Ground - Logo Scene.mat 4.58 KB
Newer Older
BlackAngle233's avatar
BlackAngle233 committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Ground - Logo Scene
  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: _NORMALMAP
  m_LightmapFlags: 5
  m_CustomRenderQueue: -1
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
      data:
        first:
          name: _MainTex
        second:
          m_Texture: {fileID: 2800000, guid: 1cdc5b506b1a4a33a53c30669ced1f51, type: 3}
          m_Scale: {x: 20, y: 20}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _BumpMap
        second:
          m_Texture: {fileID: 2800000, guid: 8b8c8a10edf94ddc8cc4cc4fcd5696a9, type: 3}
          m_Scale: {x: 30, y: 50}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _DetailNormalMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _ParallaxMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _OcclusionMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _EmissionMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _DetailMask
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _DetailAlbedoMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _MetallicGlossMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _BorderTex
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _FillTex
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _EdgeTex
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
    m_Floats:
      data:
        first:
          name: _SrcBlend
        second: 1
      data:
        first:
          name: _DstBlend
        second: 0
      data:
        first:
          name: _Radius
        second: 0
      data:
        first:
          name: _Cutoff
        second: .5
      data:
        first:
          name: _Shininess
        second: .220354751
      data:
        first:
          name: _Parallax
        second: .0199999996
      data:
        first:
          name: _ZWrite
        second: 1
      data:
        first:
          name: _Glossiness
        second: .344000012
      data:
        first:
          name: _BumpScale
        second: 1
      data:
        first:
          name: _OcclusionStrength
        second: 1
      data:
        first:
          name: _DetailNormalMapScale
        second: 1
      data:
        first:
          name: _UVSec
        second: 0
      data:
        first:
          name: _Mode
        second: 0
      data:
        first:
          name: _Metallic
        second: 0
      data:
        first:
          name: _EmissionScaleUI
        second: 0
      data:
        first:
          name: _EdgeSoftness
        second: 0
      data:
        first:
          name: _DiffusePower
        second: 1
      data:
        first:
          name: _Border
        second: .0214285739
      data:
        first:
          name: _Size
        second: .100000001
      data:
        first:
          name: _EdgeWidth
        second: 0
    m_Colors:
      data:
        first:
          name: _EmissionColor
        second: {r: 0, g: 0, b: 0, a: 0}
      data:
        first:
          name: _Color
        second: {r: 1, g: 1, b: 1, a: 1}
      data:
        first:
          name: _SpecColor
        second: {r: .5, g: .5, b: .5, a: 1}
      data:
        first:
          name: _EmissionColorUI
        second: {r: 1, g: 1, b: 1, a: 1}
      data:
        first:
          name: _FaceColor
        second: {r: 1, g: 1, b: 1, a: 1}
      data:
        first:
          name: _BorderColor
        second: {r: 0, g: 0, b: 0, a: 1}