
#include "../util/camera.h"
#include "debug.h"

Ray Camera::generate_ray(Vec2 screen_coord) const {

    // TODO (PathTracer): Task 1
    // compute position of the input sensor sample coordinate on the
    // canonical sensor plane one unit away from the pinhole.
    // Tip: compute the ray direction in view space and use
    // the camera transform to transform it back into world space.

    return Ray();
}
