package emu.grasscutter.command; import emu.grasscutter.Grasscutter; import emu.grasscutter.game.player.Player; import org.reflections.Reflections; import java.util.*; @SuppressWarnings({"UnusedReturnValue", "unused"}) public final class CommandMap { private final Map commands = new TreeMap<>(); private final Map aliases = new TreeMap<>(); private final Map annotations = new TreeMap<>(); private final Map targetPlayerIds = new HashMap<>(); private static final String consoleId = "console"; public CommandMap() { this(false); } public CommandMap(boolean scan) { if (scan) this.scan(); } public static CommandMap getInstance() { return Grasscutter.getGameServer().getCommandMap(); } /** * Register a command handler. * * @param label The command label. * @param command The command handler. * @return Instance chaining. */ public CommandMap registerCommand(String label, CommandHandler command) { Grasscutter.getLogger().debug("Registered command: " + label); label = label.toLowerCase(); // Get command data. Command annotation = command.getClass().getAnnotation(Command.class); this.annotations.put(label, annotation); this.commands.put(label, command); // Register aliases. if (annotation.aliases().length > 0) { for (String alias : annotation.aliases()) { this.aliases.put(alias, command); this.annotations.put(alias, annotation); } } return this; } /** * Removes a registered command handler. * * @param label The command label. * @return Instance chaining. */ public CommandMap unregisterCommand(String label) { Grasscutter.getLogger().debug("Unregistered command: " + label); CommandHandler handler = this.commands.get(label); if (handler == null) return this; Command annotation = handler.getClass().getAnnotation(Command.class); this.annotations.remove(label); this.commands.remove(label); // Unregister aliases. if (annotation.aliases().length > 0) { for (String alias : annotation.aliases()) { this.aliases.remove(alias); this.annotations.remove(alias); } } return this; } public List getAnnotationsAsList() { return new LinkedList<>(this.annotations.values()); } public HashMap getAnnotations() { return new LinkedHashMap<>(this.annotations); } /** * Returns a list of all registered commands. * * @return All command handlers as a list. */ public List getHandlersAsList() { return new LinkedList<>(this.commands.values()); } public HashMap getHandlers() { return new LinkedHashMap<>(this.commands); } /** * Returns a handler by label/alias. * * @param label The command label. * @return The command handler. */ public CommandHandler getHandler(String label) { CommandHandler handler = this.commands.get(label); if (handler == null) { // Try getting by alias handler = this.aliases.get(label); } return handler; } private Player getTargetPlayer(String playerId, Player player, Player targetPlayer, List args) { // Top priority: If any @UID argument is present, override targetPlayer with it. for (int i = 0; i < args.size(); i++) { String arg = args.get(i); if (arg.startsWith("@")) { arg = args.remove(i).substring(1); if (arg.equals("")) { // This is a special case to target nothing, distinct from failing to assign a target. // This is specifically to allow in-game players to run a command without targeting themselves or anyone else. return null; } try { int uid = Integer.parseInt(arg); targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true); if (targetPlayer == null) { CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error"); throw new IllegalArgumentException(); } return targetPlayer; } catch (NumberFormatException e) { CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid"); throw new IllegalArgumentException(); } } } // Next priority: If we invoked with a target, use that. // By default, this only happens when you message another player in-game with a command. if (targetPlayer != null) { return targetPlayer; } // Next priority: Use previously-set target. (see /target [[@]UID]) if (targetPlayerIds.containsKey(playerId)) { targetPlayer = Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.get(playerId), true); // We check every time in case the target is deleted after being targeted if (targetPlayer == null) { CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error"); throw new IllegalArgumentException(); } return targetPlayer; } // Lowest priority: Target the player invoking the command. In the case of the console, this will return null. return player; } private boolean setPlayerTarget(String playerId, Player player, String targetUid) { if (targetUid.equals("")) { // Clears the default targetPlayer. targetPlayerIds.remove(playerId); CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target"); return true; } // Sets default targetPlayer to the UID provided. try { int uid = Integer.parseInt(targetUid); Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true); if (targetPlayer == null) { CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error"); return false; } targetPlayerIds.put(playerId, uid); CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", targetUid); CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline()? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUid); return true; } catch (NumberFormatException e) { CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid"); return false; } } /** * Invoke a command handler with the given arguments. * * @param player The player invoking the command or null for the server console. * @param rawMessage The messaged used to invoke the command. */ public void invoke(Player player, Player targetPlayer, String rawMessage) { rawMessage = rawMessage.trim(); if (rawMessage.length() == 0) { CommandHandler.sendTranslatedMessage(player, "commands.generic.not_specified"); return; } // Parse message. String[] split = rawMessage.split(" "); List args = new LinkedList<>(Arrays.asList(split)); String label = args.remove(0).toLowerCase(); String playerId = (player == null) ? consoleId : player.getAccount().getId(); // Check for special cases - currently only target command. if (label.startsWith("@")) { // @[UID] this.setPlayerTarget(playerId, player, label.substring(1)); return; } else if (label.equalsIgnoreCase("target")) { // target [[@]UID] if (args.size() > 0) { String targetUidStr = args.get(0); if (targetUidStr.startsWith("@")) { targetUidStr = targetUidStr.substring(1); } this.setPlayerTarget(playerId, player, targetUidStr); return; } else { this.setPlayerTarget(playerId, player, ""); return; } } // Get command handler. CommandHandler handler = this.getHandler(label); // Check if the handler is null. if (handler == null) { CommandHandler.sendTranslatedMessage(player, "commands.generic.unknown_command", label); return; } // Get the command's annotation. Command annotation = this.annotations.get(label); // Resolve targetPlayer try { targetPlayer = getTargetPlayer(playerId, player, targetPlayer, args); } catch (IllegalArgumentException e) { return; } // Check for permissions. if (!Grasscutter.getPermissionHandler().checkPermission(player, targetPlayer, annotation.permission(), this.annotations.get(label).permissionTargeted())) { return; } // Check if command has unfulfilled constraints on targetPlayer Command.TargetRequirement targetRequirement = annotation.targetRequirement(); if (targetRequirement != Command.TargetRequirement.NONE) { if (targetPlayer == null) { CommandHandler.sendTranslatedMessage(null, "commands.execution.need_target"); return; } if ((targetRequirement == Command.TargetRequirement.ONLINE) && !targetPlayer.isOnline()) { CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_online"); return; } if ((targetRequirement == Command.TargetRequirement.OFFLINE) && targetPlayer.isOnline()) { CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_offline"); return; } } // Copy player and handler to final properties. final Player targetPlayerF = targetPlayer; // Is there a better way to do this? final CommandHandler handlerF = handler; // Is there a better way to do this? // Invoke execute method for handler. Runnable runnable = () -> handlerF.execute(player, targetPlayerF, args); if (annotation.threading()) { new Thread(runnable).start(); } else { runnable.run(); } } /** * Scans for all classes annotated with {@link Command} and registers them. */ private void scan() { Reflections reflector = Grasscutter.reflector; Set> classes = reflector.getTypesAnnotatedWith(Command.class); classes.forEach(annotated -> { try { Command cmdData = annotated.getAnnotation(Command.class); Object object = annotated.getDeclaredConstructor().newInstance(); if (object instanceof CommandHandler) this.registerCommand(cmdData.label(), (CommandHandler) object); else Grasscutter.getLogger().error("Class " + annotated.getName() + " is not a CommandHandler!"); } catch (Exception exception) { Grasscutter.getLogger().error("Failed to register command handler for " + annotated.getSimpleName(), exception); } }); } }