From 4b91d272d1a86daccbe4e3d479ac2bf25e6d667f Mon Sep 17 00:00:00 2001 From: Hui Wang Date: Mon, 7 Mar 2022 08:29:30 +0000 Subject: [PATCH] Update guide.md --- docs/guide/guide.md | 94 ++++++++++++++++++++++----------------------- 1 file changed, 47 insertions(+), 47 deletions(-) diff --git a/docs/guide/guide.md b/docs/guide/guide.md index e8641f4..dab847a 100644 --- a/docs/guide/guide.md +++ b/docs/guide/guide.md @@ -1,47 +1,47 @@ -[[Home]](/docs/index.md) [[User Guide]](/docs/guide/guide.md) [[Mesh Edit]](/docs/meshedit/overview.md) [[Path Tracer]](/docs/pathtracer/overview.md) [[Animation]](/docs/animation/overview.md) - ---- -# User Guide - -## Modes and Actions - -The basic paradigm in Scotty3D is that there are six different _modes_, each -of which lets you perform certain class of actions. For instance, in `Model` mode, you -can perform actions associated with modeling, such as moving mesh elements and performing global mesh operations. -When in `Animate` mode, you can perform actions associated with animation. Etc. -Within a given mode, you can -switch between actions by hitting the appropriate key; keyboard commands are -listed below for each mode. Note that the input scheme may change depending on -the mode. For instance, key commands in `Model` mode may result in -different actions in `Render` mode. - -For the detailed documentation, see the guides of each mode: -- [Layout Mode](/docs/guide/layout.md) -- [Model Mode](/docs/guide/model.md) -- [Render Mode](/docs/guide/render.md), -- [Rigging Mode](/docs/guide/rig.md), -- [Animate Mode](/docs/guide/animate.md), -- [Simulate Mode](/docs/guide/simulate.md). - -The current mode is displayed as the "pressed" button in the menu bar, and available actions -are are detailed in the left sidebar. Note that some actions are only available when a model/element/etc. is selected. - -![](../setup/scotty3d_gui.png) - -## Global Navigation - -In all modes, you can move the camera around and select scene elements. Information about your selection will be shown in the left sidebar. - -The camera can be manipulated in three ways: -- Rotate: holding shift, left-clicking, and dragging will orbit the camera about the scene. Holding middle click and dragging has the same effect. -- Zoom: using the scroll wheel or scrolling on your trackpad will move the camera towards or away from its center. -- Translate: right-clicking (or using multi-touch on a trackpad, e.g., two-finger click-and-drag) and dragging will move the camera around the scene. - -## Global Preferences - -You can open the preferences window from the edit option in the menu bar. -- Multisampling: this controls how many samples are used for MSAA when rendering scene objects in the Scotty3D interface. If your computer struggles to render complex scenes, try changing this to `1`. - -## Global Undo - -As is typical, all operations on scene objects, meshes, etc. are un and re-doable using Control/Command-Z to undo and Control/Command-Y to redo. These actions are also available from the `Edit` option in the menu bar. +[[Home]](/docs/index.md) [[User Guide]](/docs/guide/guide.md) [[Mesh Edit]](/docs/meshedit/overview.md) [[Path Tracer]](/docs/pathtracer/overview.md) [[Animation]](/docs/animation/overview.md) + +--- +# User Guide + +## Modes and Actions + +The basic paradigm in Scotty3D is that there are six different _modes_, each +of which lets you perform certain class of actions. For instance, in `Model` mode, you +can perform actions associated with modeling, such as moving mesh elements and performing global mesh operations. +When in `Animate` mode, you can perform actions associated with animation. Etc. +Within a given mode, you can +switch between actions by hitting the appropriate key; keyboard commands are +listed below for each mode. Note that the input scheme may change depending on +the mode. For instance, key commands in `Model` mode may result in +different actions in `Render` mode. + +For the detailed documentation, see the guides of each mode: +- [Layout Mode](/docs/guide/layout.md) +- [Model Mode](/docs/guide/model.md) (Assigment2: MeshEdit) +- [Render Mode](/docs/guide/render.md) (PathTracer) +- [Rigging Mode](/docs/guide/rig.md) (Animation) +- [Animate Mode](/docs/guide/animate.md) (Animation) +- [Simulate Mode](/docs/guide/simulate.md) (Animation) + +The current mode is displayed as the "pressed" button in the menu bar, and available actions +are are detailed in the left sidebar. Note that some actions are only available when a model/element/etc. is selected. + +![](../setup/scotty3d_gui.png) + +## Global Navigation + +In all modes, you can move the camera around and select scene elements. Information about your selection will be shown in the left sidebar. + +The camera can be manipulated in three ways: +- Rotate: holding shift, left-clicking, and dragging will orbit the camera about the scene. Holding middle click and dragging has the same effect. +- Zoom: using the scroll wheel or scrolling on your trackpad will move the camera towards or away from its center. +- Translate: right-clicking (or using multi-touch on a trackpad, e.g., two-finger click-and-drag) and dragging will move the camera around the scene. + +## Global Preferences + +You can open the preferences window from the edit option in the menu bar. +- Multisampling: this controls how many samples are used for MSAA when rendering scene objects in the Scotty3D interface. If your computer struggles to render complex scenes, try changing this to `1`. + +## Global Undo + +As is typical, all operations on scene objects, meshes, etc. are un and re-doable using Control/Command-Z to undo and Control/Command-Y to redo. These actions are also available from the `Edit` option in the menu bar. -- GitLab