From 8c445deba0feb0fa30ead05679cefad4737c51ab Mon Sep 17 00:00:00 2001 From: Vidya Narayanan Date: Fri, 13 Nov 2020 23:23:31 -0500 Subject: [PATCH] fix link --- docs/guide/animate.md | 6 +++--- docs/guide/rig.md | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/guide/animate.md b/docs/guide/animate.md index dbd61d3..613891e 100644 --- a/docs/guide/animate.md +++ b/docs/guide/animate.md @@ -10,10 +10,10 @@ When you select the Animate tab, a timeline window will show up at the bottom of [picture here]() -Animation is performed by creating **keyframes** and **interpolating** along those keyframes. +Animation is performed by creating **keyframes** and **interpolating** between them. -### Posing Action -If you have [rigged](rig) an object with a skeleton, it can now be posed by selecting a bone and changing its pose i.e., joint rotation. +### Posing +Once you have [rigged](../rig) an object with a skeleton, it can now be posed by selecting a joint and changing its pose i.e., joint rotation. Once you've implemented **inverse kinematics** and **skinning**, as you change the pose, the mesh will deform. [picture/video here](TODO) diff --git a/docs/guide/rig.md b/docs/guide/rig.md index 260d89c..09a9c40 100644 --- a/docs/guide/rig.md +++ b/docs/guide/rig.md @@ -6,7 +6,7 @@ permalink: /guide/rig/ # Rig -### Rigging Action +### Rigging Setup Select the `Rig` tab to create a skeletal rig for an object. @@ -24,7 +24,7 @@ Once you've implemented **inverse kinematics** the skeleton should be setup like Each joint has an associated `Radius` which controls the part of the mesh influenced by the selected bone during animaton. The radius is visualized by the blue capsule around each bone and can be edited using the menu. The position of the joint can also be edited using the `Extent` values in the menu. -After setting up the skeleton and assigning radii, the mesh can be posed in the [animate](animate) mode. +After setting up the skeleton and assigning radii, the mesh can be posed in the [animate](../animate) mode.