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Scotty3D
Commits
1efaead0
Commit
1efaead0
authored
Feb 20, 2022
by
Hui Wang
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use abs path
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docs/index.md
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1efaead0
[
[Home]
](
index
)
[
[Mesh Edit
]
](
.
/meshedit/overview)
[
[Path Tracer]
](
.
/pathtracer/overview
)
[
[Animation
]
](
.
/animation/overview)
[
[Home]
](
/docs/
index
)
[
[Mesh Edit
]
](
/docs
/meshedit/overview)
[
[Path Tracer]
](
/docs
/pathtracer/overview
)
[
[Animation
]
](
/docs
/animation/overview)
---
---
...
@@ -11,14 +11,14 @@ constitutes the majority of the coursework for CS403 (Computer Graphics) at Shan
...
@@ -11,14 +11,14 @@ constitutes the majority of the coursework for CS403 (Computer Graphics) at Shan
These pages describe how to set up and use Scotty3D. Start here!
These pages describe how to set up and use Scotty3D. Start here!
-
[
Git Setup
](
.
/git
)
: create a private git mirror that can pull changes from Scotty3D.
-
[
Git Setup
](
/docs
/git
)
: create a private git mirror that can pull changes from Scotty3D.
-
[
Building Scotty3D
](
.
/building
)
: build and run Scotty3D on various platforms.
-
[
Building Scotty3D
](
/docs
/building
)
: build and run Scotty3D on various platforms.
-
[
User Guide
](
.
/guide/guide
)
: learn the intended functionality for end users.
-
[
User Guide
](
/docs
/guide/guide
)
: learn the intended functionality for end users.
The developer manual describes what you must implement to complete Scotty3D. It is organized under the three main components of the software:
The developer manual describes what you must implement to complete Scotty3D. It is organized under the three main components of the software:
-
[
MeshEdit
](
.
/meshedit/overview
)
-
[
MeshEdit
](
/docs
/meshedit/overview
)
-
[
PathTracer
](
.
/pathtracer/overview
)
-
[
PathTracer
](
/docs
/pathtracer/overview
)
-
[
Animation
](
.
/animation/overview
)
-
[
Animation
](
/docs
/animation/overview
)
## Project Philosophy
## Project Philosophy
...
@@ -28,7 +28,7 @@ Scotty3D, which is a modern package for 3D modeling, rendering, and animation.
...
@@ -28,7 +28,7 @@ Scotty3D, which is a modern package for 3D modeling, rendering, and animation.
In terms of basic structure, this package doesn't look much different from
In terms of basic structure, this package doesn't look much different from
"real" 3D tools like Maya, Blender, modo, or Houdini. Your overarching goal is
"real" 3D tools like Maya, Blender, modo, or Houdini. Your overarching goal is
to use the developer manual to implement a package that
to use the developer manual to implement a package that
works as described in the
[
User Guide
](
.
/guide/guide
)
, much as you would at a real
works as described in the
[
User Guide
](
/docs
/guide/guide
)
, much as you would at a real
software company (more details below).
software company (more details below).
Note that the User Guide is
**not**
an Assignment Writeup. The User Guide
Note that the User Guide is
**not**
an Assignment Writeup. The User Guide
...
...
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