{ "messages": { "game": { "port_bind": "Game Server started on port %s", "connect": "Client connected from %s", "disconnect": "Client disconnected from %s", "game_update_error": "An error occurred during game update.", "command_error": "Command error:" }, "dispatch": { "port_bind": "[Dispatch] Dispatch server started on port %s", "request": "[Dispatch] Client %s %s request: %s", "keystore": { "general_error": "[Dispatch] Error while loading keystore!", "password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...", "no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.", "default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json." }, "authentication": { "default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler." }, "no_commands_error": "Commands are not supported in dispatch only mode.", "unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s.", "account": { "login_attempt": "[Dispatch] Client %s is trying to log in.", "login_success": "[Dispatch] Client %s logged in as %s.", "login_max_player_limit": "[Dispatch] Client %s failed to log in: The number of online players has reached the limit", "login_token_attempt": "[Dispatch] Client %s is trying to log in via token.", "login_token_error": "[Dispatch] Client %s failed to log in via token.", "login_token_success": "[Dispatch] Client %s logged in via token as %s.", "combo_token_success": "[Dispatch] Client %s succeed to exchange combo token.", "combo_token_error": "[Dispatch] Client %s failed to exchange combo token.", "account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created.", "account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed.", "account_login_exist_error": "[Dispatch] Client %s failed to log in: Account not found.", "account_cache_error": "Game account cache information error.", "session_key_error": "Wrong session key.", "username_error": "Username not found.", "username_create_error": "Username not found, create failed.", "server_max_player_limit": "The number of online players has reached the limit" }, "router_error": "[Dispatch] Unable to attach router." }, "status": { "free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter", "starting": "Starting Grasscutter...", "shutdown": "Shutting down...", "done": "Done! For help, type \"help\"", "error": "An error occurred.", "welcome": "Welcome to Grasscutter!", "run_mode_error": "Invalid server run mode: %s.", "run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...", "create_resources": "Creating resources folder...", "resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.", "version": "Grasscutter version: %s-%s", "game_version": "Game version: %s" } }, "commands": { "generic": { "not_specified": "No command specified.", "unknown_command": "Unknown command: %s", "permission_error": "You do not have permission to run this command.", "console_execute_error": "This command can only be run from the console.", "player_execute_error": "Run this command in-game.", "command_exist_error": "No command found.", "no_usage_specified": "No usage specified", "no_description_specified": "No description specified", "invalid": { "amount": "Invalid amount.", "artifactId": "Invalid artifact ID.", "avatarId": "Invalid avatar ID.", "avatarLevel": "Invalid avatarLevel.", "entityId": "Invalid entity ID.", "itemId": "Invalid item ID.", "itemLevel": "Invalid itemLevel.", "itemRefinement": "Invalid itemRefinement.", "playerId": "Invalid player ID.", "uid": "Invalid UID.", "id": "Invalid ID." } }, "execution": { "player_exist_error": "Player not found.", "player_offline_error": "Player is not online.", "item_player_exist_error": "Invalid item or UID.", "player_exist_offline_error": "Player not found or is not online.", "argument_error": "Invalid arguments.", "clear_target": "Target cleared.", "set_target": "Subsequent commands will target @%s by default.", "set_target_online": "@%s is online. Some commands may require an offline target.", "set_target_offline": "@%s is offline. Some commands may require an online target.", "need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID.", "need_target_online": "This command requires an online target UID, but current target is offline. Add a different <@UID> argument or set a persistent target with /target @UID.", "need_target_offline": "This command requires an offline target UID, but current target is online. Add a different <@UID> argument or set a persistent target with /target @UID." }, "status": { "enabled": "Enabled", "disabled": "Disabled", "help": "Help", "success": "Success" }, "account": { "modify": "Modify user accounts", "invalid": "Invalid UID.", "exists": "An account with this username and/or UID already exists.", "create": "Account created with UID %s.", "delete": "Account deleted.", "no_account": "Account not found.", "command_usage": "Usage: account [UID]", "description": "Modify user accounts" }, "broadcast": { "command_usage": "Usage: broadcast ", "message_sent": "Message sent.", "description": "Sends a message to all the players" }, "changescene": { "usage": "Usage: changescene ", "already_in_scene": "You are already in that scene.", "success": "Changed to scene %s.", "exists_error": "The specified scene does not exist.", "description": "Changes your scene" }, "clear": { "command_usage": "Usage: clear ", "weapons": "Cleared weapons for %s.", "artifacts": "Cleared artifacts for %s.", "materials": "Cleared materials for %s.", "furniture": "Cleared furniture for %s.", "displays": "Cleared displays for %s.", "virtuals": "Cleared virtuals for %s.", "everything": "Cleared everything for %s.", "description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory" }, "coop": { "usage": "Usage: coop [host UID]", "success": "Summoned %s to %s's world.", "description": "Forces someone to join the world of others. If no one is targeted, it sends you into co-op mode anyway." }, "drop": { "command_usage": "Usage: drop [amount]", "success": "Dropped %s of %s.", "description": "Drops an item near you" }, "enter_dungeon": { "usage": "Usage: enterdungeon ", "changed": "Changed to dungeon %s.", "not_found_error": "Dungeon does not exist.", "in_dungeon_error": "You are already in that dungeon.", "description": "Enter a dungeon" }, "giveAll": { "usage": "Usage: giveall [player] [amount]", "started": "Receiving all items...", "success": "Successfully gave all items to %s.", "invalid_amount_or_playerId": "Invalid amount or player ID.", "description": "Gives all items" }, "giveArtifact": { "usage": "Usage: giveart|gart [player] [[,]]... [level]", "id_error": "Invalid artifact ID.", "success": "Given %s to %s.", "description": "Gives the player a specified artifact" }, "giveChar": { "usage": "Usage: givechar [level]", "given": "Given %s with level %s to %s.", "invalid_avatar_id": "Invalid avatar ID.", "invalid_avatar_level": "Invalid avatar level.", "invalid_avatar_or_player_id": "Invalid avatar or player ID.", "description": "Gives the player a specified character" }, "give": { "usage": "Usage: give [amount] [level] [refinement]", "refinement_only_applicable_weapons": "Refinement is only applicable to weapons.", "refinement_must_between_1_and_5": "Refinement must be between 1 and 5.", "given": "Given %s of %s to %s.", "given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s.", "given_level": "Given %s with level %s %s times to %s.", "description": "Gives an item to you or the specified player" }, "godmode": { "success": "Godmode is now %s for %s.", "description": "Prevents you from taking damage. Defaults to toggle." }, "heal": { "success": "All characters have been healed.", "description": "Heal all characters in your current team." }, "help": { "usage": "Usage: ", "aliases": "Aliases: ", "available_commands": "Available commands: ", "description": "Sends the help message or shows information about a specified command" }, "kick": { "player_kick_player": "Player [%s:%s] has kicked player [%s:%s]", "server_kick_player": "Kicking player [%s:%s]...", "description": "Kicks the specified player from the server (WIP)" }, "killall": { "usage": "Usage: killall [playerUID] [sceneID]", "scene_not_found_in_player_world": "Scene not found in player world.", "kill_monsters_in_scene": "Killing %s monsters in scene %s.", "description": "Kill all entities" }, "killCharacter": { "usage": "Usage: killcharacter [playerID]", "success": "Killed %s's current character.", "description": "Kills the players current character" }, "language": { "current_language": "Current language is %s.", "language_changed": "Language changed to %s.", "language_not_found": "Currently, the server does not have that language.", "description": "Display or change current language" }, "list": { "success": "There are %s player(s) online:", "description": "List online players" }, "nostamina": { "success": "NoStamina is now %s for %s.", "description": "Keep your endurance to the maximum." }, "permission": { "usage": "Usage: permission ", "add": "Permission added.", "has_error": "They already have this permission!", "remove": "Permission removed.", "not_have_error": "They don't have this permission!", "account_error": "The account cannot be found.", "description": "Grants or removes a permission for a user" }, "position": { "success": "Coordinates: %s, %s, %s\nScene ID: %s", "description": "Get coordinates" }, "quest": { "usage": "quest [questID]", "added": "Quest %s added.", "finished": "Finished quest %s.", "not_found": "Quest not found.", "invalid_id": "Invalid quest ID.", "description": "Add or finish quests" }, "reload": { "reload_start": "Reloading config.", "reload_done": "Reload complete.", "description": "Reload server config" }, "resetConst": { "reset_all": "Reset all avatars' constellations.", "success": "Constellations for %s have been reset. Please relog to see changes.", "description": "Resets the constellation level on your current active character, you will need to relog after using the command to see any changes" }, "resetShopLimit": { "usage": "Usage: resetshop ", "success": "Reset complete.", "description": "Reset target player's shop refresh time" }, "restart": { "description": "Restarts the current session" }, "sendMail": { "usage": "Usage: sendmail [templateID]", "user_not_exist": "The user with an ID of '%s' does not exist.", "start_composition": "Starting composition of message.\nPlease use '/sendmail ' to continue.\nYou can use '/sendmail stop' at any time.", "templates": "Mail templates coming soon implemented...", "invalid_arguments": "Invalid arguments.", "send_cancel": "Message sending cancelled.", "send_done": "Message sent to user %s!", "send_all_done": "Message sent to all users!", "not_composition_end": "Message composition not at final stage.\nPlease use '/sendmail %s' or '/sendmail stop' to cancel", "please_use": "Please use '/sendmail %s'", "set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.", "set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.", "set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemID|itemName|finish> [amount] [level]' to continue.", "send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use '/sendmail finish' to send the message.", "invalid_arguments_please_use": "Invalid arguments.\n Please use '/sendmail %s'", "title": "<title>", "message": "<message>", "sender": "<sender>", "arguments": "<itemID|itemName|finish> [amount] [level]", "error": "ERROR: Invalid construction stage %s. Check console for stacktrace.", "description": "Sends mail to the specified user. The usage of this command changes based on its composition state" }, "sendMessage": { "usage": "Usage: sendmessage <player> <message>", "success": "Message sent.", "description": "Sends a message to a player as the server" }, "setFetterLevel": { "usage": "Usage: setfetterlevel <level>", "range_error": "Fetter level must be between 0 and 10.", "success": "Fetter level set to %s.", "level_error": "Invalid fetter level.", "description": "Sets your fetter level for your current active character" }, "setStats": { "usage_console": "Usage: setstats|stats @<UID> <stat> <value>", "usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>", "help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", "value_error": "Invalid stat value.", "uid_error": "Invalid UID.", "player_error": "Player not found or offline.", "set_self": "%s set to %s.", "set_for_uid": "%s for %s set to %s.", "set_max_hp": "MAX HP set to %s.", "description": "Sets fight property for your current active character" }, "setWorldLevel": { "usage": "Usage: setworldlevel <level>", "value_error": "World level must be between 0-8.", "success": "World level set to %s.", "invalid_world_level": "Invalid world level.", "description": "Sets your world level (Relog to see proper effects)" }, "spawn": { "usage": "Usage: spawn <entityID> [amount] [level(monster only)] [<x> <y> <z>(monster only, optional)]", "success": "Spawned %s of %s.", "limit_reached": "Scene spawn limit reached. Spawning %s entities instead.", "description": "Spawns an entity near you" }, "stop": { "success": "Server shutting down...", "description": "Stops the server" }, "talent": { "usage_1": "To set talent level: /talent set <talentID> <value>", "usage_2": "Another way to set talent level: /talent <n or e or q> <value>", "usage_3": "To get talent ID: /talent getid", "lower_16": "Invalid talent level. Level should be lower than 16.", "set_id": "Set talent to %s.", "set_atk": "Set talent Normal ATK to %s.", "set_e": "Set talent E to %s.", "set_q": "Set talent Q to %s.", "invalid_skill_id": "Invalid skill ID.", "set_this": "Set this talent to %s.", "invalid_level": "Invalid talent level.", "normal_attack_id": "Normal Attack ID %s.", "e_skill_id": "E skill ID %s.", "q_skill_id": "Q skill ID %s.", "description": "Set talent level for your current active character" }, "team": { "usage": "Usage: team <add|remove|set> [avatarID,...] [index|first|last|index-index,...]", "invalid_usage": "Invalid usage.", "add_usage": "Usage (add): team add <avatarID,...> [index]", "invalid_index": "Index is invalid.", "add_too_much": "The server only allows you to have at most %d avatar(s) in your team.", "failed_to_add_avatar": "Failed to add avatar ID %s.", "remove_usage": "Usage (remove): team remove <index|first|last|index-index,...>", "failed_to_parse_index": "Failed to parse index: %s", "remove_too_much": "You can't remove all your avatars.", "ignore_index": "Ignored index(es): %s", "set_usage": "Usage (set): team set <index> <avatarID>", "index_out_of_range": "The index you specified is out of range.", "failed_parse_avatar_id": "Failed to parse avatar ID: %s", "avatar_already_in_team": "Avatar is already in team.", "avatar_not_found": "Avatar %d not found.", "description": "Modify your team manually." }, "teleportAll": { "success": "Summoned all players to your location.", "error": "You can only use this command in MP mode.", "description": "Teleports all players in your world to your position" }, "teleport": { "usage_server": "Usage: tp @<playerID> <x> <y> <z> [sceneID]", "usage": "Usage: tp [@<playerID>] <x> <y> <z> [sceneID]", "specify_player_id": "You must specify a player ID.", "invalid_position": "Invalid position.", "success": "Teleported %s to %s, %s, %s in scene %s.", "description": "Change the player's position" }, "unlimitenergy": { "success": "UnlimitEnergy is now %s for %s.", "config_error": "Command is disabled, because energyUsage is false in config.json.", "description": "Use the element does not waste energy" }, "unlocktower": { "success": "Abyss Corridor's Floors are all unlocked now.", "description": "Unlock all levels of tower" }, "weather": { "description": "Changes weather ID and climate type. Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist", "usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.", "success": "Set weather ID to %s with climate type %s.", "status": "Current weather ID is %s with climate type %s." }, "ban": { "description": "Ban a player", "success": "Successful.", "failure": "Failed, player not found.", "invalid_time": "Unable to parse timestamp.", "invalid_player_id": "Unable to parse player ID.", "command_usage": "Usage: ban <playerId> [timestamp] [reason]" }, "unban": { "description": "Unban a player", "success": "Successful.", "failure": "Failed, player not found.", "invalid_player_id": "Unable to parse player ID.", "command_usage": "Usage: unban <playerId>" } }, "gacha": { "details": { "title": "Banner Details", "available_five_stars": "Available 5-star Items", "available_four_stars": "Available 4-star Items", "available_three_stars": "Available 3-star Items" }, "records": { "title": "Gacha Records", "date": "Date", "item": "Item" } }, "documentation": { "handbook": { "title": "GM Handbook", "title_commands": "Commands", "title_avatars": "Avatars", "title_items": "Items", "title_scenes": "Scenes", "title_monsters": "Monsters", "header_id": "Id", "header_command": "Command", "header_description": "Description", "header_avatar": "Avatar", "header_item": "Item", "header_scene": "Scene", "header_monster": "Monster" }, "index": { "title": "Documentation", "handbook": "GM Handbook", "gacha_mapping": "Gacha mapping JSON" } } }