From 9c29f261ef8c01134922d07b7709ab2408b4c0b0 Mon Sep 17 00:00:00 2001
From: Sanjay Salem <38601117+sanjaysalem17@users.noreply.github.com>
Date: Fri, 5 Nov 2021 13:48:26 -0400
Subject: [PATCH] Update camera rays md
---
docs/pathtracer/camera_rays.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/pathtracer/camera_rays.md b/docs/pathtracer/camera_rays.md
index af26839..6aecd65 100644
--- a/docs/pathtracer/camera_rays.md
+++ b/docs/pathtracer/camera_rays.md
@@ -26,7 +26,7 @@ Implement `Camera::generate_ray`. This function should return a ray **in world s
-Note that the camera maintains camera-space-to-world space transform matrix `iview` that you will need to use in order to get the new ray back into **world space**. Note that since `iview` is a transform matrix, it contains translation, rotation, and scale factors. Be careful in how you use it on specific objects, and take a look at `lib/mat4.h` to see what functions are available for the `Mat4` object.
+Note that the camera maintains camera-space-to-world space transform matrix `iview` that you will need to use in order to get the new ray back into **world space**. Note that since `iview` is a transform matrix, it contains translation, rotation, and scale factors. Be careful in how you use it on specific objects, and take a look at `lib/ray.h` and `lib/mat4.h` to see what functions are available for the `Ray` and `Mat4` objects.
Once you have implemented `Pathtracer::trace_pixel`, `Rect::sample` and `Camera::generate_ray`ou should now have a camera that can shoot rays into the scene! See the
**Raytracing Visualization** below to confirm this.
--
GitLab