#include #include #include #include #include #include #include "animate.h" #include "manager.h" #include "widgets.h" #include "../geometry/util.h" #include "../platform/platform.h" #include "../scene/renderer.h" namespace Gui { Widgets::Widgets() : lines(1.0f) { x_mov = Scene_Object((Scene_ID)Widget_IDs::x_mov, Pose::rotated(Vec3{0.0f, 0.0f, -90.0f}), Util::arrow_mesh(0.03f, 0.075f, 1.0f)); y_mov = Scene_Object((Scene_ID)Widget_IDs::y_mov, {}, Util::arrow_mesh(0.03f, 0.075f, 1.0f)); z_mov = Scene_Object((Scene_ID)Widget_IDs::z_mov, Pose::rotated(Vec3{90.0f, 0.0f, 0.0f}), Util::arrow_mesh(0.03f, 0.075f, 1.0f)); xy_mov = Scene_Object((Scene_ID)Widget_IDs::xy_mov, Pose::rotated(Vec3{-90.0f, 0.0f, 0.0f}), Util::square_mesh(0.1f)); yz_mov = Scene_Object((Scene_ID)Widget_IDs::yz_mov, Pose::rotated(Vec3{0.0f, 0.0f, -90.0f}), Util::square_mesh(0.1f)); xz_mov = Scene_Object((Scene_ID)Widget_IDs::xz_mov, {}, Util::square_mesh(0.1f)); x_rot = Scene_Object((Scene_ID)Widget_IDs::x_rot, Pose::rotated(Vec3{0.0f, 0.0f, -90.0f}), Util::torus_mesh(0.975f, 1.0f)); y_rot = Scene_Object((Scene_ID)Widget_IDs::y_rot, {}, Util::torus_mesh(0.975f, 1.0f)); z_rot = Scene_Object((Scene_ID)Widget_IDs::z_rot, Pose::rotated(Vec3{90.0f, 0.0f, 0.0f}), Util::torus_mesh(0.975f, 1.0f)); x_scl = Scene_Object((Scene_ID)Widget_IDs::x_scl, Pose::rotated(Vec3{0.0f, 0.0f, -90.0f}), Util::scale_mesh()); y_scl = Scene_Object((Scene_ID)Widget_IDs::y_scl, {}, Util::scale_mesh()); z_scl = Scene_Object((Scene_ID)Widget_IDs::z_scl, Pose::rotated(Vec3{90.0f, 0.0f, 0.0f}), Util::scale_mesh()); xyz_scl = Scene_Object((Scene_ID)Widget_IDs::xyz_scl, Pose::moved(Vec3{1.0f}), Util::cube_mesh(0.15f)); #define setcolor(o, c) o.material.opt.albedo = Spectrum((c).x, (c).y, (c).z); setcolor(x_mov, Color::red); setcolor(y_mov, Color::green); setcolor(z_mov, Color::blue); setcolor(xy_mov, Color::blue); setcolor(yz_mov, Color::red); setcolor(xz_mov, Color::green); setcolor(x_rot, Color::red); setcolor(y_rot, Color::green); setcolor(z_rot, Color::blue); setcolor(x_scl, Color::red); setcolor(y_scl, Color::green); setcolor(z_scl, Color::blue); setcolor(xyz_scl, Color::yellow); #undef setcolor } void Widgets::generate_lines(Vec3 pos) { auto add_axis = [&](int axis) { Vec3 start = pos; start[axis] -= 10000.0f; Vec3 end = pos; end[axis] += 10000.0f; Vec3 color = Color::axis((Axis)axis); lines.add(start, end, color); }; if(drag_plane) { add_axis(((int)axis + 1) % 3); add_axis(((int)axis + 2) % 3); } else if(univ_scl) { add_axis((int)axis); add_axis(((int)axis)+1)%3); add_axis(((int)axis)+2)%3); } else { add_axis((int)axis); } } bool Widgets::action_button(Widget_Type act, std::string name, bool wrap) { bool is_active = act == active; if(is_active) ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetColorU32(ImGuiCol_ButtonActive)); bool clicked = wrap ? Manager::wrap_button(name) : ImGui::Button(name.c_str()); if(is_active) ImGui::PopStyleColor(); if(clicked) active = act; return clicked; }; void Widgets::render(const Mat4& view, Vec3 pos, float scl) { Renderer& r = Renderer::get(); r.reset_depth(); Vec3 scale(scl); r.lines(lines, view, Mat4::I, 0.5f); if(dragging && (active == Widget_Type::move || active == Widget_Type::scale)) return; if(active == Widget_Type::move) { x_mov.pose.scale = scale; x_mov.pose.pos = pos + Vec3(0.15f * scl, 0.0f, 0.0f); x_mov.render(view, true); y_mov.pose.scale = scale; y_mov.pose.pos = pos + Vec3(0.0f, 0.15f * scl, 0.0f); y_mov.render(view, true); z_mov.pose.scale = scale; z_mov.pose.pos = pos + Vec3(0.0f, 0.0f, 0.15f * scl); z_mov.render(view, true); xy_mov.pose.scale = scale; xy_mov.pose.pos = pos + Vec3(0.45f * scl, 0.45f * scl, 0.0f); xy_mov.render(view, true); yz_mov.pose.scale = scale; yz_mov.pose.pos = pos + Vec3(0.0f, 0.45f * scl, 0.45f * scl); yz_mov.render(view, true); xz_mov.pose.scale = scale; xz_mov.pose.pos = pos + Vec3(0.45f * scl, 0.0f, 0.45f * scl); xz_mov.render(view, true); } else if(active == Widget_Type::rotate) { if(!dragging || axis == Axis::X) { x_rot.pose.scale = scale; x_rot.pose.pos = pos; x_rot.render(view, true); } if(!dragging || axis == Axis::Y) { y_rot.pose.scale = scale; y_rot.pose.pos = pos; y_rot.render(view, true); } if(!dragging || axis == Axis::Z) { z_rot.pose.scale = scale; z_rot.pose.pos = pos; z_rot.render(view, true); } } else if(active == Widget_Type::scale) { x_scl.pose.scale = scale; x_scl.pose.pos = pos + Vec3(0.15f * scl, 0.0f, 0.0f); x_scl.render(view, true); y_scl.pose.scale = scale; y_scl.pose.pos = pos + Vec3(0.0f, 0.15f * scl, 0.0f); y_scl.render(view, true); z_scl.pose.scale = scale; z_scl.pose.pos = pos + Vec3(0.0f, 0.0f, 0.15f * scl); z_scl.render(view, true); xyz_scl.pose.scale = scale; xyz_scl.pose.pos = pos + Vec3(0.15f*scl, 0.15f*scl, 0.15f*scl); xyz_scl.render(view, true); } } Pose Widgets::apply_action(const Pose& pose) { Pose result = pose; Vec3 vaxis; vaxis[(int)axis] = 1.0f; switch(active) { case Widget_Type::move: { result.pos = pose.pos + drag_end - drag_start; } break; case Widget_Type::rotate: { Quat rot = Quat::axis_angle(vaxis, drag_end[(int)axis]); Quat combined = rot * pose.rotation_quat(); result.euler = combined.to_euler(); } break; case Widget_Type::scale: { if(univ_scl) { result.scale = drag_end * pose.scale; } else { result.scale = Vec3{1.0f}; result.scale[(int)axis] = drag_end[(int)axis]; Mat4 rot = pose.rotation_mat(); Mat4 trans = Mat4::transpose(rot) * Mat4::scale(result.scale) * rot * Mat4::scale(pose.scale); result.scale = Vec3(trans[0][0], trans[1][1], trans[2][2]); } } break; case Widget_Type::bevel: { Vec2 off = bevel_start - bevel_end; result.pos = 2.0f * Vec3(off.x, -off.y, 0.0f); } break; default: assert(false); } return result; } bool Widgets::to_axis(Vec3 obj_pos, Vec3 cam_pos, Vec3 dir, Vec3& hit) { Vec3 axis1; axis1[(int)axis] = 1.0f; Vec3 axis2; axis2[((int)axis + 1) % 3] = 1.0f; Vec3 axis3; axis3[((int)axis + 2) % 3] = 1.0f; Line select(cam_pos, dir); Line target(obj_pos, axis1); Plane l(obj_pos, axis2); Plane r(obj_pos, axis3); Vec3 hit1, hit2; bool hl = l.hit(select, hit1); bool hr = r.hit(select, hit2); if(!hl && !hr) return false; else if(!hl) hit = hit2; else if(!hr) hit = hit1; else hit = (hit1 - cam_pos).norm() > (hit2 - cam_pos).norm() ? hit2 : hit1; hit = target.closest(hit); return hit.valid(); } bool Widgets::to_axis3(Vec3 obj_pos, Vec3 cam_pos, Vec3 dir, Vec3& hit) { Vec3 axis1; axis1[(int)axis] = 1.0f; Vec3 axis2; axis2[((int)axis + 1) % 3] = 1.0f; Vec3 axis3; axis3[((int)axis + 2) % 3] = 1.0f; Line select(cam_pos, dir); Line target(obj_pos, axis1); Plane l(obj_pos, axis2); Plane r(obj_pos, axis3); Plane k(obj_pos, axis); Vec3 hit1, hit2, hit3; bool hl = l.hit(select, hit1); bool hr = r.hit(select, hit2); bool hk = k.hit(select, hit3); if(!hl && !hr && !hk) return false; else if(!hl && !hk) hit = hit2; else if(!hr && !hk) hit = hit1; else if(!hl && !hr) hit = hit3; else { Vec3 temp = (hit1 - cam_pos).norm() > (hit2 - cam_pos).norm() ? hit2 : hit1; hit = (temp - cam_pos).norm() > (hit3 - cam_pos).norm() ? hit3 : temp; } hit = target.closest(hit); return hit.valid(); } bool Widgets::to_plane(Vec3 obj_pos, Vec3 cam_pos, Vec3 dir, Vec3 norm, Vec3& hit) { Line look(cam_pos, dir); Plane p(obj_pos, norm); return p.hit(look, hit); } bool Widgets::is_dragging() { return dragging; } bool Widgets::want_drag() { return start_dragging; } void Widgets::start_drag(Vec3 pos, Vec3 cam, Vec2 spos, Vec3 dir) { start_dragging = false; dragging = true; Vec3 hit; Vec3 norm; norm[(int)axis] = 1.0f; if(active == Widget_Type::rotate) { if(to_plane(pos, cam, dir, norm, hit)) { drag_start = (hit - pos).unit(); drag_end = Vec3{0.0f}; } } else { bool good; if(drag_plane) good = to_plane(pos, cam, dir, norm, hit); else if(univ_scl) good = to_axis3(pos, cam, dir, hit); else good = to_axis(pos, cam, dir, hit); if(!good) return; if(active == Widget_Type::bevel) { bevel_start = bevel_end = spos; } if(active == Widget_Type::move) { drag_start = drag_end = hit; } else { drag_start = hit; drag_end = Vec3{1.0f}; } if(active != Widget_Type::bevel) generate_lines(pos); } } void Widgets::end_drag() { lines.clear(); drag_start = drag_end = {}; bevel_start = bevel_end = {}; dragging = false; drag_plane = false; univ_scl = false; } void Widgets::drag_to(Vec3 pos, Vec3 cam, Vec2 spos, Vec3 dir, bool scale_invert) { Vec3 hit; Vec3 norm; norm[(int)axis] = 1.0f; if(active == Widget_Type::bevel) { bevel_end = spos; } else if(active == Widget_Type::rotate) { if(!to_plane(pos, cam, dir, norm, hit)) return; Vec3 ang = (hit - pos).unit(); float sgn = sign(cross(drag_start, ang)[(int)axis]); drag_end = Vec3{}; drag_end[(int)axis] = sgn * Degrees(std::acos(dot(drag_start, ang))); } else { bool good; if(drag_plane) good = to_plane(pos, cam, dir, norm, hit); else good = to_axis(pos, cam, dir, hit); if(!good) return; if(active == Widget_Type::move) { drag_end = hit; } else if(univ_scl && active == Widget_Type::scale) { drag_end = Vec3((hit - pos).norm()); } else if(active == Widget_Type::scale) { drag_end = Vec3{1.0f}; drag_end[(int)axis] = (hit - pos).norm() / (drag_start - pos).norm(); } else assert(false); } if(scale_invert && active == Widget_Type::scale && !univ_scl) { drag_end[(int)axis] *= sign(dot(hit - pos, drag_start - pos)); } } void Widgets::select(Scene_ID id) { start_dragging = true; drag_plane = false; univ_scl = false; switch(id) { case(Scene_ID)Widget_IDs::x_mov: { active = Widget_Type::move; axis = Axis::X; } break; case(Scene_ID)Widget_IDs::y_mov: { active = Widget_Type::move; axis = Axis::Y; } break; case(Scene_ID)Widget_IDs::z_mov: { active = Widget_Type::move; axis = Axis::Z; } break; case(Scene_ID)Widget_IDs::xy_mov: { active = Widget_Type::move; axis = Axis::Z; drag_plane = true; } break; case(Scene_ID)Widget_IDs::yz_mov: { active = Widget_Type::move; axis = Axis::X; drag_plane = true; } break; case(Scene_ID)Widget_IDs::xz_mov: { active = Widget_Type::move; axis = Axis::Y; drag_plane = true; } break; case(Scene_ID)Widget_IDs::x_rot: { active = Widget_Type::rotate; axis = Axis::X; } break; case(Scene_ID)Widget_IDs::y_rot: { active = Widget_Type::rotate; axis = Axis::Y; } break; case(Scene_ID)Widget_IDs::z_rot: { active = Widget_Type::rotate; axis = Axis::Z; } break; case(Scene_ID)Widget_IDs::x_scl: { active = Widget_Type::scale; axis = Axis::X; } break; case(Scene_ID)Widget_IDs::y_scl: { active = Widget_Type::scale; axis = Axis::Y; } break; case(Scene_ID)Widget_IDs::z_scl: { active = Widget_Type::scale; axis = Axis::Z; } break; case(Scene_ID)Widget_IDs::xyz_scl: { active = Widget_Type::scale; axis = Axis::X; univ_scl = true; } break; default: { start_dragging = false; } break; } } void Widget_Camera::ar(Camera& user_cam, float _ar) { cam_ar = _ar; update_cameras(user_cam); } bool Widget_Camera::UI(Undo& undo, Camera& user_cam) { bool update_cam = false; bool do_undo = false; ImGui::Text("Camera Settings"); if(moving_camera) { if(ImGui::Button("Confirm Move")) { moving_camera = false; old = render_cam; render_cam = user_cam; user_cam.set_ar(screen_dim); user_cam.set_fov(90.0f); update_cam = true; do_undo = true; } ImGui::SameLine(); if(ImGui::Button("Cancel Move")) { moving_camera = false; user_cam = saved_cam; user_cam.set_ar(screen_dim); user_cam.set_fov(90.0f); } } else { if(ImGui::Button("Free Move")) { moving_camera = true; user_cam = render_cam; saved_cam = render_cam; } ImGui::SameLine(); if(ImGui::Button("Move to View")) { old = render_cam; render_cam = user_cam; update_cam = true; do_undo = true; cam_fov = user_cam.get_fov(); cam_ar = user_cam.get_ar(); } } if(ImGui::Button("Reset")) { old = render_cam; cam_fov = 90.0f; cam_ar = 1.7778f; cam_ap = 0.0f; cam_dist = 1.0f; update_cam = true; do_undo = true; } update_cam |= ImGui::SliderFloat("Aspect Ratio", &cam_ar, 0.1f, 10.0f, "%.2f"); if(ImGui::IsItemActivated()) { old = render_cam; old_ar = cam_ar; } if(ImGui::IsItemDeactivated() && old_ar != cam_ar) do_undo = true; update_cam |= ImGui::SliderFloat("FOV", &cam_fov, 10.0f, 160.0f, "%.2f"); if(ImGui::IsItemActivated()) { old = render_cam; old_fov = cam_fov; } if(ImGui::IsItemDeactivated() && old_fov != cam_fov) do_undo = true; update_cam |= ImGui::SliderFloat("Aperture", &cam_ap, 0.0f, 0.2f, "%.3f"); if(ImGui::IsItemActivated()) { old = render_cam; old_ap = cam_ap; } if(ImGui::IsItemDeactivated() && old_ap != cam_ap) do_undo = true; update_cam |= ImGui::SliderFloat("Focal Distance", &cam_dist, 0.2f, 10.0f, "%.2f"); if(ImGui::IsItemActivated()) { old = render_cam; old_dist = cam_dist; } if(ImGui::IsItemDeactivated() && old_dist != cam_dist) do_undo = true; cam_ar = clamp(cam_ar, 0.1f, 10.0f); cam_fov = clamp(cam_fov, 10.0f, 160.0f); cam_ap = clamp(cam_ap, 0.0f, 1.0f); cam_dist = clamp(cam_dist, 0.01f, 100.0f); if(update_cam) update_cameras(user_cam); if(do_undo) undo.update_camera(*this, old); return update_cam; } void Widget_Camera::update_cameras(Camera& user_cam) { render_cam.set_ar(cam_ar); render_cam.set_fov(cam_fov); render_cam.set_ap(cam_ap); render_cam.set_dist(cam_dist); if(moving_camera) { user_cam.set_ar(cam_ar); user_cam.set_fov(cam_fov); user_cam.set_ap(cam_fov); user_cam.set_dist(cam_dist); } generate_cage(); } void Widget_Camera::load(Camera c) { render_cam.look_at(c.center(), c.pos()); render_cam.set_ar(c.get_ar()); render_cam.set_fov(c.get_fov()); render_cam.set_ap(c.get_ap()); render_cam.set_dist(c.get_dist()); cam_fov = c.get_fov(); cam_ar = c.get_ar(); cam_ap = c.get_ap(); cam_dist = c.get_dist(); generate_cage(); } void Widget_Camera::render(const Mat4& view) { if(!moving_camera) Renderer::get().lines(cam_cage, view); } void Widget_Camera::generate_cage() { cam_cage.clear(); float ar = render_cam.get_ar(); float fov = render_cam.get_fov(); float h = 2.0f * std::tan(Radians(fov) / 2.0f); float w = ar * h; Mat4 iview = render_cam.get_view().inverse(); Vec3 tr = iview * (Vec3(0.5f * w, 0.5f * h, -1.0f) * cam_dist); Vec3 tl = iview * (Vec3(-0.5f * w, 0.5f * h, -1.0f) * cam_dist); Vec3 br = iview * (Vec3(0.5f * w, -0.5f * h, -1.0f) * cam_dist); Vec3 bl = iview * (Vec3(-0.5f * w, -0.5f * h, -1.0f) * cam_dist); Vec3 ftr = iview * Vec3(0.5f * cam_ap, 0.5f * cam_ap, 0.0f); Vec3 ftl = iview * Vec3(-0.5f * cam_ap, 0.5f * cam_ap, 0.0f); Vec3 fbr = iview * Vec3(0.5f * cam_ap, -0.5f * cam_ap, 0.0f); Vec3 fbl = iview * Vec3(-0.5f * cam_ap, -0.5f * cam_ap, 0.0f); cam_cage.add(ftl, ftr, Gui::Color::black); cam_cage.add(ftr, fbr, Gui::Color::black); cam_cage.add(fbr, fbl, Gui::Color::black); cam_cage.add(fbl, ftl, Gui::Color::black); cam_cage.add(ftr, tr, Gui::Color::black); cam_cage.add(ftl, tl, Gui::Color::black); cam_cage.add(fbr, br, Gui::Color::black); cam_cage.add(fbl, bl, Gui::Color::black); cam_cage.add(bl, tl, Gui::Color::black); cam_cage.add(tl, tr, Gui::Color::black); cam_cage.add(tr, br, Gui::Color::black); cam_cage.add(br, bl, Gui::Color::black); } Widget_Render::Widget_Render(Vec2 dim) : pathtracer(*this, dim) { out_w = (size_t)dim.x / 2; out_h = (size_t)dim.y / 2; } void Widget_Render::open() { render_window = true; render_window_focus = true; } void Widget_Render::log_ray(const Ray& ray, float t, Spectrum color) { std::lock_guard lock(log_mut); ray_log.add(ray.point, ray.at(t), Vec3(color.r, color.g, color.b)); } void Widget_Render::begin(Scene& scene, Widget_Camera& cam, Camera& user_cam) { if(render_window_focus) { ImGui::SetNextWindowFocus(); render_window_focus = false; } ImGui::SetNextWindowSize({675.0f, 625.0f}, ImGuiCond_Once); ImGui::Begin("Render Image", &render_window, ImGuiWindowFlags_NoCollapse); static const char* method_names[] = {"Rasterize", "Path Trace"}; ImGui::Combo("Method", &method, method_names, 2); ImGui::InputInt("Width", &out_w, 1, 100); ImGui::InputInt("Height", &out_h, 1, 100); if(method == 1) { ImGui::InputInt("Samples", &out_samples, 1, 100); ImGui::InputInt("Area Light Samples", &out_area_samples, 1, 100); ImGui::InputInt("Max Ray Depth", &out_depth, 1, 32); ImGui::SliderFloat("Exposure", &exposure, 0.01f, 10.0f, "%.2f", 2.5f); } else { ImGui::Combo("Samples", (int*)&msaa.samples, GL::Sample_Count_Names, msaa.n_options()); out_samples = msaa.n_samples(); } out_w = std::max(1, out_w); out_h = std::max(1, out_h); out_samples = std::max(1, out_samples); out_area_samples = std::max(1, out_area_samples); out_depth = std::max(1, out_depth); if(ImGui::Button("Set Width via AR")) { out_w = (size_t)std::ceil(cam.get_ar() * out_h); } ImGui::SameLine(); if(ImGui::Button("Set AR via W/H")) { cam.ar(user_cam, (float)out_w / (float)out_h); } } std::string Widget_Render::step(Animate& animate, Scene& scene) { if(animating) { if(next_frame == max_frame) { animating = false; return {}; } if(folder.empty()) { animating = false; return "No output folder!"; } Camera cam = animate.set_time(scene, (float)next_frame); animate.step_sim(scene); if(method == 0) { std::vector data; Renderer::get().save(scene, cam, out_w, out_h, out_samples); Renderer::get().saved(data); std::stringstream str; str << std::setfill('0') << std::setw(4) << next_frame; #ifdef _WIN32 std::string path = folder + "\\" + str.str() + ".png"; #else std::string path = folder + "/" + str.str() + ".png"; #endif stbi_flip_vertically_on_write(true); if(!stbi_write_png(path.c_str(), (int)out_w, (int)out_h, 4, data.data(), (int)out_w * 4)) { animating = false; return "Failed to write output!"; } next_frame++; } else { if(init) { pathtracer.begin_render(scene, cam); init = false; } if(!pathtracer.in_progress()) { std::vector data; pathtracer.get_output().tonemap_to(data, exposure); std::stringstream str; str << std::setfill('0') << std::setw(4) << next_frame; #ifdef _WIN32 std::string path = folder + "\\" + str.str() + ".png"; #else std::string path = folder + "/" + str.str() + ".png"; #endif stbi_flip_vertically_on_write(false); if(!stbi_write_png(path.c_str(), (int)out_w, (int)out_h, 4, data.data(), (int)out_w * 4)) { animating = false; return "Failed to write output!"; } pathtracer.begin_render(scene, cam); next_frame++; } } } return {}; } void Widget_Render::animate(Scene& scene, Widget_Camera& cam, Camera& user_cam, int last_frame) { if(!render_window) return; begin(scene, cam, user_cam); if(ImGui::Button("Output Folder")) { char* path = nullptr; NFD_OpenDirectoryDialog(nullptr, nullptr, &path); if(path) { Platform::strcpy(output_path, path, sizeof(output_path)); free(path); } } ImGui::SameLine(); ImGui::InputText("##path", output_path, sizeof(output_path)); ImGui::Separator(); ImGui::Text("Render"); if(animating) { if(ImGui::Button("Cancel")) { pathtracer.cancel(); animating = false; } ImGui::SameLine(); if(method == 1) { ImGui::ProgressBar(((float)next_frame + pathtracer.progress()) / (max_frame + 1)); } else { ImGui::ProgressBar((float)next_frame / (max_frame + 1)); } } else { if(ImGui::Button("Start Render")) { animating = true; max_frame = last_frame; next_frame = 0; folder = std::string(output_path); if(method == 1) { init = true; ray_log.clear(); pathtracer.set_sizes(out_w, out_h, out_samples, out_area_samples, out_depth); } } } float avail = ImGui::GetContentRegionAvail().x; float w = std::min(avail, (float)out_w); float h = (w / out_w) * out_h; if(method == 1) { ImGui::Image((ImTextureID)(long long)pathtracer.get_output_texture(exposure).get_id(), {w, h}); } else { ImGui::Image((ImTextureID)(long long)Renderer::get().saved(), {w, h}, {0.0f, 1.0f}, {1.0f, 0.0f}); } ImGui::End(); } static bool postfix(const std::string& path, const std::string& type) { if(path.length() >= type.length()) return path.compare(path.length() - type.length(), type.length(), type) == 0; return false; } bool Widget_Render::UI(Scene& scene, Widget_Camera& cam, Camera& user_cam, std::string& err) { bool ret = false; if(!render_window) return ret; begin(scene, cam, user_cam); ImGui::Separator(); ImGui::Text("Render"); if(pathtracer.in_progress()) { if(ImGui::Button("Cancel")) { pathtracer.cancel(); } ImGui::SameLine(); ImGui::ProgressBar(pathtracer.progress()); } else { if(ImGui::Button("Start Render")) { if(method == 1) { has_rendered = true; ret = true; ray_log.clear(); pathtracer.set_sizes(out_w, out_h, out_samples, out_area_samples, out_depth); pathtracer.begin_render(scene, cam.get()); } else { Renderer::get().save(scene, cam.get(), out_w, out_h, out_samples); } } } ImGui::SameLine(); if(ImGui::Button("Save Image")) { char* path = nullptr; NFD_SaveDialog("png", nullptr, &path); if(path) { std::string spath(path); if(!postfix(spath, ".png")) { spath += ".png"; } std::vector data; if(method == 1) { pathtracer.get_output().tonemap_to(data, exposure); stbi_flip_vertically_on_write(false); } else { Renderer::get().saved(data); stbi_flip_vertically_on_write(true); } if(!stbi_write_png(spath.c_str(), (int)out_w, (int)out_h, 4, data.data(), (int)out_w * 4)) { err = "Failed to write png!"; } free(path); } } if(method == 1 && has_rendered) { ImGui::SameLine(); if(ImGui::Button("Add Samples")) { pathtracer.begin_render(scene, cam.get(), true); } } float avail = ImGui::GetContentRegionAvail().x; float w = std::min(avail, (float)out_w); float h = (w / out_w) * out_h; if(method == 1) { ImGui::Image((ImTextureID)(long long)pathtracer.get_output_texture(exposure).get_id(), {w, h}); if(!pathtracer.in_progress() && has_rendered) { auto [build, render] = pathtracer.completion_time(); ImGui::Text("Scene built in %.2fs, rendered in %.2fs.", build, render); } } else { ImGui::Image((ImTextureID)(long long)Renderer::get().saved(), {w, h}, {0.0f, 1.0f}, {1.0f, 0.0f}); } ImGui::End(); return ret; } std::string Widget_Render::headless(Animate& animate, Scene& scene, const Camera& cam, std::string output, bool a, int w, int h, int s, int ls, int d, float exp) { info("Render settings:"); info("\twidth: %d", w); info("\theight: %d", h); info("\tsamples: %d", s); info("\tlight samples: %d", ls); info("\tmax depth: %d", d); info("\texposure: %f", exp); info("\trender threads: %u", std::thread::hardware_concurrency()); out_w = w; out_h = h; pathtracer.set_sizes(w, h, s, ls, d); auto print_progress = [](float f) { std::cout << "Progress: ["; int width = std::min(Platform::console_width() - 30, 50); if(width) { int bar = (int)(width * f); for(int i = 0; i < bar; i++) std::cout << "-"; for(int i = bar; i < width; i++) std::cout << " "; std::cout << "] "; } float percent = 100.0f * f; if(percent < 10.0f) std::cout << "0"; std::cout << percent << "%\r"; std::cout.flush(); }; std::cout << std::fixed << std::setw(2) << std::setprecision(2) << std::setfill('0'); if(a) { method = 1; init = true; animating = true; max_frame = animate.n_frames(); next_frame = 0; folder = output; while(next_frame < max_frame) { std::string err = step(animate, scene); if(!err.empty()) return err; print_progress(((float)next_frame + pathtracer.progress()) / (max_frame + 1)); std::this_thread::sleep_for(std::chrono::milliseconds(250)); } std::cout << std::endl; } else { pathtracer.begin_render(scene, cam); while(pathtracer.in_progress()) { print_progress(pathtracer.progress()); std::this_thread::sleep_for(std::chrono::milliseconds(250)); } std::cout << std::endl; std::vector data; pathtracer.get_output().tonemap_to(data, exp); if(!stbi_write_png(output.c_str(), w, h, 4, data.data(), w * 4)) { return "Failed to write output!"; } } return {}; } void Widget_Render::render_log(const Mat4& view) const { std::lock_guard lock(log_mut); Renderer::get().lines(ray_log, view); } } // namespace Gui