{ "messages": { "game": { "port_bind": "遊戲伺服器已成功啟動。端口號:%s", "connect": "客戶端已連接至 %s", "disconnect": "客戶端 %s 已斷開連接。", "game_update_error": "遊戲更新時發生了錯誤。", "command_error": "指令發生錯誤:" }, "dispatch": { "port_bind": "[Dispatch] 伺服器已在端口 %s 上開啟。", "request": "[Dispatch] 客戶端 %s 請求: %s %s", "keystore": { "general_error": "[Dispatch] 加載keystore文件時發生錯誤!", "password_error": "[Dispatch] 加載 keystore 失敗。正在嘗試使用預設 keystore 密碼...", "no_keystore_error": "[Dispatch] 未找到 SSL 憑證!已後降到 HTTP 伺服器。", "default_password": "[Dispatch] 默認的 keystore 密碼加載成功。請考慮將 config.json 的憑證密碼設定成 123456。" }, "authentication": { "default_unable_to_verify": "[驗證系統] 稱為 verifyUser 方法的東西在默認身份驗證程序中不可用。" }, "no_commands_error": "此指令不適用於Dispatch-only模式。", "unhandled_request_error": "[Dispatch] 潛在的未處理請求 %s 請求:%s", "account": { "login_attempt": "[Dispatch] 客戶端 %s 正在嘗試登入", "login_success": "[Dispatch] 客戶端 %s 已登入,UID為 %s", "login_max_player_limit": "[Dispatch] 客戶端 %s 登入失敗:在綫人數已滿", "login_token_attempt": "[Dispatch] 客戶端 %s 正在嘗試用憑證登入", "login_token_error": "[Dispatch] 客戶端 %s 使用憑證登入失敗", "login_token_success": "[Dispatch] 客戶端 %s 已透過憑證登入,UID為 %s", "combo_token_success": "[Dispatch] 客戶端 %s 交換憑證成功", "combo_token_error": "[Dispatch] 客戶端 %s 交換憑證失敗", "account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號", "account_login_create_error": "[Dispatch] 客戶端 %s 登入失敗:帳號建立失敗。", "account_login_exist_error": "[Dispatch] 客戶端 %s 登入失敗: 帳號不存在", "account_cache_error": "遊戲帳號緩存資訊錯誤", "session_key_error": "對話密鑰不符。", "username_error": "未找到此用戶名。", "username_create_error": "未找到用戶名,建立失敗。", "server_max_player_limit": "伺服器在線人數已滿" }, "router_error": "[Dispatch] 無法附加到路由上。" }, "status": { "free_software": "Grasscutter 是免費開源軟體。如果你已經付錢了,那你可能被騙了。主頁:https://github.com/Grasscutters/Grasscutter", "starting": "正在啟動 Grasscutter...", "shutdown": "正在關閉...", "done": "加載完成!需要指令幫助請輸入 \"help\"", "error": "發生了一個錯誤。", "welcome": "歡迎使用 Grasscutter", "run_mode_error": "無效的伺服器運行模式: %s。", "run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...", "create_resources": "正在建立 resources 資料夾...", "resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。", "version": "Grasscutter版本: %s-%s", "game_version": "遊戲版本:%s" } }, "commands": { "generic": { "not_specified": "沒有指定指令。", "unknown_command": "未知的指令:%s", "permission_error": "您沒有執行此指令的權限。", "console_execute_error": "此指令只能在伺服器的命令提示字元執行。", "player_execute_error": "請在遊戲裡使用這條指令。", "command_exist_error": "找不到指令。", "no_description_specified": "没有指定說明。", "invalid": { "amount": "無效的數量。", "artifactId": "無效的聖遺物ID。", "avatarId": "無效的角色ID。", "avatarLevel": "無效的角色等級。", "entityId": "無效的實體ID。", "itemId": "無效的物品ID。", "itemLevel": "無效的物品等級。", "itemRefinement": "無效的物品精煉度。", "playerId": "無效的玩家ID。", "uid": "無效的UID。", "id": "無效的ID。" } }, "execution": { "player_exist_error": "用戶不存在。", "player_offline_error": "玩家已離線。", "item_player_exist_error": "無效的物品/玩家UID。", "player_exist_offline_error": "玩家不存在或已離線。", "argument_error": "無效的參數。", "clear_target": "目標已清除.", "set_target": "隨後的指令都會以@%s為預設。", "set_target_online": "@%s 在線。 某些命令可能需要離線目標。", "set_target_offline": "@%s 離線。 某些命令可能需要在線目標。", "need_target": "此指令需要一個目標 UID。添加 <@UID> 引數或者使用 /target @UID 來設定持久目標。", "need_target_online": "此命令需要在線目標 UID,但當前目標離線。 添加不同的 <@UID> 參數或使用 /target @UID 設置持久目標。", "need_target_offline": "此命令需要離線目標 UID,但當前目標在線。 添加不同的 <@UID> 參數或使用 /target @UID 設置持久目標。" }, "status": { "enabled": "已啟用", "disabled": "未啟用", "help": "幫助", "success": "成功" }, "account": { "modify": "修改使用者帳號", "invalid": "無效的UID。", "exists": "帳號已存在。", "create": "已建立帳號,UID 為 %s 。", "delete": "帳號已刪除。", "no_account": "帳號不存在。", "command_usage": "用法:account [uid]", "description": "建立或刪除帳號。" }, "broadcast": { "command_usage": "用法:broadcast ", "message_sent": "公告已發送。", "description": "向所有玩家發送公告。" }, "changescene": { "usage": "用法:changescene ", "already_in_scene": "你已經在這個場景中了。", "success": "已切換至場景 %s.", "exists_error": "此場景不存在。", "description": "切換指定場景。" }, "clear": { "command_usage": "用法: clear ", "weapons": "已將 %s 的武器清空。", "artifacts": "已將 %s 的聖遺物清空。", "materials": "已將 %s 的材料清空。", "furniture": "已將 %s 的塵歌壺家具清空。", "displays": "已清除 %s 的顯示。", "virtuals": "已將 %s 的所有貨幣和經驗值清空。", "everything": "已將 %s 的所有物品清空。", "description": "從你的背包中刪除所有未裝備且未上鎖的物品,包括稀有物品。" }, "coop": { "usage": "用法:coop ", "success": "召喚了 %s 到 %s 的世界。", "description": "強制傳送指定用戶到他人的世界。如果未指定玩家,則會將你設為多人遊戲狀態。" }, "drop": { "command_usage": "用法:drop [amount]", "success": "已將 %s x %s 丟在附近。", "description": "在你附近丟下一個物品。" }, "enter_dungeon": { "usage": "用法:enterdungeon ", "changed": "已進入祕境 %s", "not_found_error": "此祕境不存在。", "in_dungeon_error": "你已經在祕境中了。", "description": "進入指定祕境。" }, "giveAll": { "usage": "用法:giveall [player] [amount]", "started": "正在賦予全部物品...", "success": "已賦予全部物品。", "invalid_amount_or_playerId": "無效的數量/玩家ID。", "description": "賦予所有物品。" }, "giveArtifact": { "usage": "用法:giveart|gart [player] [[,]]... [level]", "id_error": "無效的聖遺物ID。", "success": "已把 %s 給予 %s。", "description": "給予指定聖遺物。" }, "giveChar": { "usage": "用法:givechar [level]", "given": "已將 %s 等級 %s 給予 %s。", "invalid_avatar_id": "無效的角色ID。", "invalid_avatar_level": "無效的角色等級。.", "invalid_avatar_or_player_id": "無效的角色ID/玩家ID。", "description": "給予指定角色。" }, "give": { "usage": "用法:give [amount] [level] [refinement]", "refinement_only_applicable_weapons": "精煉度只能施加在武器上面。", "refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。", "given": "已經將 %s 個 %s 給予 %s。", "given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s", "given_level": "已將 %s 等級 %s %s 個給予 %s", "description": "給予指定物品。" }, "godmode": { "success": "上帝模式設定為 %s 。 [用戶:%s]", "description": "防止你受到傷害。" }, "nostamina": { "success": "無限體力狀態: %s。[使用者:%s]", "description": "開啟後所有動作都不再消耗體力。" }, "heal": { "success": "所有角色已被治療。", "description": "治療當前隊伍的角色。" }, "help": { "usage": "用法:", "aliases": "別名:", "description": "發送幫助信息或顯示特定命令的信息", "available_commands": "可用指令:" }, "kick": { "player_kick_player": "玩家 [%s:%s] 已把 [%s:%s] 踢出", "server_kick_player": "正在踢出玩家 [%s:%s]", "description": "從伺服器內踢出指定玩家。" }, "killall": { "usage": "用法:killall [playerUid] [sceneId]", "scene_not_found_in_player_world": "未在玩家世界中找到此場景", "kill_monsters_in_scene": "已殺死 %s 個怪物。 [場景ID: %s]", "description": "殺死所有怪物。" }, "killCharacter": { "usage": "用法:killcharacter [playerId]", "success": "已殺死 %s 目前的場上角色。", "description": "殺死玩家目前使用的場上角色。" }, "language": { "current_language": "當前語言是: %s", "language_changed": "語言切換至: %s", "language_not_found": "目前客戶端沒有這種語言: %s", "description": "顯示或切換當前語言。" }, "list": { "success": "目前總線上人數:%s" , "description": "查看所有在線玩家" }, "permission": { "usage": "用法:permission ", "add": "已指派權限。", "has_error": "此玩家已擁有權限!", "remove": "權限已移除。", "not_have_error": "此玩家未擁有權限!", "account_error": "帳號不存在。", "description": "指派或移除指定玩家的權限。" }, "position": { "success": "座標:%s, %s, %s\n場景ID:%s", "description": "獲取目前所在位置的座標。" }, "quest": { "description": "添加或完成任務", "usage": "quest [任務ID]", "added": "已添加任務 %s", "finished": "已完成任務 %s", "not_found": "未找到任務", "invalid_id": "無效的任務ID" }, "reload": { "reload_start": "正在重新加載設定檔。", "reload_done": "重新加載已完成。", "description": "重新加載設定檔和數據。" }, "remove": { "usage": "用法: remove [多個角色在隊伍中的序號] 序號从1开始", "invalid_index": "序號不合法,從1開始,最大值為隊内角色數量", "description": "强制移除對内角色,例如`remove 1 2`表示將1號和2號角色從隊伍中移除" }, "resetConst": { "reset_all": "重設所有角色的命座。", "success": "已重設 %s 的命座,重新登入後將會生效。", "description": "重置當前角色的命之座,重新登入後將會生效。" }, "resetShopLimit": { "usage": "用法:resetshop ", "success": "重置完成。", "description": "重置所選玩家的商店刷新時間。" }, "restart": { "description": "重新啟動伺服器。" }, "sendMail": { "usage": "用法:sendmail [templateId]", "user_not_exist": "ID '%s' 的使用者不存在。", "start_composition": "發送郵件流程。\n請使用`/send <郵件標題>`來進到下一步。\n你可以在任何時間使用`/sendmail stop`來停止發送。", "templates": "郵件模板尚未實裝...", "invalid_arguments": "無效的參數。\n指令使用方法 `/sendmail [templateId]`", "send_cancel": "取消傳送信息", "send_done": "已將消息發送給 %s!", "send_all_done": "消息已發送給全體用戶!", "not_composition_end": "現在郵件發送未到最後階段。\n請使用 `/sendmail %s` 繼續發送郵件,或者 `/sendmail stop` 來停止發送郵件。", "please_use": "請使用 `/sendmail %s`", "set_title": "成功將郵件標題設定成 '%s'。\n接下來請繼續使用 '/sendmail ' 來設定郵件內容。", "set_contents": "成功將'%s'為郵件內容。\n接下來請打出 '/sendmail <寄件者名稱>' 來設定郵件寄件者名稱。", "set_message_sender": "郵件寄件者已設為 '%s'。\n使用 '/sendmail [amount] [level]' 以繼續操作。", "send": "已添加 %s 個 %s (等級為 %s) 到郵件附件。\n如果沒有要繼續添加道具請使用 `/sendmail finish` 來完成郵件發送。", "invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`", "title": "<標題>", "message": "<正文>", "sender": "<寄件者>", "arguments": " [數量] [等級]", "error": "錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。", "description": "向指定用戶發送郵件。此指令的用法可根據附加的參數而改變。" }, "sendMessage": { "usage": "用法:sendmessage ", "success": "訊息已發送。", "description": "向指定玩家發送訊息。" }, "setFetterLevel": { "usage": "用法:setfetterlevel ", "range_error": "好感度必須在 0 到 10 之間。", "success": "好感等級已設定為 %s", "level_error": "無效的好感度。", "description": "設定當前角色的好感度等級。" }, "setStats": { "usage_console": "用法:setstats|stats @ ", "usage_ingame": "用法:setstats|stats [@UID] ", "help_message": "\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n", "value_error": "無效的數據值。", "uid_error": "無效的UID。", "player_error": "玩家不存在或已離線。", "set_self": "%s 已經設為 %s。", "set_for_uid": "%s 的使用者 %s 更改為 %s。", "set_max_hp": "最大生命值更改為 %s。", "description": "設定當前角色的數據類型。" }, "setWorldLevel": { "usage": "用法:setworldlevel ", "value_error": "世界等級必須設定在0-8之間。", "success": "已將世界等級設為%s。", "invalid_world_level": "無效的世界等級。", "description": "設定世界等級,執行指令後需重新登入後才會生效。" }, "spawn": { "usage": "用法:spawn [amount] [level(僅限怪物)]", "success": "已生成 %s 個 %s。", "description": "在你附近生成一個實體動物。" }, "stop": { "success": "正在關閉伺服器...", "description": "以正常的方式關閉伺服器。" }, "talent": { "usage_1": "設定天賦等級:talent set ", "usage_2": "另一種設定天賦等級的指令使用方法:talent ", "usage_3": "獲取天賦ID指令用法:talent getid", "lower_16": "無效的天賦等級,技能等級應低於 16。", "set_id": "將天賦等級設為%s。", "set_atk": "將普通攻擊等級設為 %s。", "set_e": "設定元素戰技的天賦等級至 %s。", "set_q": "設定元素爆發的天賦等級至 %s。", "invalid_skill_id": "無效的技能ID。", "set_this": "將天賦等級設為 %s。", "invalid_level": "無效的天賦等級。", "normal_attack_id": "普通攻擊的 ID 為 %s。", "e_skill_id": "元素戰技技能ID %s。", "q_skill_id": "元素爆發技能ID %s。", "description": "設定當前角色的天賦等級" }, "team": { "usage": "用法:team [角色ID,...] [索引|first|last|索引-索引,...]", "invalid_usage": "無效的用法。", "add_usage": "新增的用法:team add <角色ID,...> [索引]", "invalid_index": "無效索引。", "add_too_much": "服務端只允許您的隊伍裡最多 %d 名角色。", "failed_to_add_avatar": "無法根據ID %s 添加角色。", "remove_usage": "移除的用法:team remove <索引|first|last|索引-索引,...>", "failed_to_parse_index": "無法解析的索引:%s", "remove_too_much": "您不能删除那麼多的角色,因為您的隊伍列表角色會全部被刪除。", "ignore_index": "無視的索引列表:%s", "set_usage": "設定的用法:team set <索引> <角色ID>", "index_out_of_range": "您指定的索引超出了範圍。", "failed_parse_avatar_id": "無法解析的角色ID:%s", "avatar_already_in_team": "該角色已經在您的隊伍當中了。", "avatar_not_found": "無法找到該角色:%d", "description": "手動修改您的隊伍配置。" }, "teleportAll": { "success": "召喚了所有玩家到你的位置上。", "error": "此指令僅可在多人遊戲下可用。", "description": "將你世界裡的所有玩家傳送到你目前的所在位置。" }, "teleport": { "usage_server": "用法:tp @ [sceneId]", "usage": "用法:tp [@] [sceneId]", "specify_player_id": "你必須指定一個玩家ID。", "invalid_position": "無效的座標。", "success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。", "description": "將玩家的位置傳送到你所指定的座標。" }, "unlimitenergy": { "success": "無限元素能量設定為 %s 。 [用戶:%s]", "config_error": "指令不可用。因為 config.json 中 energyUsage 為 false。", "description": "使用元素爆發而不消耗能量。" }, "unlocktower": { "success": "解鎖完成。", "description": "解鎖所有級別的深境螺旋。" }, "weather": { "description": "更改目前的天氣。Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.", "usage": "用法:weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny (晴天), cloudy (多雲), rain (雨), thunderstorm (雷雨), snow (雪), mist (霧).", "success": "Set weather ID to %s with climate type %s.", "status": "Current weather ID is %s with climate type %s." }, "ban": { "description": "停權指定玩家。", "success": "停權成功。", "failure": "停權失敗,玩家帳號不存在。", "invalid_time": "無效的時間戳。", "invalid_player_id": "無效的玩家ID。", "command_usage": "用法:ban [timestamp] [reason]" }, "unban": { "description": "撤銷停權指定玩家。", "success": "撤銷停權成功。", "failure": "撤銷停權失敗,玩家帳號不存在。", "invalid_player_id": "無效的玩家ID。", "command_usage": "用法:unban " } }, "gacha": { "details": { "title": "祈願詳情", "available_five_stars": "可獲得的5星物品", "available_four_stars": "可獲得的4星物品", "available_three_stars": "可獲得的3星物品" }, "records": { "title": "祈願記錄", "date": "日期", "item": "物品" } }, "documentation": { "handbook": { "title": "GM Handbook", "title_commands": "指令", "title_avatars": "角色", "title_items": "道具", "title_scenes": "場景", "title_monsters": "怪物", "header_id": "ID", "header_command": "指令", "header_description": "描述", "header_avatar": "角色", "header_item": "物品", "header_scene": "場景", "header_monster": "怪物" }, "index": { "title": "文件", "handbook": "GM Handbook", "gacha_mapping": "祈願物品映射到JSON上" } } }