package emu.grasscutter.server.game; import emu.grasscutter.GameConstants; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.CommandMap; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.Account; import emu.grasscutter.game.battlepass.BattlePassSystem; import emu.grasscutter.game.combine.CombineManger; import emu.grasscutter.game.drop.DropSystem; import emu.grasscutter.game.dungeons.DungeonSystem; import emu.grasscutter.game.dungeons.challenge.DungeonChallenge; import emu.grasscutter.game.expedition.ExpeditionSystem; import emu.grasscutter.game.gacha.GachaSystem; import emu.grasscutter.game.managers.CookingManager; import emu.grasscutter.game.managers.chat.ChatManager; import emu.grasscutter.game.managers.chat.ChatManagerHandler; import emu.grasscutter.game.managers.energy.EnergyManager; import emu.grasscutter.game.managers.stamina.StaminaManager; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.quest.QuestSystem; import emu.grasscutter.game.shop.ShopSystem; import emu.grasscutter.game.systems.AnnouncementSystem; import emu.grasscutter.game.systems.InventorySystem; import emu.grasscutter.game.systems.MultiplayerSystem; import emu.grasscutter.game.tower.TowerSystem; import emu.grasscutter.game.world.World; import emu.grasscutter.game.world.WorldDataSystem; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail; import emu.grasscutter.server.event.types.ServerEvent; import emu.grasscutter.server.event.game.ServerTickEvent; import emu.grasscutter.server.event.internal.ServerStartEvent; import emu.grasscutter.server.event.internal.ServerStopEvent; import emu.grasscutter.server.scheduler.ServerTaskScheduler; import emu.grasscutter.task.TaskMap; import kcp.highway.ChannelConfig; import kcp.highway.KcpServer; import lombok.Getter; import java.net.InetSocketAddress; import java.time.Instant; import java.time.OffsetDateTime; import java.util.*; import java.util.concurrent.ConcurrentHashMap; import static emu.grasscutter.config.Configuration.*; import static emu.grasscutter.utils.Language.translate; @Getter public final class GameServer extends KcpServer { // Game server base private final InetSocketAddress address; private final GameServerPacketHandler packetHandler; private final Map players; private final Set worlds; // Server systems private final InventorySystem inventorySystem; private final GachaSystem gachaSystem; private final ShopSystem shopSystem; private final MultiplayerSystem multiplayerSystem; private final DungeonSystem dungeonSystem; private final ExpeditionSystem expeditionSystem; private final DropSystem dropSystem; private final WorldDataSystem worldDataSystem; private final BattlePassSystem battlePassSystem; private final CombineManger combineSystem; private final TowerSystem towerSystem; private final AnnouncementSystem announcementSystem; private final QuestSystem questSystem; // Extra private final ServerTaskScheduler scheduler; private final TaskMap taskMap; private ChatManagerHandler chatManager; public GameServer() { this(getAdapterInetSocketAddress()); } public GameServer(InetSocketAddress address) { ChannelConfig channelConfig = new ChannelConfig(); channelConfig.nodelay(true, GAME_INFO.kcpInterval, 2, true); channelConfig.setMtu(1400); channelConfig.setSndwnd(256); channelConfig.setRcvwnd(256); channelConfig.setTimeoutMillis(30 * 1000);//30s channelConfig.setUseConvChannel(true); channelConfig.setAckNoDelay(false); this.init(GameSessionManager.getListener(),channelConfig,address); DungeonChallenge.initialize(); EnergyManager.initialize(); StaminaManager.initialize(); CookingManager.initialize(); CombineManger.initialize(); // Game Server base this.address = address; this.packetHandler = new GameServerPacketHandler(PacketHandler.class); this.players = new ConcurrentHashMap<>(); this.worlds = Collections.synchronizedSet(new HashSet<>()); // Extra this.scheduler = new ServerTaskScheduler(); this.taskMap = new TaskMap(true); // Create game systems this.inventorySystem = new InventorySystem(this); this.gachaSystem = new GachaSystem(this); this.shopSystem = new ShopSystem(this); this.multiplayerSystem = new MultiplayerSystem(this); this.dungeonSystem = new DungeonSystem(this); this.dropSystem = new DropSystem(this); this.expeditionSystem = new ExpeditionSystem(this); this.combineSystem = new CombineManger(this); this.towerSystem = new TowerSystem(this); this.worldDataSystem = new WorldDataSystem(this); this.battlePassSystem = new BattlePassSystem(this); this.announcementSystem = new AnnouncementSystem(this); this.questSystem = new QuestSystem(this); // Chata manager this.chatManager = new ChatManager(this); // Hook into shutdown event. Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown)); } @Deprecated public ChatManagerHandler getChatManager() { return chatManager; } @Deprecated public void setChatManager(ChatManagerHandler chatManager) { this.chatManager = chatManager; } public ChatManagerHandler getChatSystem() { return chatManager; } public void setChatSystem(ChatManagerHandler chatManager) { this.chatManager = chatManager; } private static InetSocketAddress getAdapterInetSocketAddress() { InetSocketAddress inetSocketAddress; if (GAME_INFO.bindAddress.equals("")) { inetSocketAddress=new InetSocketAddress(GAME_INFO.bindPort); }else { inetSocketAddress=new InetSocketAddress( GAME_INFO.bindAddress, GAME_INFO.bindPort ); } return inetSocketAddress; } public void registerPlayer(Player player) { getPlayers().put(player.getUid(), player); } public Player getPlayerByUid(int id) { return this.getPlayerByUid(id, false); } public Player getPlayerByUid(int id, boolean allowOfflinePlayers) { // Console check if (id == GameConstants.SERVER_CONSOLE_UID) { return null; } // Get from online players Player player = this.getPlayers().get(id); if (!allowOfflinePlayers) { return player; } // Check database if character isnt here if (player == null) { player = DatabaseHelper.getPlayerByUid(id); } return player; } public Player getPlayerByAccountId(String accountId) { Optional playerOpt = getPlayers().values().stream().filter(player -> player.getAccount().getId().equals(accountId)).findFirst(); return playerOpt.orElse(null); } public SocialDetail.Builder getSocialDetailByUid(int id) { // Get from online players Player player = this.getPlayerByUid(id, true); if (player == null) { return null; } return player.getSocialDetail(); } public Account getAccountByName(String username) { Optional playerOpt = getPlayers().values().stream().filter(player -> player.getAccount().getUsername().equals(username)).findFirst(); if (playerOpt.isPresent()) { return playerOpt.get().getAccount(); } return DatabaseHelper.getAccountByName(username); } public synchronized void onTick() { var tickStart = Instant.now(); // Tick worlds. this.worlds.removeIf(World::onTick); // Tick players. this.players.values().forEach(Player::onTick); // Tick scheduler. this.getScheduler().runTasks(); // Call server tick event. ServerTickEvent event = new ServerTickEvent(tickStart, Instant.now()); event.call(); } public void registerWorld(World world) { this.getWorlds().add(world); } public void deregisterWorld(World world) { // TODO Auto-generated method stub } public void start() { // Schedule game loop. Timer gameLoop = new Timer(); gameLoop.scheduleAtFixedRate(new TimerTask() { @Override public void run() { try { onTick(); } catch (Exception e) { Grasscutter.getLogger().error(translate("messages.game.game_update_error"), e); } } }, new Date(), 1000L); Grasscutter.getLogger().info(translate("messages.status.free_software")); Grasscutter.getLogger().info(translate("messages.game.port_bind", Integer.toString(address.getPort()))); ServerStartEvent event = new ServerStartEvent(ServerEvent.Type.GAME, OffsetDateTime.now()); event.call(); } public void onServerShutdown() { ServerStopEvent event = new ServerStopEvent(ServerEvent.Type.GAME, OffsetDateTime.now()); event.call(); // Kick and save all players List list = new ArrayList<>(this.getPlayers().size()); list.addAll(this.getPlayers().values()); for (Player player : list) { player.getSession().close(); } } }