package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import java.util.List; @Command(label = "godmode", usage = "godmode [on|off|toggle]", description = "Prevents you from taking damage. Defaults to toggle.", permission = "player.godmode") public final class GodModeCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (targetPlayer == null) { CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Target_needed); return; } boolean enabled = !targetPlayer.inGodmode(); if (args.size() == 1) { switch (args.get(0).toLowerCase()) { case "on": enabled = true; break; case "off": enabled = false; break; case "toggle": break; // Already toggled default: CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Godmode_status); } } targetPlayer.setGodmode(enabled); sender.dropMessage(Grasscutter.getLanguage().Godmode_status.replace("{status}", (enabled ? Grasscutter.getLanguage().Enabled : Grasscutter.getLanguage().Disabled)).replace("{name}", targetPlayer.getNickname())); } }