From 8d6de118db11ceba7b6ac1fcdfc0f460a16e59c9 Mon Sep 17 00:00:00 2001 From: fzyzcjy Date: Mon, 22 Feb 2021 14:23:40 +0800 Subject: [PATCH] a bit correction of fixing broken links --- docs/meshedit/bevel.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/meshedit/bevel.md b/docs/meshedit/bevel.md index 52de476..8ab32fb 100644 --- a/docs/meshedit/bevel.md +++ b/docs/meshedit/bevel.md @@ -15,7 +15,7 @@ Here we provide some additional detail about the bevel operations and their impl The methods that update the connectivity are `HalfedgeMesh::bevel_vertex`, `halfedgeMesh::bevel_edge`, and `HalfedgeMesh::bevel_face`. The methods that update geometry are `HalfedgeMesh::bevel_vertex_positions`, `HalfedgeMesh::bevel_edge_positions`, and `HalfedgeMesh::bevel_face_positions`. -The methods for updating connectivity can be implemented following the general strategy outlined in [edge flip tutorial](edge_flip). **Note that the methods that update geometry will be called repeatedly for the same bevel, in order to adjust positions according to user mouse input. See the gif in the [User Guide](../guide/model_mode).** +The methods for updating connectivity can be implemented following the general strategy outlined in [edge flip tutorial](edge_flip). **Note that the methods that update geometry will be called repeatedly for the same bevel, in order to adjust positions according to user mouse input. See the gif in the [User Guide](/Scotty3D/guide/model_mode).** To update the _geometry_ of a beveled element, you are provided with the following data: -- GitLab