposed = true;
if (disposing)
{
Deactivate();
}
}
public bool AnyFailingLogs()
{
ProcessExpectedLogs();
return FailingLogs.Any();
}
public void ProcessExpectedLogs()
{
lock (m_Lock)
{
if (!m_NeedToProcessLogs || !ExpectedLogs.Any())
return;
LogMatch expectedLog = null;
foreach (var logEvent in AllLogs)
{
if (!ExpectedLogs.Any())
break;
if (expectedLog == null && ExpectedLogs.Any())
expectedLog = ExpectedLogs.Peek();
if (expectedLog != null && expectedLog.Matches(logEvent))
{
ExpectedLogs.Dequeue();
logEvent.IsHandled = true;
if (FailingLogs.Any(expectedLog.Matches))
{
var failingLog = FailingLogs.First(expectedLog.Matches);
FailingLogs.Remove(failingLog);
}
expectedLog = null;
}
}
m_NeedToProcessLogs = false;
}
}
public void NoUnexpectedReceived()
{
lock (m_Lock)
{
ProcessExpectedLogs();
var unhandledLog = AllLogs.FirstOrDefault(x => !x.IsHandled);
if (unhandledLog != null)
{
throw new UnhandledLogMessageException(unhandledLog);
}
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools.Logging
{
sealed class LogScope : ILogScope
{
static List<LogScope> s_ActiveScopes = new List<LogScope>();
readonly object m_Lock = new object();
bool m_Disposed;
bool m_NeedToProcessLogs;
public Queue<LogMatch> ExpectedLogs { get; set; }
public List<LogEvent> AllLogs { get; }
public List<LogEvent> FailingLogs { get; }
public bool IgnoreFailingMessages { get; set; }
public bool IsNUnitException { get; private set; }
public bool IsNUnitSuccessException { get; private set; }
public bool IsNUnitInconclusiveException { get; private set; }
public bool IsNUnitIgnoreException { get; private set; }
public string NUnitExceptionMessage { get; private set; }
public static LogScope Current
{
get
{
if (s_ActiveScopes.Count == 0)
throw new InvalidOperationException("No log scope is available");
return s_ActiveScopes[0];
}
}
public static bool HasCurrentLogScope()
{
return s_ActiveScopes.Count > 0;
}
public LogScope()
{
AllLogs = new List<LogEvent>();
FailingLogs = new List<LogEvent>();
ExpectedLogs = new Queue<LogMatch>();
IgnoreFailingMessages = false;
Activate();
}
void Activate()
{
s_ActiveScopes.Insert(0, this);
RegisterScope(this);
Application.logMessageReceivedThreaded -= AddLog;
Application.logMessageReceivedThreaded += AddLog;
}
void Deactivate()
{
Application.logMessageReceivedThreaded -= AddLog;
s_ActiveScopes.Remove(this);
UnregisterScope(this);
}
static void RegisterScope(LogScope logScope)
{
Application.logMessageReceivedThreaded += logScope.AddLog;
}
static void UnregisterScope(LogScope logScope)
{
Application.logMessageReceivedThreaded -= logScope.AddLog;
}
public void AddLog(string message, string stacktrace, LogType type)
{
lock (m_Lock)
{
m_NeedToProcessLogs = true;
var log = new LogEvent
{
LogType = type,
Message = message,
StackTrace = stacktrace,
};
AllLogs.Add(log);
if (IsNUnitResultStateException(stacktrace, type))
{
if (message.StartsWith("SuccessException"))
{
IsNUnitException = true;
IsNUnitSuccessException = true;
if (message.StartsWith("SuccessException: "))
{
NUnitExceptionMessage = message.Substring("SuccessException: ".Length);
return;
}
}
else if (message.StartsWith("InconclusiveException"))
{
IsNUnitException = true;
IsNUnitInconclusiveException = true;
if (message.StartsWith("InconclusiveException: "))
{
NUnitExceptionMessage = message.Substring("InconclusiveException: ".Length);
return;
}
}
else if (message.StartsWith("IgnoreException"))
{
IsNUnitException = true;
IsNUnitIgnoreException = true;
if (message.StartsWith("IgnoreException: "))
{
NUnitExceptionMessage = message.Substring("IgnoreException: ".Length);
return;
}
}
}
if (IsFailingLog(type) && !IgnoreFailingMessages)
{
FailingLogs.Add(log);
}
}
}
static bool IsNUnitResultStateException(string stacktrace, LogType logType)
{
if (logType != LogType.Exception)
return false;
return string.IsNullOrEmpty(stacktrace) || stacktrace.StartsWith("NUnit.Framework.Assert.");
}
static bool IsFailingLog(LogType type)
{
switch (type)
{
case LogType.Assert:
case LogType.Error:
case LogType.Exception:
return true;
default:
return false;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool disposing)
{
if (m_Disposed)
{
return;
}
m_Disposed = true;
if (disposing)
{
Deactivate();
}
}
public bool AnyFailingLogs()
{
ProcessExpectedLogs();
return FailingLogs.Any();
}
public void ProcessExpectedLogs()
{
lock (m_Lock)
{
if (!m_NeedToProcessLogs || !ExpectedLogs.Any())
return;
LogMatch expectedLog = null;
foreach (var logEvent in AllLogs)
{
if (!ExpectedLogs.Any())
break;
if (expectedLog == null && ExpectedLogs.Any())
expectedLog = ExpectedLogs.Peek();
if (expectedLog != null && expectedLog.Matches(logEvent))
{
ExpectedLogs.Dequeue();
logEvent.IsHandled = true;
if (FailingLogs.Any(expectedLog.Matches))
{
var failingLog = FailingLogs.First(expectedLog.Matches);
FailingLogs.Remove(failingLog);
}
expectedLog = null;
}
}
m_NeedToProcessLogs = false;
}
}
public void NoUnexpectedReceived()
{
lock (m_Lock)
{
ProcessExpectedLogs();
var unhandledLog = AllLogs.FirstOrDefault(x => !x.IsHandled);
if (unhandledLog != null)
{
throw new UnhandledLogMessageException(unhandledLog);
}
}
}
}
}
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using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.Logging;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnexpectedLogMessageException : ResultStateException
{
public LogMatch LogEvent;
public UnexpectedLogMessageException(LogMatch log)
: base(BuildMessage(log))
{
LogEvent = log;
}
private static string BuildMessage(LogMatch log)
{
return string.Format("Expected log did not appear: {0}", log);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace { get { return null; } }
}
}
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.Logging;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnexpectedLogMessageException : ResultStateException
{
public LogMatch LogEvent;
public UnexpectedLogMessageException(LogMatch log)
: base(BuildMessage(log))
{
LogEvent = log;
}
private static string BuildMessage(LogMatch log)
{
return string.Format("Expected log did not appear: {0}", log);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace { get { return null; } }
}
}
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using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.Utils;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnhandledLogMessageException : ResultStateException
{
public LogEvent LogEvent;
private readonly string m_CustomStackTrace;
public UnhandledLogMessageException(LogEvent log)
: base(BuildMessage(log))
{
LogEvent = log;
m_CustomStackTrace = StackTraceFilter.Filter(log.StackTrace);
}
private static string BuildMessage(LogEvent log)
{
return string.Format("Unhandled log message: '{0}'. Use UnityEngine.TestTools.LogAssert.Expect", log);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace
{
get { return m_CustomStackTrace; }
}
}
}
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.Utils;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnhandledLogMessageException : ResultStateException
{
public LogEvent LogEvent;
private readonly string m_CustomStackTrace;
public UnhandledLogMessageException(LogEvent log)
: base(BuildMessage(log))
{
LogEvent = log;
m_CustomStackTrace = StackTraceFilter.Filter(log.StackTrace);
}
private static string BuildMessage(LogEvent log)
{
return string.Format("Unhandled log message: '{0}'. Use UnityEngine.TestTools.LogAssert.Expect", log);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace
{
get { return m_CustomStackTrace; }
}
}
}
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using NUnit.Framework;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnityTestTimeoutException : ResultStateException
{
public UnityTestTimeoutException(int timeout)
: base(BuildMessage(timeout))
{
}
private static string BuildMessage(int timeout)
{
return string.Format("UnityTest exceeded Timeout value of {0}ms", timeout);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace
{
get { return ""; }
}
}
}
using NUnit.Framework;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnityTestTimeoutException : ResultStateException
{
public UnityTestTimeoutException(int timeout)
: base(BuildMessage(timeout))
{
}
private static string BuildMessage(int timeout)
{
return string.Format("UnityTest exceeded Timeout value of {0}ms", timeout);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace
{
get { return ""; }
}
}
}
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using System;
using System.Linq;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools.NUnitExtensions
{
/// <summary>
/// This class delegates actions from the NUnit thread that should be executed on the main thread.
/// NUnit thread calls Delegate which blocks the execution on the thread until the action is executed.
/// The main thread will poll for awaiting actions (HasAction) and invoke them (Execute).
/// Once the action is executed, the main thread releases the lock and executino on the NUnit thread is continued.
/// </summary>
internal class ActionDelegator : BaseDelegator
{
private Func<object> m_Action;
public object Delegate(Action action)
{
return Delegate(() => { action(); return null; });
}
public object Delegate(Func<object> action)
{
if (m_Aborted)
{
return null;
}
AssertState();
m_Context = UnityTestExecutionContext.CurrentContext;
m_Signal.Reset();
m_Action = action;
WaitForSignal();
return HandleResult();
}
private void AssertState()
{
if (m_Action != null)
{
throw new Exception("Action not executed yet");
}
}
public bool HasAction()
{
return m_Action != null;
}
public void Execute(LogScope logScope)
{
try
{
SetCurrentTestContext();
m_Result = m_Action();
if (logScope.AnyFailingLogs())
{
var failingLog = logScope.FailingLogs.First();
throw new UnhandledLogMessageException(failingLog);
}
if (logScope.ExpectedLogs.Any())
throw new UnexpectedLogMessageException(LogScope.Current.ExpectedLogs.Peek());
}
catch (Exception e)
{
m_Exception = e;
}
finally
{
m_Action = null;
m_Signal.Set();
}
}
}
}
using System;
using System.Linq;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools.NUnitExtensions
{
/// <summary>
/// This class delegates actions from the NUnit thread that should be executed on the main thread.
/// NUnit thread calls Delegate which blocks the execution on the thread until the action is executed.
/// The main thread will poll for awaiting actions (HasAction) and invoke them (Execute).
/// Once the action is executed, the main thread releases the lock and executino on the NUnit thread is continued.
/// </summary>
internal class ActionDelegator : BaseDelegator
{
private Func<object> m_Action;
public object Delegate(Action action)
{
return Delegate(() => { action(); return null; });
}
public object Delegate(Func<object> action)
{
if (m_Aborted)
{
return null;
}
AssertState();
m_Context = UnityTestExecutionContext.CurrentContext;
m_Signal.Reset();
m_Action = action;
WaitForSignal();
return HandleResult();
}
private void AssertState()
{
if (m_Action != null)
{
throw new Exception("Action not executed yet");
}
}
public bool HasAction()
{
return m_Action != null;
}
public void Execute(LogScope logScope)
{
try
{
SetCurrentTestContext();
m_Result = m_Action();
if (logScope.AnyFailingLogs())
{
var failingLog = logScope.FailingLogs.First();
throw new UnhandledLogMessageException(failingLog);
}
if (logScope.ExpectedLogs.Any())
throw new UnexpectedLogMessageException(LogScope.Current.ExpectedLogs.Peek());
}
catch (Exception e)
{
m_Exception = e;
}
finally
{
m_Action = null;
m_Signal.Set();
}
}
}
}
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using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
public class ConditionalIgnoreAttribute : NUnitAttribute, IApplyToTest
{
string m_ConditionKey;
string m_IgnoreReason;
public ConditionalIgnoreAttribute(string conditionKey, string ignoreReason)
{
m_ConditionKey = conditionKey;
m_IgnoreReason = ignoreReason;
}
public void ApplyToTest(Test test)
{
var key = m_ConditionKey.ToLowerInvariant();
if (m_ConditionMap.ContainsKey(key) && m_ConditionMap[key])
{
test.RunState = RunState.Ignored;
string skipReason = string.Format(m_IgnoreReason);
test.Properties.Add(PropertyNames.SkipReason, skipReason);
}
}
static Dictionary<string, bool> m_ConditionMap = new Dictionary<string, bool>();
public static void AddConditionalIgnoreMapping(string key, bool value)
{
m_ConditionMap.Add(key.ToLowerInvariant(), value);
}
}
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
public class ConditionalIgnoreAttribute : NUnitAttribute, IApplyToTest
{
string m_ConditionKey;
string m_IgnoreReason;
public ConditionalIgnoreAttribute(string conditionKey, string ignoreReason)
{
m_ConditionKey = conditionKey;
m_IgnoreReason = ignoreReason;
}
public void ApplyToTest(Test test)
{
var key = m_ConditionKey.ToLowerInvariant();
if (m_ConditionMap.ContainsKey(key) && m_ConditionMap[key])
{
test.RunState = RunState.Ignored;
string skipReason = string.Format(m_IgnoreReason);
test.Properties.Add(PropertyNames.SkipReason, skipReason);
}
}
static Dictionary<string, bool> m_ConditionMap = new Dictionary<string, bool>();
public static void AddConditionalIgnoreMapping(string key, bool value)
{
m_ConditionMap.Add(key.ToLowerInvariant(), value);
}
}
}
\ No newline at end of file
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