From 2d773f6a6a4a1099e36f155b041f4d9f5623e4bb Mon Sep 17 00:00:00 2001
From: Hui Wang <wanghehv@sjtu.edu.cn>
Date: Wed, 5 Apr 2023 07:41:18 +0000
Subject: [PATCH] Update camera_rays.md

---
 docs/pathtracer/camera_rays.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/pathtracer/camera_rays.md b/docs/pathtracer/camera_rays.md
index 6cb2903..cc7446c 100644
--- a/docs/pathtracer/camera_rays.md
+++ b/docs/pathtracer/camera_rays.md
@@ -24,7 +24,7 @@ Implement `Camera::generate_ray`. This function should return a ray **in world s
 
 Note that the camera maintains camera-space-to-world space transform matrix `iview` that you will need to use in order to get the new ray back into **world space**.
 
-Once you have implemented `Pathtracer::trace_pixel`, `Rect::Uniform::sample` and `Camera::generate_ray`ou should now have a camera that can shoot rays into the scene! See the
+Once you have implemented `Pathtracer::trace_pixel`, `Samplers::Rect::sample` and `Camera::generate_ray`ou should now have a camera that can shoot rays into the scene! See the
 **Raytracing Visualization** below to confirm this.
 
 ## Step 3: `Pathtracer::trace_pixel` &#8594; Super-sampling
-- 
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