package emu.grasscutter.languages; public final class Language { public String An_error_occurred_during_game_update = "An error occurred during game update."; public String Starting_Grasscutter = "Starting Grasscutter..."; public String Invalid_server_run_mode = "Invalid server run mode."; public String Server_run_mode = "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter..."; public String Shutting_down = "Shutting down..."; public String Start_done = "Done! For help, type \"help\""; public String Dispatch_mode_not_support_command = "Commands are not supported in dispatch only mode."; public String Command_error = "Command error:"; public String Error = "An error occurred."; public String Grasscutter_is_free = "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter"; public String Game_start_port = "Game Server started on port {port}"; public String Client_connect = "Client connected from {address}"; public String Client_disconnect = "Client disconnected from {address}"; public String Client_request = "[Dispatch] Client {ip} {method} request: {url}"; public String Not_load_keystore = "[Dispatch] Unable to load keystore. Trying default keystore password..."; public String Use_default_keystore = "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."; public String Load_keystore_error = "[Dispatch] Error while loading keystore!"; public String Not_find_ssl_cert = "[Dispatch] No SSL cert found! Falling back to HTTP server."; public String Welcome = "Welcome to Grasscutter"; public String Potential_unhandled_request = "[Dispatch] Potential unhandled {method} request: {url}"; public String Client_try_login = "[Dispatch] Client {ip} is trying to log in"; public String Client_login_token = "[Dispatch] Client {ip} is trying to log in via token"; public String Client_token_login_failed = "[Dispatch] Client {ip} failed to log in via token"; public String Client_login_in_token = "[Dispatch] Client {ip} logged in via token as {uid}"; public String Game_account_cache_error = "Game account cache information error"; public String Wrong_session_key = "Wrong session key."; public String Client_exchange_combo_token = "[Dispatch] Client {ip} succeed to exchange combo token"; public String Client_failed_exchange_combo_token = "[Dispatch] Client {ip} failed to exchange combo token"; public String Dispatch_start_server_port = "[Dispatch] Dispatch server started on port {port}"; public String Client_failed_login_account_create = "[Dispatch] Client {ip} failed to log in: Account {uid} created"; public String Client_failed_login_account_create_failed = "[Dispatch] Client {ip} failed to log in: Account create failed"; public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} failed to log in: Account no found"; public String Client_login = "[Dispatch] Client {ip} logged in as {uid}"; public String Username_not_found = "Username not found."; public String Username_not_found_create_failed = "Username not found, create failed."; public String Create_resources_folder = "Creating resources folder..."; public String Place_copy = "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder."; // Command public String No_command_specified = "No command specified."; public String Unknown_command = "Unknown command: "; public String You_not_permission_run_command = "You do not have permission to run this command."; public String This_command_can_only_run_from_console = "This command can only be run from the console."; public String Run_this_command_in_game = "Run this command in-game."; public String Invalid_amount = "Invalid amount."; public String Invalid_arguments = "Invalid arguments."; public String Invalid_artifact_id = "Invalid artifact ID."; public String Invalid_avatar_id = "Invalid avatar id."; public String Invalid_avatar_level = "Invalid avatar level."; public String Invalid_entity_id = "Invalid entity id."; public String Invalid_item_id = "Invalid item id."; public String Invalid_item_level = "Invalid item level."; public String Invalid_item_refinement = "Invalid item refinement level."; public String Invalid_playerId = "Invalid playerId."; public String Invalid_UID = "Invalid UID."; public String Player_not_found = "Player not found."; public String Player_is_offline = "Player is offline."; public String Enabled = "enabled"; public String Disabled = "disabled"; public String No_command_found = "No command found."; public String Help = "Help"; public String Player_not_found_or_offline = "Player not found or offline."; public String Success = "Success"; public String Target_cleared = "Target cleared."; public String Target_set = "Subsequent commands will target @{uid} by default."; public String Target_needed = "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."; // Help public String Help_usage = " Usage: "; public String Help_aliases = " Aliases: "; public String Help_available_command = "Available commands:"; // Account public String Modify_user_account = "Modify user accounts"; public String Account_exists = "Account already exists."; public String Account_create_UID = "Account created with UID {uid}."; public String Account_delete = "Account deleted."; public String Account_not_find = "Account not found."; public String Account_command_usage = "Usage: account [uid]"; // Broadcast public String Broadcast_command_usage = "Usage: broadcast "; public String Broadcast_message_sent = "Message sent."; // ChangeScene public String Change_screen_usage = "Usage: changescene "; public String Change_screen_you_in_that_screen = "You are already in that scene"; public String Change_screen = "Changed to scene "; public String Change_screen_not_exist = "Scene does not exist"; // Clear public String Clear_usage = "Usage: clear "; public String Clear_weapons = "Cleared weapons for {name} ."; public String Clear_artifacts = "Cleared artifacts for {name} ."; public String Clear_materials = "Cleared materials for {name} ."; public String Clear_furniture = "Cleared furniture for {name} ."; public String Clear_displays = "Cleared displays for {name} ."; public String Clear_virtuals = "Cleared virtuals for {name} ."; public String Clear_everything = "Cleared everything for {name} ."; // Coop public String Coop_usage = "Usage: coop "; public String Coop_success = "Summoned {target} to {host}'s world."; // Drop public String Drop_usage = "Usage: drop [amount]"; public String Drop_dropped_of = "Dropped {amount} of {item}."; // EnterDungeon public String EnterDungeon_usage = "Usage: enterdungeon "; public String EnterDungeon_changed_to_dungeon = "Changed to dungeon "; public String EnterDungeon_dungeon_not_found = "Dungeon does not exist"; public String EnterDungeon_you_in_that_dungeon = "You are already in that dungeon"; // GiveAll public String GiveAll_usage = "Usage: giveall [amount]"; public String GiveAll_item = "Giving all items..."; public String GiveAll_done = "Giving all items done"; // GiveArtifact public String GiveArtifact_usage = "Usage: giveart|gart [player] [[,]]... [level]"; public String GiveArtifact_given = "Given {itemId} to {target}."; // GiveChar public String GiveChar_usage = "Usage: givechar [amount]"; public String GiveChar_given = "Given {avatarId} with level {level} to {target}."; // Give public String Give_usage = "Usage: give [amount] [level]"; public String Give_refinement_only_applicable_weapons = "Refinement is only applicable to weapons."; public String Give_refinement_must_between_1_and_5 = "Refinement must be between 1 and 5."; public String Give_given = "Given {amount} of {item} to {target}."; public String Give_given_with_level_and_refinement = "Given {item} with level {lvl}, refinement {refinement} {amount} times to {target}"; public String Give_given_level = "Given {item} with level {lvl} {amount} times to {target}"; // GodMode public String Godmode_usage = "Usage: godmode [on|off|toggle]"; public String Godmode_status = "Godmode is now {status} for {name}."; // Heal public String Heal_message = "All characters have been healed."; // Kick public String Kick_player_kick_player = "Player [{sendUid}:{sendName}] has kicked player [{kickUid}:{kickName}]"; public String Kick_server_player = "Kicking player [{kickUid}:{kickName}]"; // Kill public String Kill_usage = "Usage: killall [playerUid] [sceneId]"; public String Kill_scene_not_found_in_player_world = "Scene not found in player world"; public String Kill_kill_monsters_in_scene = "Killing {size} monsters in scene {id}"; // KillCharacter public String KillCharacter_usage = "Usage: /killcharacter [playerId]"; public String KillCharacter_kill_current_character = "Killed {name} current character."; // List public String List_message = "There are {size} player(s) online:"; // Permission public String Permission_usage = "Usage: permission "; public String Permission_add = "Permission added."; public String Permission_have_permission = "They already have this permission!"; public String Permission_remove = "Permission removed."; public String Permission_not_have_permission = "They don't have this permission!"; // Position public String Position_message = "Coord: {x}, {y}, {z}\nScene id: {id}"; // Reload public String Reload_reload_start = "Reloading config."; public String Reload_reload_done = "Reload complete."; // ResetConst public String ResetConst_reset_all = "Reset all avatars' constellations."; public String ResetConst_reset_all_done = "Constellations for {name} have been reset. Please relog to see changes."; // ResetShopLimit public String ResetShopLimit_usage = "Usage: /resetshop "; // SendMail public String SendMail_usage = "Usage: give [player] [amount]"; public String SendMail_user_not_exist = "The user with an id of '{id}' does not exist"; public String SendMail_start_composition = "Starting composition of message.\nPlease use `/sendmail ` to continue.\nYou can use `/sendmail stop` at any time"; public String SendMail_templates = "Mail templates coming soon implemented..."; public String SendMail_invalid_arguments = "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`"; public String SendMail_send_cancel = "Message sending cancelled"; public String SendMail_send_done = "Message sent to user {name}!"; public String SendMail_send_all_done = "Message sent to all users!"; public String SendMail_not_composition_end = "Message composition not at final stage.\nPlease use `/sendmail {args}` or `/sendmail stop` to cancel"; public String SendMail_please_use = "Please use `/sendmail {args}`"; public String SendMail_set_title = "Message title set as '{title}'.\nUse '/sendmail <content>' to continue."; public String SendMail_set_contents = "Message contents set as '{contents}'.\nUse '/sendmail <sender>' to continue."; public String SendMail_set_message_sender = "Message sender set as '{send}'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue."; public String SendMail_send = "Attached {amount} of {item} (level {lvl}) to the message.\nContinue adding more items or use `/sendmail finish` to send the message."; public String SendMail_invalid_arguments_please_use = "Invalid arguments \n Please use `/sendmail {args}`"; public String SendMail_title = "<title>"; public String SendMail_message = "<message>"; public String SendMail_sender = "<sender>"; public String SendMail_arguments = "<itemId|itemName|finish> [amount] [level]"; public String SendMail_error = "ERROR: invalid construction stage {stage}. Check console for stacktrace."; // SendMessage public String SendMessage_usage = "Usage: sendmessage <player> <message>"; public String SenaMessage_message_sent = "Message sent."; // SetFetterLevel public String SetFetterLevel_usage = "Usage: setfetterlevel <level>"; public String SetFetterLevel_fetter_level_must_between_0_and_10 = "Fetter level must be between 0 and 10."; public String SetFetterLevel_fetter_set_level = "Fetter level set to {level}"; public String SetFetterLevel_invalid_fetter_level = "Invalid fetter level."; // SetStats public String SetStats_usage_console = "Usage: setstats|stats @<UID> <stat> <value>"; public String SetStats_usage_ingame = "Usage: setstats|stats [@UID] <stat> <value>"; public String SetStats_help_message = """ \n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi \t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys \t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys """; public String SetStats_value_error = "Invalid stat value."; public String SetStats_set_self = "{name} set to {value}."; public String SetStats_set_for_uid = "{name} for {uid} set to {value}."; public String Stats_FIGHT_PROP_MAX_HP = "Max HP"; public String Stats_FIGHT_PROP_CUR_HP = "Current HP"; public String Stats_FIGHT_PROP_CUR_ATTACK = "ATK"; public String Stats_FIGHT_PROP_BASE_ATTACK = "Base ATK"; public String Stats_FIGHT_PROP_DEFENSE = "DEF"; public String Stats_FIGHT_PROP_ELEMENT_MASTERY = "Elemental Mastery"; public String Stats_FIGHT_PROP_CHARGE_EFFICIENCY = "Energy Recharge"; public String Stats_FIGHT_PROP_CRITICAL = "Crit Rate"; public String Stats_FIGHT_PROP_CRITICAL_HURT = "Crit DMG"; public String Stats_FIGHT_PROP_ADD_HURT = "DMG Bonus"; public String Stats_FIGHT_PROP_WIND_ADD_HURT = "Anemo DMG Bonus"; public String Stats_FIGHT_PROP_ICE_ADD_HURT = "Cryo DMG Bonus"; public String Stats_FIGHT_PROP_GRASS_ADD_HURT = "Dendro DMG Bonus"; public String Stats_FIGHT_PROP_ELEC_ADD_HURT = "Electro DMG Bonus"; public String Stats_FIGHT_PROP_ROCK_ADD_HURT = "Geo DMG Bonus"; public String Stats_FIGHT_PROP_WATER_ADD_HURT = "Hydro DMG Bonus"; public String Stats_FIGHT_PROP_FIRE_ADD_HURT = "Pyro DMG Bonus"; public String Stats_FIGHT_PROP_PHYSICAL_ADD_HURT = "Physical DMG Bonus"; public String Stats_FIGHT_PROP_SUB_HURT = "DMG Reduction"; public String Stats_FIGHT_PROP_WIND_SUB_HURT = "Anemo RES"; public String Stats_FIGHT_PROP_ICE_SUB_HURT = "Cryo RES"; public String Stats_FIGHT_PROP_GRASS_SUB_HURT = "Dendro RES"; public String Stats_FIGHT_PROP_ELEC_SUB_HURT = "Electro RES"; public String Stats_FIGHT_PROP_ROCK_SUB_HURT = "Geo RES"; public String Stats_FIGHT_PROP_WATER_SUB_HURT = "Hydro RES"; public String Stats_FIGHT_PROP_FIRE_SUB_HURT = "Pyro RES"; public String Stats_FIGHT_PROP_PHYSICAL_SUB_HURT = "Physical RES"; public String Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO = "Cooldown Reduction"; public String Stats_FIGHT_PROP_HEAL_ADD = "Healing Bonus"; public String Stats_FIGHT_PROP_HEALED_ADD = "Incoming Healing Bonus"; public String Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO = "Shield Strength"; public String Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO = "DEF Ignore"; // SetWorldLevel public String SetWorldLevel_usage = "Usage: setworldlevel <level>"; public String SetWorldLevel_world_level_must_between_0_and_8 = "World level must be between 0-8"; public String SetWorldLevel_set_world_level = "World level set to {level}."; public String SetWorldLevel_invalid_world_level = "Invalid world level."; // Spawn public String Spawn_usage = "Usage: spawn <entityId> [amount] [level(monster only)]"; public String Spawn_message = "Spawned {amount} of {id}."; // Stop public String Stop_message = "Server shutting down..."; // Talent public String Talent_usage_1 = "To set talent level: /talent set <talentID> <value>"; public String Talent_usage_2 = "Another way to set talent level: /talent <n or e or q> <value>"; public String Talent_usage_3 = "To get talent ID: /talent getid"; public String Talent_lower_16 = "Invalid talent level. Level should be lower than 16"; public String Talent_set_id = "Set talent {id} to {level}."; public String Talent_set_atk = "Set talent Normal ATK to {level}."; public String Talent_set_e = "Set talent E to {level}."; public String Talent_set_q = "Set talent Q to {level}."; public String Talent_invalid_skill_id = "Invalid skill ID."; public String Talent_set_this = "Set this talent to {level}."; public String Talent_invalid_talent_level = "Invalid talent level."; public String Talent_normal_attack_id = "Normal Attack ID {id}."; public String Talent_e_skill_id = "E skill ID {id}."; public String Talent_q_skill_id = "Q skill ID {id}."; // TeleportAll public String TeleportAll_message = "You only can use this command in MP mode."; // Teleport public String Teleport_usage = "Usage: /tp <x> <y> <z> [scene id]"; public String Teleport_invalid_position = "Invalid position."; public String Teleport_message = "Teleported {name} to {x},{y},{z} in scene {id}"; // Weather public String Weather_usage = "Usage: weather <weatherId> [climateId]"; public String Weather_message = "Changed weather to {weatherId} with climate {climateId}"; public String Weather_invalid_id = "Invalid ID."; }