func_exponential.hpp 6.97 KB
Newer Older
Nianchen Deng's avatar
Nianchen Deng committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
/// 
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
/// 
/// Restrictions:
///		By making use of the Software for military purposes, you choose to make
///		a Bunny unhappy.
/// 
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
/// 
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
/// 
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include <cmath>

namespace glm
{
	/// @addtogroup core_func_exponential
	/// @{

	/// Returns 'base' raised to the power 'exponent'. 
	///
	/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
	/// @param exponent Floating point value representing the 'exponent'.
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);

	/// Returns the natural exponentiation of x, i.e., e^x.
	///
	/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);

	/// Returns the natural logarithm of v, i.e., 
	/// returns the value y which satisfies the equation x = e^y. 
	/// Results are undefined if v <= 0.
	///
	/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);

	/// Returns 2 raised to the v power.
	/// 
	/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);

	/// Returns the base 2 log of x, i.e., returns the value y, 
	/// which satisfies the equation x = 2 ^ y.
	/// 
	/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);

	/// Returns the positive square root of v.
	/// 
	/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
	//template <typename genType>
	//GLM_FUNC_DECL genType sqrt(genType const & x);
	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
	
	/// Returns the reciprocal of the positive square root of v.
	/// 
	/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);

	/// @}
}//namespace glm

#include "func_exponential.inl"