package emu.grasscutter.data.excels; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import emu.grasscutter.game.props.FightProperty; @ResourceType(name = "ReliquaryAffixExcelConfigData.json") public class ReliquaryAffixData extends GameResource { private int id; private int depotId; private int groupId; private FightProperty propType; private float propValue; private int weight; private int upgradeWeight; @Override public int getId() { return id; } public int getDepotId() { return depotId; } public int getGroupId() { return groupId; } public float getPropValue() { return propValue; } public int getWeight() { return weight; } public int getUpgradeWeight() { return upgradeWeight; } public FightProperty getFightProp() { return propType; } }