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GitHub Setup
Building Scotty3D
User Guide
Animate
Layout
Model
Render
Rig
Simulate
A2: MeshEdit
Halfedge Mesh
Local Operations
Edge Flip Tutorial
Bevelling
Global Operations
Catmull-Clark Subdivision
Isotropic Remeshing
Linear Subdivision
Loop Subdivision
Simplification
Triangulation
A3: Pathtracer
(Task 1) Camera Rays
(Task 2) Intersections
Ray Triangle Intersection
Ray Sphere Intersection
(Task 3) BVH
(Task 4) Shadow Rays
(Task 5) Path Tracing
(Task 6) Materials
Dielectrics and Transmission
(Task 7) Environment Lighting
Environment Light Importance Sampling
Visualization of normals
A4: Animation
Splines
Skeleton Kinematics
Skinning
Particles
A3: Pathtracer
(Task 2) Intersections
Ray Sphere Intersection
Ray Sphere Intersection