From 6d23630b4e9478f1304fe285687da5d01c47a266 Mon Sep 17 00:00:00 2001 From: Vidya Narayanan <vidyan@cmu.edu> Date: Mon, 16 Nov 2020 10:15:28 -0500 Subject: [PATCH] note on pose editing in rigging mode --- docs/guide/rig.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/guide/rig.md b/docs/guide/rig.md index 327fad1..c57a0fa 100644 --- a/docs/guide/rig.md +++ b/docs/guide/rig.md @@ -28,7 +28,7 @@ Each joint has an associated `Radius` which controls the part of the mesh influ <video src="{{ site.baseurl }}/guide/rigging_mode/guide-rigging-2.mov" controls preload muted loop style="max-width: 100%; margin: 0 auto;"></video> -After setting up the skeleton and assigning radii, the mesh can be posed in the [animate](../animate) mode. +Note that rigging only uses extents of the bone for skeleton setup, joint pose does not influence the skeleton. Once rigging is done, the object can be posed by changing joint rotations in the [animate](../animate) mode. <!-- -- GitLab