#pragma once #include "../utils/common.h" class Sampler { public: Sampler(glm::vec2 depthRange, unsigned int samples, bool outputRadius) : _dispRange(1.0f / depthRange, samples), _outputRadius(outputRadius) {} void sampleOnRays(sptr<CudaArray<float>> o_coords, sptr<CudaArray<float>> o_depths, sptr<CudaArray<glm::vec3>> rays, glm::vec3 rayCenter); private: Range _dispRange; bool _outputRadius; };