--- layout: default title: Ray Triangle Intersection permalink: /pathtracer/ray_triangle_intersection grand_parent: "A3: Pathtracer" nav_order: 1 parent: (Task 2) Intersections --- # Ray Triangle Intersection We recommend that you implement the *Moller-Trumbore algorithm*, a fast algorithm that takes advantage of a barycentric coordinates parameterization of the intersection point, for ray-triangle intersection.
A few final notes and thoughts: If the denominator _dot((e1 x d), e2)_ is zero, what does that mean about the relationship of the ray and the triangle? Can a triangle with this area be hit by a ray? Given _u_ and _v_, how do you know if the ray hits the triangle? Don't forget that the intersection point on the ray should be within the ray's `time_bound`.