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/** @file Defines a post processing step to search an importer's output
    for data that is obviously invalid  */

#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS

// internal headers
#    include "FindInvalidDataProcess.h"
#    include "ProcessHelper.h"

#    include <assimp/Exceptional.h>
#    include <assimp/qnan.h>

using namespace Assimp;

// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindInvalidDataProcess::FindInvalidDataProcess() :
        configEpsilon(0.0), mIgnoreTexCoods(false) {
    // nothing to do here
}

// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindInvalidDataProcess::~FindInvalidDataProcess() {
    // nothing to do here
}

// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const {
    return 0 != (pFlags & aiProcess_FindInvalidData);
}

// ------------------------------------------------------------------------------------------------
// Setup import configuration
void FindInvalidDataProcess::SetupProperties(const Importer *pImp) {
    // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
    configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY, 0.f));
    mIgnoreTexCoods = pImp->GetPropertyBool(AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS, false);
}

// ------------------------------------------------------------------------------------------------
// Update mesh references in the node graph
void UpdateMeshReferences(aiNode *node, const std::vector<unsigned int> &meshMapping) {
    if (node->mNumMeshes) {
        unsigned int out = 0;
        for (unsigned int a = 0; a < node->mNumMeshes; ++a) {

            unsigned int ref = node->mMeshes[a];
            if (UINT_MAX != (ref = meshMapping[ref])) {
                node->mMeshes[out++] = ref;
            }
        }
        // just let the members that are unused, that's much cheaper
        // than a full array realloc'n'copy party ...
        node->mNumMeshes = out;
        if (0 == out) {
            delete[] node->mMeshes;
            node->mMeshes = NULL;
        }
    }
    // recursively update all children
    for (unsigned int i = 0; i < node->mNumChildren; ++i) {
        UpdateMeshReferences(node->mChildren[i], meshMapping);
    }
}

// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void FindInvalidDataProcess::Execute(aiScene *pScene) {
    ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");

    bool out = false;
    std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
    unsigned int real = 0;

    // Process meshes
    for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
        int result = ProcessMesh(pScene->mMeshes[a]);
        if (0 == result) {
            out = true;
        }
        if (2 == result) {
            // remove this mesh
            delete pScene->mMeshes[a];
            AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);

            meshMapping[a] = UINT_MAX;
            continue;
        }

        pScene->mMeshes[real] = pScene->mMeshes[a];
        meshMapping[a] = real++;
    }

    // Process animations
    for (unsigned int animIdx = 0; animIdx < pScene->mNumAnimations; ++animIdx) {
        ProcessAnimation(pScene->mAnimations[animIdx]);
    }

    if (out) {
        if (real != pScene->mNumMeshes) {
            if (!real) {
                throw DeadlyImportError("No meshes remaining");
            }

            // we need to remove some meshes.
            // therefore we'll also need to remove all references
            // to them from the scenegraph
            UpdateMeshReferences(pScene->mRootNode, meshMapping);
            pScene->mNumMeshes = real;
        }

        ASSIMP_LOG_INFO("FindInvalidDataProcess finished. Found issues ...");
    } else {
        ASSIMP_LOG_DEBUG("FindInvalidDataProcess finished. Everything seems to be OK.");
    }
}

// ------------------------------------------------------------------------------------------------
template <typename T>
inline const char *ValidateArrayContents(const T * /*arr*/, unsigned int /*size*/,
        const std::vector<bool> & /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/) {
    return nullptr;
}

// ------------------------------------------------------------------------------------------------
template <>
inline const char *ValidateArrayContents<aiVector3D>(const aiVector3D *arr, unsigned int size,
        const std::vector<bool> &dirtyMask, bool mayBeIdentical, bool mayBeZero) {
    bool b = false;
    unsigned int cnt = 0;
    for (unsigned int i = 0; i < size; ++i) {

        if (dirtyMask.size() && dirtyMask[i]) {
            continue;
        }
        ++cnt;

        const aiVector3D &v = arr[i];
        if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) {
            return "INF/NAN was found in a vector component";
        }
        if (!mayBeZero && !v.x && !v.y && !v.z) {
            return "Found zero-length vector";
        }
        if (i && v != arr[i - 1]) b = true;
    }
    if (cnt > 1 && !b && !mayBeIdentical) {
        return "All vectors are identical";
    }
    return nullptr;
}

// ------------------------------------------------------------------------------------------------
template <typename T>
inline bool ProcessArray(T *&in, unsigned int num, const char *name,
        const std::vector<bool> &dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
    const char *err = ValidateArrayContents(in, num, dirtyMask, mayBeIdentical, mayBeZero);
    if (err) {
        ASSIMP_LOG_ERROR_F("FindInvalidDataProcess fails on mesh ", name, ": ", err);
        delete[] in;
        in = NULL;
        return true;
    }
    return false;
}

// ------------------------------------------------------------------------------------------------
template <typename T>
AI_FORCE_INLINE bool EpsilonCompare(const T &n, const T &s, ai_real epsilon);

// ------------------------------------------------------------------------------------------------
AI_FORCE_INLINE bool EpsilonCompare(ai_real n, ai_real s, ai_real epsilon) {
    return std::fabs(n - s) > epsilon;
}

// ------------------------------------------------------------------------------------------------
template <>
bool EpsilonCompare<aiVectorKey>(const aiVectorKey &n, const aiVectorKey &s, ai_real epsilon) {
    return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
           EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
           EpsilonCompare(n.mValue.z, s.mValue.z, epsilon);
}

// ------------------------------------------------------------------------------------------------
template <>
bool EpsilonCompare<aiQuatKey>(const aiQuatKey &n, const aiQuatKey &s, ai_real epsilon) {
    return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
           EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
           EpsilonCompare(n.mValue.z, s.mValue.z, epsilon) &&
           EpsilonCompare(n.mValue.w, s.mValue.w, epsilon);
}

// ------------------------------------------------------------------------------------------------
template <typename T>
inline bool AllIdentical(T *in, unsigned int num, ai_real epsilon) {
    if (num <= 1) {
        return true;
    }

    if (fabs(epsilon) > 0.f) {
        for (unsigned int i = 0; i < num - 1; ++i) {
            if (!EpsilonCompare(in[i], in[i + 1], epsilon)) {
                return false;
            }
        }
    } else {
        for (unsigned int i = 0; i < num - 1; ++i) {
            if (in[i] != in[i + 1]) {
                return false;
            }
        }
    }
    return true;
}

// ------------------------------------------------------------------------------------------------
// Search an animation for invalid content
void FindInvalidDataProcess::ProcessAnimation(aiAnimation *anim) {
    // Process all animation channels
    for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
        ProcessAnimationChannel(anim->mChannels[a]);
    }
}

// ------------------------------------------------------------------------------------------------
void FindInvalidDataProcess::ProcessAnimationChannel(aiNodeAnim *anim) {
    ai_assert(nullptr != anim);
    if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) {
        ai_assert_entry();
        return;
    }

#if 0
    // Check whether all values in a tracks are identical - in this case
    // we can remove al keys except one.
    // POSITIONS
    int i = 0;
    if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys, anim->mNumPositionKeys, configEpsilon)) {
        aiVectorKey v = anim->mPositionKeys[0];

        // Reallocate ... we need just ONE element, it makes no sense to reuse the array
        delete[] anim->mPositionKeys;
        anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1];
        anim->mPositionKeys[0] = v;
        i = 1;
    }

    // ROTATIONS
    if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys, anim->mNumRotationKeys, configEpsilon)) {
        aiQuatKey v = anim->mRotationKeys[0];

        // Reallocate ... we need just ONE element, it makes no sense to reuse the array
        delete[] anim->mRotationKeys;
        anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1];
        anim->mRotationKeys[0] = v;
        i = 1;
    }

    // SCALINGS
    if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys, anim->mNumScalingKeys, configEpsilon)) {
        aiVectorKey v = anim->mScalingKeys[0];

        // Reallocate ... we need just ONE element, it makes no sense to reuse the array
        delete[] anim->mScalingKeys;
        anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1];
        anim->mScalingKeys[0] = v;
        i = 1;
    }
    if (1 == i) {
        ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
    }
#endif
}

// ------------------------------------------------------------------------------------------------
// Search a mesh for invalid contents
int FindInvalidDataProcess::ProcessMesh(aiMesh *pMesh) {
    bool ret = false;
    std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);

    // Ignore elements that are not referenced by vertices.
    // (they are, for example, caused by the FindDegenerates step)
    for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
        const aiFace &f = pMesh->mFaces[m];

        for (unsigned int i = 0; i < f.mNumIndices; ++i) {
            dirtyMask[f.mIndices[i]] = false;
        }
    }

    // Process vertex positions
    if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
        ASSIMP_LOG_ERROR("Deleting mesh: Unable to continue without vertex positions");

        return 2;
    }

    // process texture coordinates
    if (!mIgnoreTexCoods) {
        for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
            if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
                pMesh->mNumUVComponents[i] = 0;

                // delete all subsequent texture coordinate sets.
                for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
                    delete[] pMesh->mTextureCoords[a];
                    pMesh->mTextureCoords[a] = NULL;
                    pMesh->mNumUVComponents[a] = 0;
                }

                ret = true;
            }
        }
    }

    // -- we don't validate vertex colors, it's difficult to say whether
    // they are invalid or not.

    // Normals and tangents are undefined for point and line faces.
    if (pMesh->mNormals || pMesh->mTangents) {

        if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
                aiPrimitiveType_LINE & pMesh->mPrimitiveTypes) {
            if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
                    aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes) {
                // We need to update the lookup-table
                for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
                    const aiFace &f = pMesh->mFaces[m];

                    if (f.mNumIndices < 3) {
                        dirtyMask[f.mIndices[0]] = true;
                        if (f.mNumIndices == 2) {
                            dirtyMask[f.mIndices[1]] = true;
                        }
                    }
                }
            }
            // Normals, tangents and bitangents are undefined for
            // the whole mesh (and should not even be there)
            else {
                return ret;
            }
        }

        // Process mesh normals
        if (pMesh->mNormals && ProcessArray(pMesh->mNormals, pMesh->mNumVertices,
                                       "normals", dirtyMask, true, false))
            ret = true;

        // Process mesh tangents
        if (pMesh->mTangents && ProcessArray(pMesh->mTangents, pMesh->mNumVertices, "tangents", dirtyMask)) {
            delete[] pMesh->mBitangents;
            pMesh->mBitangents = NULL;
            ret = true;
        }

        // Process mesh bitangents
        if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents, pMesh->mNumVertices, "bitangents", dirtyMask)) {
            delete[] pMesh->mTangents;
            pMesh->mTangents = NULL;
            ret = true;
        }
    }
    return ret ? 1 : 0;
}

#endif // !! ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
