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Scotty3D
Commits
39646f68
Unverified
Commit
39646f68
authored
Apr 26, 2021
by
svsalem
Committed by
GitHub
Apr 26, 2021
Browse files
added univ scale
parent
b71ca11f
Changes
1
Show whitespace changes
Inline
Side-by-side
src/gui/widgets.cpp
View file @
39646f68
...
...
@@ -41,6 +41,7 @@ Widgets::Widgets() : lines(1.0f) {
y_scl
=
Scene_Object
((
Scene_ID
)
Widget_IDs
::
y_scl
,
{},
Util
::
scale_mesh
());
z_scl
=
Scene_Object
((
Scene_ID
)
Widget_IDs
::
z_scl
,
Pose
::
rotated
(
Vec3
{
90.0
f
,
0.0
f
,
0.0
f
}),
Util
::
scale_mesh
());
xyz_scl
=
Scene_Object
((
Scene_ID
)
Widget_IDs
::
xyz_scl
,
Pose
::
moved
(
Vec3
{
1.0
f
}),
Util
::
cube_mesh
(
0.15
f
));
#define setcolor(o, c) o.material.opt.albedo = Spectrum((c).x, (c).y, (c).z);
setcolor
(
x_mov
,
Color
::
red
);
...
...
@@ -55,6 +56,7 @@ Widgets::Widgets() : lines(1.0f) {
setcolor
(
x_scl
,
Color
::
red
);
setcolor
(
y_scl
,
Color
::
green
);
setcolor
(
z_scl
,
Color
::
blue
);
setcolor
(
xyz_scl
,
Color
::
yellow
);
#undef setcolor
}
...
...
@@ -70,6 +72,10 @@ void Widgets::generate_lines(Vec3 pos) {
if
(
drag_plane
)
{
add_axis
(((
int
)
axis
+
1
)
%
3
);
add_axis
(((
int
)
axis
+
2
)
%
3
);
}
else
if
(
univ_scl
)
{
add_axis
((
int
)
axis
);
add_axis
(((
int
)
axis
)
+
1
)
%
3
);
add_axis
(((
int
)
axis
)
+
2
)
%
3
);
}
else
{
add_axis
((
int
)
axis
);
}
...
...
@@ -151,6 +157,10 @@ void Widgets::render(const Mat4& view, Vec3 pos, float scl) {
z_scl
.
pose
.
scale
=
scale
;
z_scl
.
pose
.
pos
=
pos
+
Vec3
(
0.0
f
,
0.0
f
,
0.15
f
*
scl
);
z_scl
.
render
(
view
,
true
);
xyz_scl
.
pose
.
scale
=
scale
;
xyz_scl
.
pose
.
pos
=
pos
+
Vec3
(
0.15
f
*
scl
,
0.15
f
*
scl
,
0.15
f
*
scl
);
xyz_scl
.
render
(
view
,
true
);
}
}
...
...
@@ -170,12 +180,20 @@ Pose Widgets::apply_action(const Pose& pose) {
result
.
euler
=
combined
.
to_euler
();
}
break
;
case
Widget_Type
::
scale
:
{
if
(
univ_scl
)
{
result
.
scale
=
drag_end
;
Mat4
rot
=
pose
.
rotation_mat
();
Mat4
trans
=
Mat4
::
transpose
(
rot
)
*
Mat4
::
scale
(
result
.
scale
)
*
rot
*
Mat4
::
scale
(
pose
.
scale
);
result
.
scale
=
Vec3
(
trans
[
0
][
0
],
trans
[
1
][
1
],
trans
[
2
][
2
]);
}
else
{
result
.
scale
=
Vec3
{
1.0
f
};
result
.
scale
[(
int
)
axis
]
=
drag_end
[(
int
)
axis
];
Mat4
rot
=
pose
.
rotation_mat
();
Mat4
trans
=
Mat4
::
transpose
(
rot
)
*
Mat4
::
scale
(
result
.
scale
)
*
rot
*
Mat4
::
scale
(
pose
.
scale
);
result
.
scale
=
Vec3
(
trans
[
0
][
0
],
trans
[
1
][
1
],
trans
[
2
][
2
]);
}
}
break
;
case
Widget_Type
::
bevel
:
{
Vec2
off
=
bevel_start
-
bevel_end
;
...
...
@@ -217,6 +235,41 @@ bool Widgets::to_axis(Vec3 obj_pos, Vec3 cam_pos, Vec3 dir, Vec3& hit) {
return
hit
.
valid
();
}
bool
Widgets
::
to_axis3
(
Vec3
obj_pos
,
Vec3
cam_pos
,
Vec3
dir
,
Vec3
&
hit
)
{
Vec3
axis1
;
axis1
[(
int
)
axis
]
=
1.0
f
;
Vec3
axis2
;
axis2
[((
int
)
axis
+
1
)
%
3
]
=
1.0
f
;
Vec3
axis3
;
axis3
[((
int
)
axis
+
2
)
%
3
]
=
1.0
f
;
Line
select
(
cam_pos
,
dir
);
Line
target
(
obj_pos
,
axis1
);
Plane
l
(
obj_pos
,
axis2
);
Plane
r
(
obj_pos
,
axis3
);
Plane
k
(
obj_pos
,
axis
);
Vec3
hit1
,
hit2
,
hit3
;
bool
hl
=
l
.
hit
(
select
,
hit1
);
bool
hr
=
r
.
hit
(
select
,
hit2
);
bool
hk
=
k
.
hit
(
select
,
hit3
);
if
(
!
hl
&&
!
hr
&&
!
hk
)
return
false
;
else
if
(
!
hl
&&
!
hk
)
hit
=
hit2
;
else
if
(
!
hr
&&
!
hk
)
hit
=
hit1
;
else
if
(
!
hl
&&
!
hr
)
hit
=
hit3
;
else
{
Vec3
temp
=
(
hit1
-
cam_pos
).
norm
()
>
(
hit2
-
cam_pos
).
norm
()
?
hit2
:
hit1
;
hit
=
(
temp
-
cam_pos
).
norm
()
>
(
hit3
-
cam_pos
).
norm
()
?
hit3
:
temp
;
}
hit
=
target
.
closest
(
hit
);
return
hit
.
valid
();
}
bool
Widgets
::
to_plane
(
Vec3
obj_pos
,
Vec3
cam_pos
,
Vec3
dir
,
Vec3
norm
,
Vec3
&
hit
)
{
Line
look
(
cam_pos
,
dir
);
...
...
@@ -254,6 +307,8 @@ void Widgets::start_drag(Vec3 pos, Vec3 cam, Vec2 spos, Vec3 dir) {
if
(
drag_plane
)
good
=
to_plane
(
pos
,
cam
,
dir
,
norm
,
hit
);
else
if
(
univ_scl
)
good
=
to_axis3
(
pos
,
cam
,
dir
,
hit
);
else
good
=
to_axis
(
pos
,
cam
,
dir
,
hit
);
...
...
@@ -279,6 +334,7 @@ void Widgets::end_drag() {
bevel_start
=
bevel_end
=
{};
dragging
=
false
;
drag_plane
=
false
;
univ_scl
=
false
;
}
void
Widgets
::
drag_to
(
Vec3
pos
,
Vec3
cam
,
Vec2
spos
,
Vec3
dir
,
bool
scale_invert
)
{
...
...
@@ -313,6 +369,8 @@ void Widgets::drag_to(Vec3 pos, Vec3 cam, Vec2 spos, Vec3 dir, bool scale_invert
if
(
active
==
Widget_Type
::
move
)
{
drag_end
=
hit
;
}
else
if
(
univ_scl
&&
active
==
Widget_Type
::
scale
)
{
drag_end
=
Vec3
((
hit
-
pos
).
norm
());
}
else
if
(
active
==
Widget_Type
::
scale
)
{
drag_end
=
Vec3
{
1.0
f
};
drag_end
[(
int
)
axis
]
=
(
hit
-
pos
).
norm
()
/
(
drag_start
-
pos
).
norm
();
...
...
@@ -320,7 +378,7 @@ void Widgets::drag_to(Vec3 pos, Vec3 cam, Vec2 spos, Vec3 dir, bool scale_invert
assert
(
false
);
}
if
(
scale_invert
&&
active
==
Widget_Type
::
scale
)
{
if
(
scale_invert
&&
active
==
Widget_Type
::
scale
&&
!
univ_scl
)
{
drag_end
[(
int
)
axis
]
*=
sign
(
dot
(
hit
-
pos
,
drag_start
-
pos
));
}
}
...
...
@@ -329,6 +387,7 @@ void Widgets::select(Scene_ID id) {
start_dragging
=
true
;
drag_plane
=
false
;
univ_scl
=
false
;
switch
(
id
)
{
case
(
Scene_ID
)
Widget_IDs
::
x_mov
:
{
...
...
@@ -382,6 +441,11 @@ void Widgets::select(Scene_ID id) {
active
=
Widget_Type
::
scale
;
axis
=
Axis
::
Z
;
}
break
;
case
(
Scene_ID
)
Widget_IDs
::
xyz_scl
:
{
active
=
Widget_Type
::
scale
;
axis
=
Axis
::
X
;
univ_scl
=
true
;
}
break
;
default:
{
start_dragging
=
false
;
}
break
;
...
...
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