/// Custom property drawer for <see cref="Microsoft.MixedReality.Toolkit.PrefabAttribute"/> decorated <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see> values rendered in the inspector.
labelContent.tooltip="This scene is in build settings at index "+buildIndexProperty.intValue+", but it has been disabled and will not be available to load.";
Debug.Log("Found out-of-date SceneInfo field '"+property.displayName+"' in asset '"+source.name+"' - The asset has been updated to: "+pathProperty.stringValue);
Debug.Log("Found out-of-date SceneInfo field '"+property.displayName+"' in asset '"+source.name+"' - The asset has been updated to: "+pathProperty.stringValue);
}
}
}
}
else
{
Debug.LogWarning("Attempted to refresh SceneInfo field for a type that isn't recognized: "+fieldInfo.FieldType);
/// Gets or sets a function that returns a collection of types that are
/// to be excluded from drop-down. A value of <c>null</c> specifies that
/// no types are to be excluded.
/// </summary>
/// <remarks>
/// <para>This property must be set immediately before presenting a class
/// type reference property field using <see href="https://docs.unity3d.com/ScriptReference/EditorGUI.PropertyField.html">EditorGUI.PropertyField</see>
/// since the value of this property is reset to <c>null</c> each time the control is drawn.</para>
/// <para>Since filtering makes extensive use of <see cref="System.Collections.Generic.ICollection{Type}.Contains"/>
/// it is recommended to use a collection that is optimized for fast
/// look ups such as HashSet for better performance.</para>
/// </remarks>
/// <example>
/// <para>Exclude a specific type from being selected:</para>
/// Custom property drawer for <see cref="Microsoft.MixedReality.Toolkit.Vector3RangeAttribute"/> decorated <see href="https://docs.unity3d.com/ScriptReference/Vector3.html">Vector3</see> values rendered in the inspector.
EditorGUILayout.HelpBox("This scene service implementation does not implement IMixedRealitySceneSystemEditor. Inspector will not be rendered.",MessageType.Info);