package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.data.GameData; import emu.grasscutter.data.def.AvatarData; import emu.grasscutter.game.avatar.Avatar; import emu.grasscutter.game.player.Player; import java.util.List; @Command(label = "givechar", usage = "givechar [level]", description = "Gives the player a specified character", aliases = {"givec"}, permission = "player.givechar") public final class GiveCharCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (targetPlayer == null) { CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Target_needed); return; } int avatarId; int level = 1; switch (args.size()) { case 2: try { level = Integer.parseInt(args.get(1)); } catch (NumberFormatException ignored) { // TODO: Parse from avatar name using GM Handbook. CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Invalid_avatar_level); return; } // Cheeky fall-through to parse first argument too case 1: try { avatarId = Integer.parseInt(args.get(0)); } catch (NumberFormatException ignored) { // TODO: Parse from avatar name using GM Handbook. CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Invalid_avatar_id); return; } break; default: CommandHandler.sendMessage(sender, Grasscutter.getLanguage().GiveChar_usage); return; } AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId); if (avatarData == null) { CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Invalid_avatar_id); return; } // Check level. if (level > 90) { CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Invalid_avatar_level); return; } // Calculate ascension level. int ascension; if (level <= 40) { ascension = (int) Math.ceil(level / 20f); } else { ascension = (int) Math.ceil(level / 10f) - 3; } Avatar avatar = new Avatar(avatarId); avatar.setLevel(level); avatar.setPromoteLevel(ascension); // This will handle stats and talents avatar.recalcStats(); targetPlayer.addAvatar(avatar); CommandHandler.sendMessage(sender, Grasscutter.getLanguage().GiveChar_given.replace("{avatarId}", Integer.toString(avatarId)).replace("{level}", Integer.toString(level)).replace("{target}", Integer.toString(targetPlayer.getUid()))); } }