From d1e00e6b4523e9d16ebab7c8c85767a7cf313105 Mon Sep 17 00:00:00 2001 From: TheNumbat Date: Sat, 11 Jul 2020 17:17:44 -0700 Subject: [PATCH] fix user guide link --- docs/meshedit/bevel.md | 2 +- docs/meshedit/local.md | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/meshedit/bevel.md b/docs/meshedit/bevel.md index ed911b1..29deb35 100644 --- a/docs/meshedit/bevel.md +++ b/docs/meshedit/bevel.md @@ -13,7 +13,7 @@ Here we provide some additional detail about the bevel operations and their impl The methods that update the connectivity are `HalfedgeMesh::bevel_vertex`, `halfedgeMesh::bevel_edge`, and `HalfedgeMesh::bevel_face`. The methods that update geometry are `HalfedgeMesh::bevel_vertex_positions`, `HalfedgeMesh::bevel_edge_positions`, and `HalfedgeMesh::bevel_face_positions`. -The methods for updating connectivity can be implemented following the general strategy outlined in [edge flip tutorial](edge_flip). **Note that the methods that update geometry will be called repeatedly for the same bevel, in order to adjust positions according to user mouse input. See the gif in the [User Guide](guide/model).** +The methods for updating connectivity can be implemented following the general strategy outlined in [edge flip tutorial](edge_flip). **Note that the methods that update geometry will be called repeatedly for the same bevel, in order to adjust positions according to user mouse input. See the gif in the [User Guide](../guide/model).** To update the _geometry_ of a beveled element, you are provided with the following data: diff --git a/docs/meshedit/local.md b/docs/meshedit/local.md index f240c3f..ce431f3 100644 --- a/docs/meshedit/local.md +++ b/docs/meshedit/local.md @@ -23,6 +23,8 @@ To facilitate user interaction, as well as global mesh processing operations (de Also, remember that in any case, _the program should not crash!_ So for instance, you should never return a pointer to an element that was deleted. +See the [User Guide](../guide/model) for demonstrations of each local operation. + * `Halfedge_Mesh::flip_edge` - should return the edge that was flipped ![](flip_edge.svg) -- GitLab