package emu.grasscutter.scripts.data; import emu.grasscutter.utils.Position; import java.util.List; import java.util.Map; public class SceneGroup { public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference public int id; public int refresh_id; public Position pos; /** * ConfigId - Monster */ public Map monsters; public List gadgets; public List triggers; public List regions; public List suites; public SceneInitConfig init_config; private transient boolean isLoaded; // Not an actual variable in the scripts either public boolean isLoaded() { return isLoaded; } public boolean setLoaded(boolean loaded) { return loaded; } public SceneSuite getSuiteByIndex(int index) { return suites.get(index - 1); } }