package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.mail.Mail; import emu.grasscutter.game.player.Player; import java.util.HashMap; import java.util.List; import static emu.grasscutter.utils.Language.translate; @SuppressWarnings("ConstantConditions") @Command(label = "sendmail", usage = "sendmail [templateId]", permission = "server.sendmail", description = "commands.sendMail.description", targetRequirement = Command.TargetRequirement.NONE) public final class SendMailCommand implements CommandHandler { // TODO: You should be able to do /sendmail and then just send subsequent messages until you finish // However, due to the current nature of the command system, I don't think this is possible without rewriting // the command system (again). For now this will do // Key = User that is constructing the mail. private static final HashMap mailBeingConstructed = new HashMap(); // Yes this is awful and I hate it. @Override public void execute(Player sender, Player targetPlayer, List args) { int senderId; if (sender != null) { senderId = sender.getUid(); } else { senderId = -1; } if (!mailBeingConstructed.containsKey(senderId)) { switch (args.size()) { case 1 -> { MailBuilder mailBuilder; switch (args.get(0).toLowerCase()) { case "help" -> { CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.usage")); return; } case "all" -> mailBuilder = new MailBuilder(true, new Mail()); default -> { if (DatabaseHelper.getPlayerByUid(Integer.parseInt(args.get(0))) != null) { mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail()); } else { CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0))); return; } } } mailBeingConstructed.put(senderId, mailBuilder); CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.start_composition")); } case 2 -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.templates")); default -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments")); } } else { MailBuilder mailBuilder = mailBeingConstructed.get(senderId); if (args.size() >= 1) { switch (args.get(0).toLowerCase()) { case "stop" -> { mailBeingConstructed.remove(senderId); CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_cancel")); return; } case "finish" -> { if (mailBuilder.constructionStage == 3) { if (!mailBuilder.sendToAll) { Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail); CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_done", Integer.toString(mailBuilder.recipient))); } else { for (Player player : DatabaseHelper.getAllPlayers()) { Grasscutter.getGameServer().getPlayerByUid(player.getUid(), true).sendMail(mailBuilder.mail); } CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_all_done")); } mailBeingConstructed.remove(senderId); } else { CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.not_composition_end", getConstructionArgs(mailBuilder.constructionStage, sender))); } return; } case "help" -> { CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.please_use", getConstructionArgs(mailBuilder.constructionStage, sender))); return; } default -> { switch (mailBuilder.constructionStage) { case 0 -> { String title = String.join(" ", args.subList(0, args.size())); mailBuilder.mail.mailContent.title = title; CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_title", title)); mailBuilder.constructionStage++; } case 1 -> { String contents = String.join(" ", args.subList(0, args.size())); mailBuilder.mail.mailContent.content = contents; CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_contents", contents)); mailBuilder.constructionStage++; } case 2 -> { String msgSender = String.join(" ", args.subList(0, args.size())); mailBuilder.mail.mailContent.sender = msgSender; CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_message_sender", msgSender)); mailBuilder.constructionStage++; } case 3 -> { int item; int lvl = 1; int amount = 1; int refinement = 0; switch (args.size()) { case 4: // [amount] [level] [refinement] // TODO: this requires Mail support but there's no harm leaving it here for now try { refinement = Integer.parseInt(args.get(3)); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemRefinement")); return; } // Fallthrough case 3: // [amount] [level] try { lvl = Integer.parseInt(args.get(2)); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemLevel")); return; } // Fallthrough case 2: // [amount] try { amount = Integer.parseInt(args.get(1)); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount")); return; } // Fallthrough case 1: // try { item = Integer.parseInt(args.get(0)); } catch (NumberFormatException ignored) { // TODO: Parse from item name using GM Handbook. CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId")); return; } break; default: // *No args* CommandHandler.sendMessage(sender, translate(sender, "commands.give.usage")); return; } mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl)); CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send", Integer.toString(amount), Integer.toString(item), Integer.toString(lvl))); } } } } } else { CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments_please_use", getConstructionArgs(mailBuilder.constructionStage, sender))); } } } private String getConstructionArgs(int stage, Player sender) { return switch (stage) { case 0 -> translate(sender, "commands.sendMail.title"); case 1 -> translate(sender, "commands.sendMail.message"); case 2 -> translate(sender, "commands.sendMail.sender"); case 3 -> translate(sender, "commands.sendMail.arguments"); default -> translate(sender, "commands.sendMail.error", Integer.toString(stage)); }; } public static class MailBuilder { public int recipient; public boolean sendToAll; public int constructionStage; public Mail mail; public MailBuilder(int recipient, Mail mail) { this.recipient = recipient; this.sendToAll = false; this.constructionStage = 0; this.mail = mail; } public MailBuilder(boolean sendToAll, Mail mail) { if (sendToAll) { this.recipient = 0; this.sendToAll = true; this.constructionStage = 0; this.mail = mail; } else { Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all"); Thread.dumpStack(); } } } }