using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Angle
{
    public Point angle;
    public Point point1;
    public Point point2;

    public float degree;
    public float radian;

    public Angle(Point a, Point p1, Point p2)
    {
        angle = a;
        point1 = p1;
        point2 = p2;
    }
}
