CSD462 Library Documentation  1.0
15-462/15-662: Computer Graphics (Fall 2015)
Public Member Functions | List of all members
CSD462::Renderer Class Referenceabstract

Abstract renderer definition. More...

#include <renderer.h>

Public Member Functions

virtual ~Renderer (void)
 Virtual Destructor. More...
 
virtual void init (void)=0
 Initialize the renderer. More...
 
virtual void render (void)=0
 Draw content. More...
 
virtual void resize (size_t w, size_t h)=0
 Respond to buffer resize. More...
 
virtual std::string name (void)=0
 Return a name for the renderer. More...
 
virtual std::string info (void)=0
 Return a brief description of the renderer. More...
 
virtual void key_event (char key)=0
 Respond to key event. More...
 
virtual void cursor_event (float x, float y, unsigned char keys)=0
 Respond to cursor events. More...
 
virtual void scroll_event (float offset_x, float offset_y)=0
 Respond to zoom event. More...
 

Detailed Description

Abstract renderer definition.

The abstract class defines a general framework for user-space renderers. User space renderers can have different routines for drawing, and the viewer will call the render function to display the output of user space renderers. The viewer will also forward events such as buffer resizes to the user space renderer for it to respond. It will also pass events that it does not know how to handle to the renderer so that the renderer can define its own control keybindings, etc.

Constructor & Destructor Documentation

virtual CSD462::Renderer::~Renderer ( void  )
inlinevirtual

Virtual Destructor.

Each renderer implementation should define its own destructor that takes care of freeing the resources that it uses.

Member Function Documentation

virtual void CSD462::Renderer::init ( void  )
pure virtual

Initialize the renderer.

A renderer may have some initialization work to do before it is ready to be used. The viewer will call the init function before using the renderer in drawing.

virtual void CSD462::Renderer::render ( void  )
pure virtual

Draw content.

Renderers are free to define their own routines for drawing to the context. The viewer calls this function on every frame update.

virtual void CSD462::Renderer::resize ( size_t  w,
size_t  h 
)
pure virtual

Respond to buffer resize.

The viewer will inform the renderer of a context resize by calling this function. The renderer has complete freedom to handle resizing, and a good renderer implementation should handle resizes properly.

Parameters
wThe new width of the context
hThe new height of the context
virtual std::string CSD462::Renderer::name ( void  )
pure virtual

Return a name for the renderer.

If the viewer has a renderer set at initialization, it will include the renderer name in the window title.

virtual std::string CSD462::Renderer::info ( void  )
pure virtual

Return a brief description of the renderer.

Each renderer can define this differently. The viewer will use the returned value in the renderer section of its on-screen display.

virtual void CSD462::Renderer::key_event ( char  key)
pure virtual

Respond to key event.

Renderers are allowed to define their own control keybindings for user interaction but will only do this through the viewer. The viewer will try to handle all the window events and will inform the renderer of events that it does not care about. Therefore renderers should avoid using keybindings that the viewer already uses. (see Viewer for details)

Parameters
keyThe key being pressed by the user.
virtual void CSD462::Renderer::cursor_event ( float  x,
float  y,
unsigned char  keys 
)
pure virtual

Respond to cursor events.

The viewer itself does not really care about the cursor but it will take the GLFW cursor events and forward the ones that matter to the renderer. The arguments are defined in screen space coordinates.

Parameters
xthe x coordinate of the cursor
ythe y coordinate of the cursor
keysencodes the current mouse buttons state in a bitmask each bit from the least significant to the most significant encodes: right mouse button, middle mouse button, left mouse button.
virtual void CSD462::Renderer::scroll_event ( float  offset_x,
float  offset_y 
)
pure virtual

Respond to zoom event.

Like cursor events, the viewer itself does not care about the mouse wheel either, but it will take the GLFW wheel events and forward them directly to the renderer.

Parameters
offset_xscroll offset in x direction
offset_yscroll offset in y direction

The documentation for this class was generated from the following file: