class_c_s_d462_1_1_renderer.html 20.5 KB
Newer Older
Nick Sharp's avatar
Nick Sharp committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.9.1"/>
<title>CSD462 Library Documentation: CSD462::Renderer Class Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
  $(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">CSD462 Library Documentation
   &#160;<span id="projectnumber">1.0</span>
   </div>
   <div id="projectbrief">15-462/15-662: Computer Graphics (Fall 2015)</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.9.1 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
      <li><a href="files.html"><span>Files</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
        <span class="left">
          <img id="MSearchSelect" src="search/mag_sel.png"
               onmouseover="return searchBox.OnSearchSelectShow()"
               onmouseout="return searchBox.OnSearchSelectHide()"
               alt=""/>
          <input type="text" id="MSearchField" value="Search" accesskey="S"
               onfocus="searchBox.OnSearchFieldFocus(true)" 
               onblur="searchBox.OnSearchFieldFocus(false)" 
               onkeyup="searchBox.OnSearchFieldChange(event)"/>
          </span><span class="right">
            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
          </span>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
      <li><a href="inherits.html"><span>Class&#160;Hierarchy</span></a></li>
      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
    </ul>
  </div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><b>CSD462</b></li><li class="navelem"><a class="el" href="class_c_s_d462_1_1_renderer.html">Renderer</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="class_c_s_d462_1_1_renderer-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">CSD462::Renderer Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
</div><!--header-->
<div class="contents">

<p>Abstract renderer definition.  
 <a href="class_c_s_d462_1_1_renderer.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="renderer_8h_source.html">renderer.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aa74ac727f0ba6c9173218e0691bce357"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#aa74ac727f0ba6c9173218e0691bce357">~Renderer</a> (void)</td></tr>
<tr class="memdesc:aa74ac727f0ba6c9173218e0691bce357"><td class="mdescLeft">&#160;</td><td class="mdescRight">Virtual Destructor.  <a href="#aa74ac727f0ba6c9173218e0691bce357">More...</a><br /></td></tr>
<tr class="separator:aa74ac727f0ba6c9173218e0691bce357"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad6e14c2aca164faadcfd903d9ed41078"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#ad6e14c2aca164faadcfd903d9ed41078">init</a> (void)=0</td></tr>
<tr class="memdesc:ad6e14c2aca164faadcfd903d9ed41078"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialize the renderer.  <a href="#ad6e14c2aca164faadcfd903d9ed41078">More...</a><br /></td></tr>
<tr class="separator:ad6e14c2aca164faadcfd903d9ed41078"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1b97f5906c5b808e46391c657e6a373d"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#a1b97f5906c5b808e46391c657e6a373d">render</a> (void)=0</td></tr>
<tr class="memdesc:a1b97f5906c5b808e46391c657e6a373d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw content.  <a href="#a1b97f5906c5b808e46391c657e6a373d">More...</a><br /></td></tr>
<tr class="separator:a1b97f5906c5b808e46391c657e6a373d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0ea501635f8e0540ca04f3eb0a17ca60"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#a0ea501635f8e0540ca04f3eb0a17ca60">resize</a> (size_t w, size_t h)=0</td></tr>
<tr class="memdesc:a0ea501635f8e0540ca04f3eb0a17ca60"><td class="mdescLeft">&#160;</td><td class="mdescRight">Respond to buffer resize.  <a href="#a0ea501635f8e0540ca04f3eb0a17ca60">More...</a><br /></td></tr>
<tr class="separator:a0ea501635f8e0540ca04f3eb0a17ca60"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a511edd79ebd1ffb79dd006f73bda4979"><td class="memItemLeft" align="right" valign="top">virtual std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#a511edd79ebd1ffb79dd006f73bda4979">name</a> (void)=0</td></tr>
<tr class="memdesc:a511edd79ebd1ffb79dd006f73bda4979"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return a name for the renderer.  <a href="#a511edd79ebd1ffb79dd006f73bda4979">More...</a><br /></td></tr>
<tr class="separator:a511edd79ebd1ffb79dd006f73bda4979"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac6c8baee8f7288d11835f8cb911edb34"><td class="memItemLeft" align="right" valign="top">virtual std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#ac6c8baee8f7288d11835f8cb911edb34">info</a> (void)=0</td></tr>
<tr class="memdesc:ac6c8baee8f7288d11835f8cb911edb34"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return a brief description of the renderer.  <a href="#ac6c8baee8f7288d11835f8cb911edb34">More...</a><br /></td></tr>
<tr class="separator:ac6c8baee8f7288d11835f8cb911edb34"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8b61dea324c0e18a71e5c00b90ef6a53"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#a8b61dea324c0e18a71e5c00b90ef6a53">key_event</a> (char key)=0</td></tr>
<tr class="memdesc:a8b61dea324c0e18a71e5c00b90ef6a53"><td class="mdescLeft">&#160;</td><td class="mdescRight">Respond to key event.  <a href="#a8b61dea324c0e18a71e5c00b90ef6a53">More...</a><br /></td></tr>
<tr class="separator:a8b61dea324c0e18a71e5c00b90ef6a53"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab8fbedd6b1f14204918af51d392eeae0"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#ab8fbedd6b1f14204918af51d392eeae0">cursor_event</a> (float x, float y, unsigned char keys)=0</td></tr>
<tr class="memdesc:ab8fbedd6b1f14204918af51d392eeae0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Respond to cursor events.  <a href="#ab8fbedd6b1f14204918af51d392eeae0">More...</a><br /></td></tr>
<tr class="separator:ab8fbedd6b1f14204918af51d392eeae0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a84f9bd04eb80952d7ff6542027007b71"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_renderer.html#a84f9bd04eb80952d7ff6542027007b71">scroll_event</a> (float offset_x, float offset_y)=0</td></tr>
<tr class="memdesc:a84f9bd04eb80952d7ff6542027007b71"><td class="mdescLeft">&#160;</td><td class="mdescRight">Respond to zoom event.  <a href="#a84f9bd04eb80952d7ff6542027007b71">More...</a><br /></td></tr>
<tr class="separator:a84f9bd04eb80952d7ff6542027007b71"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Abstract renderer definition. </p>
<p>The abstract class defines a general framework for user-space renderers. User space renderers can have different routines for drawing, and the viewer will call the render function to display the output of user space renderers. The viewer will also forward events such as buffer resizes to the user space renderer for it to respond. It will also pass events that it does not know how to handle to the renderer so that the renderer can define its own control keybindings, etc. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="aa74ac727f0ba6c9173218e0691bce357"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual CSD462::Renderer::~Renderer </td>
          <td>(</td>
          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Virtual Destructor. </p>
<p>Each renderer implementation should define its own destructor that takes care of freeing the resources that it uses. </p>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="ad6e14c2aca164faadcfd903d9ed41078"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual void CSD462::Renderer::init </td>
          <td>(</td>
          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Initialize the renderer. </p>
<p>A renderer may have some initialization work to do before it is ready to be used. The viewer will call the init function before using the renderer in drawing. </p>

</div>
</div>
<a class="anchor" id="a1b97f5906c5b808e46391c657e6a373d"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual void CSD462::Renderer::render </td>
          <td>(</td>
          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Draw content. </p>
<p>Renderers are free to define their own routines for drawing to the context. The viewer calls this function on every frame update. </p>

</div>
</div>
<a class="anchor" id="a0ea501635f8e0540ca04f3eb0a17ca60"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual void CSD462::Renderer::resize </td>
          <td>(</td>
          <td class="paramtype">size_t&#160;</td>
          <td class="paramname"><em>w</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">size_t&#160;</td>
          <td class="paramname"><em>h</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Respond to buffer resize. </p>
<p>The viewer will inform the renderer of a context resize by calling this function. The renderer has complete freedom to handle resizing, and a good renderer implementation should handle resizes properly. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">w</td><td>The new width of the context </td></tr>
    <tr><td class="paramname">h</td><td>The new height of the context </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a511edd79ebd1ffb79dd006f73bda4979"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual std::string CSD462::Renderer::name </td>
          <td>(</td>
          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Return a name for the renderer. </p>
<p>If the viewer has a renderer set at initialization, it will include the renderer name in the window title. </p>

</div>
</div>
<a class="anchor" id="ac6c8baee8f7288d11835f8cb911edb34"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual std::string CSD462::Renderer::info </td>
          <td>(</td>
          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Return a brief description of the renderer. </p>
<p>Each renderer can define this differently. The viewer will use the returned value in the renderer section of its on-screen display. </p>

</div>
</div>
<a class="anchor" id="a8b61dea324c0e18a71e5c00b90ef6a53"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual void CSD462::Renderer::key_event </td>
          <td>(</td>
          <td class="paramtype">char&#160;</td>
          <td class="paramname"><em>key</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Respond to key event. </p>
<p>Renderers are allowed to define their own control keybindings for user interaction but will only do this through the viewer. The viewer will try to handle all the window events and will inform the renderer of events that it does not care about. Therefore renderers should avoid using keybindings that the viewer already uses. (see Viewer for details) </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">key</td><td>The key being pressed by the user. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="ab8fbedd6b1f14204918af51d392eeae0"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual void CSD462::Renderer::cursor_event </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>x</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>y</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned char&#160;</td>
          <td class="paramname"><em>keys</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Respond to cursor events. </p>
<p>The viewer itself does not really care about the cursor but it will take the GLFW cursor events and forward the ones that matter to the renderer. The arguments are defined in screen space coordinates. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">x</td><td>the x coordinate of the cursor </td></tr>
    <tr><td class="paramname">y</td><td>the y coordinate of the cursor </td></tr>
    <tr><td class="paramname">keys</td><td>encodes the current mouse buttons state in a bitmask each bit from the least significant to the most significant encodes: right mouse button, middle mouse button, left mouse button. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a84f9bd04eb80952d7ff6542027007b71"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">virtual void CSD462::Renderer::scroll_event </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>offset_x</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>offset_y</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Respond to zoom event. </p>
<p>Like cursor events, the viewer itself does not care about the mouse wheel either, but it will take the GLFW wheel events and forward them directly to the renderer. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">offset_x</td><td>scroll offset in x direction </td></tr>
    <tr><td class="paramname">offset_y</td><td>scroll offset in y direction </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>lib/<a class="el" href="renderer_8h_source.html">renderer.h</a></li>
</ul>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated on Tue Sep 1 2015 14:30:00 for CSD462 Library Documentation by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.9.1
</small></address>
</body>
</html>