//--------------------------------------------------------------------------------------
// File: WICTextureLoader.h
//
// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
// (auto-generating mipmaps if possible)
//
// Note: Assumes application has already called CoInitializeEx
//
// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
//          auto-gen mipmap support.
//
// Note these functions are useful for images created as simple 2D textures. For
// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------

#ifdef _MSC_VER
#pragma once
#endif

#include <d3d11.h>

#pragma warning(push)
#pragma warning(disable : 4005)
#include <stdint.h>
#pragma warning(pop)

HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
	_In_opt_ ID3D11DeviceContext* d3dContext,
	_In_bytecount_(wicDataSize) const uint8_t* wicData,
	_In_ size_t wicDataSize,
	_Out_opt_ ID3D11Resource** texture,
	_Out_opt_ ID3D11ShaderResourceView** textureView,
	_In_ size_t maxsize = 0
);

HRESULT CreateWICTextureFromFile(_In_ ID3D11Device* d3dDevice,
	_In_opt_ ID3D11DeviceContext* d3dContext,
	_In_z_ const wchar_t* szFileName,
	_Out_opt_ ID3D11Resource** texture,
	_Out_opt_ ID3D11ShaderResourceView** textureView,
	_In_ size_t maxsize = 0
);

