#pragma once
#include "../utils/common.h"
#include "../utils/Texture2D.h"


class BakedData {
public:
	BakedData(const std::string& rootDir);
	GLuint getMonoTexture(int layer) const { return _textures[2][layer]->getId(); }
	GLuint getStereoTexture(int eye, int layer) const { return _textures[eye][layer]->getId(); }

private:
	sptr<Texture2D> _textures[3][3];

};