#include "../geometry/util.h" #include "../scene/renderer.h" #include "manager.h" #include "simulate.h" namespace Gui { const char* Solid_Type_Names[(int)Solid_Type::count] = {"Sphere", "Cube", "Cylinder", "Torus", "Custom"}; Simulate::Simulate() : thread_pool(std::thread::hardware_concurrency()) { last_update = SDL_GetPerformanceCounter(); } Simulate::~Simulate() { thread_pool.wait(); thread_pool.stop(); } bool Simulate::keydown(Widgets& widgets, Undo& undo, SDL_Keysym key) { return false; } void Simulate::step(Scene& scene, float dt) { scene.for_items([this, dt](Scene_Item& item) { if(item.is()) { item.get().step(scene_bvh, dt); } }); } void Simulate::update_time() { last_update = SDL_GetPerformanceCounter(); } void Simulate::update(Scene& scene, Undo& undo) { update_bvh(scene, undo); static Uint64 ufreq = SDL_GetPerformanceFrequency(); static double freq = (double)ufreq; Uint64 time = SDL_GetPerformanceCounter(); Uint64 udt = time - last_update; float dt = clamp((float)(udt / freq), 0.0f, 0.05f); last_update = time; scene.for_items([this, dt](Scene_Item& item) { if(item.is()) { Scene_Particles& particles = item.get(); if(particles.opt.enabled) { particles.step(scene_bvh, dt); } } }); } void Simulate::render(Scene_Maybe obj_opt, Widgets& widgets, Camera& cam) { if(!obj_opt.has_value()) return; Scene_Item& item = obj_opt.value(); if(item.is()) { Scene_Light& light = item.get(); if(light.is_env()) return; } Pose& pose = item.pose(); float scale = std::min((cam.pos() - pose.pos).norm() / 5.5f, 10.0f); Mat4 view = cam.get_view(); item.render(view); Renderer::get().outline(view, item); widgets.render(view, pose.pos, scale); } void Simulate::build_scene(Scene& scene) { if(!scene.has_particles()) return; std::mutex obj_mut; std::vector obj_list; scene.for_items([&, this](Scene_Item& item) { if(item.is()) { Scene_Object& obj = item.get(); thread_pool.enqueue([&]() { if(obj.is_shape()) { PT::Shape shape(obj.opt.shape); std::lock_guard lock(obj_mut); obj_list.push_back( PT::Object(std::move(shape), obj.id(), 0, obj.pose.transform())); } else { PT::Tri_Mesh mesh(obj.posed_mesh()); std::lock_guard lock(obj_mut); obj_list.push_back( PT::Object(std::move(mesh), obj.id(), 0, obj.pose.transform())); } }); } else if(item.is()) { Scene_Light& light = item.get(); if(light.opt.type != Light_Type::rectangle) return; PT::Tri_Mesh mesh(Util::quad_mesh(light.opt.size.x, light.opt.size.y)); std::lock_guard lock(obj_mut); obj_list.push_back(PT::Object(std::move(mesh), light.id(), 0, light.pose.transform())); } }); thread_pool.wait(); scene_bvh.build(std::move(obj_list)); } void Simulate::clear_particles(Scene& scene) { scene.for_items([](Scene_Item& item) { if(item.is()) { item.get().clear(); } }); } void Simulate::update_bvh(Scene& scene, Undo& undo) { if(cur_actions != undo.n_actions()) { build_scene(scene); cur_actions = undo.n_actions(); } } Mode Simulate::UIsidebar(Manager& manager, Scene& scene, Undo& undo, Widgets& widgets, Scene_Maybe obj_opt) { Mode mode = Mode::simulate; if(obj_opt.has_value()) { ImGui::Text("Object Options"); mode = manager.item_options(undo, mode, obj_opt.value(), old_pose); ImGui::Separator(); } update_bvh(scene, undo); ImGui::Text("Simulation Settings"); if(ImGui::Button("Generate BVH")) { clear_particles(scene); build_scene(scene); } if(ImGui::CollapsingHeader("New Emitter")) { ImGui::PushID(0); static Scene_Particles::Options gui_opt; static Solid_Type gui_type; ImGui::ColorEdit3("Color", gui_opt.color.data); ImGui::DragFloat("Speed", &gui_opt.velocity, 0.1f, 0.0f, std::numeric_limits::max(), "%.2f"); ImGui::SliderFloat("Angle", &gui_opt.angle, 0.0f, 180.0f, "%.2f"); ImGui::DragFloat("Scale", &gui_opt.scale, 0.01f, 0.01f, 1.0f, "%.2f"); ImGui::DragFloat("Lifetime", &gui_opt.lifetime, 0.01f, 0.0f, std::numeric_limits::max(), "%.2f"); ImGui::DragFloat("Particles/Sec", &gui_opt.pps, 1.0f, 1.0f, std::numeric_limits::max(), "%.2f"); int n_types = (int)Solid_Type::count; if(!scene.has_obj()) { n_types--; if(gui_type == Solid_Type::custom) gui_type = Solid_Type::sphere; } ImGui::Combo("Particle", (int*)&gui_type, Solid_Type_Names, n_types); std::vector names; std::vector ids; static int name_idx = 0; if(gui_type == Solid_Type::custom) { scene.for_items([&names, &ids](Scene_Item& item) { if(item.is() && item.get().is_editable()) { names.push_back(item.name().first); ids.push_back(item.id()); } }); ImGui::Combo("Mesh", &name_idx, names.data(), (int)names.size()); name_idx = clamp(name_idx, 0, (int)names.size()); } if(ImGui::Button("Add")) { GL::Mesh mesh; switch(gui_type) { case Solid_Type::cube: { mesh = Util::cube_mesh(1.0f); } break; case Solid_Type::cylinder: { mesh = Util::cyl_mesh(0.5f, 1.0f, 8); } break; case Solid_Type::torus: { mesh = Util::torus_mesh(0.5f, 1.0f, 12, 8); } break; case Solid_Type::sphere: { mesh = Util::sphere_mesh(1.0f, 1); } break; case Solid_Type::custom: { mesh = scene.get_obj(ids[name_idx]).mesh().copy(); } break; default: break; } Scene_Particles particles(scene.reserve_id(), std::move(mesh)); particles.opt.color = gui_opt.color; particles.opt.velocity = gui_opt.velocity; particles.opt.angle = gui_opt.angle; particles.opt.scale = gui_opt.scale; particles.opt.lifetime = gui_opt.lifetime; particles.opt.pps = gui_opt.pps; undo.add_particles(std::move(particles)); } ImGui::PopID(); } return mode; } } // namespace Gui