@@ -26,6 +26,33 @@ Your job is to implement the logic needed to compute whether hit point is in sha
* You will find it useful to debug your shadow code using the `DirectionalLight` since it produces hard shadows that are easy to reason about.
* You would want to comment out the line `Spectrum radiance_out = Spectrum(0.5f);` and initialize the `radiance_out` to a more reasonable value. Hint: is there supposed to have any amount of light before we even start considering each light sample?
At this point you should be able to render very striking images. For example, here is the head of Peter Schröder rendered with an area light from above.
At this point you should be able to render very striking images.
## Sample results:
The head of Peter Schröder rendered with an area light from above.