#pragma once #include "../utils/common.h" #include "../utils/Texture2D.h" class BakedData { public: BakedData(const std::string& rootDir); GLuint getMonoTexture(int layer) const { return _textures[2][layer]->getId(); } GLuint getStereoTexture(int eye, int layer) const { return _textures[eye][layer]->getId(); } private: sptr _textures[3][3]; };