package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.mail.Mail; import emu.grasscutter.game.player.Player; import emu.grasscutter.server.packet.send.PacketMailChangeNotify; import java.time.Instant; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Locale; @Command(label = "sendmail", usage = "sendmail [templateId]", description = "Sends mail to the specified user. The usage of this command changes based on it's composition state.", permission = "server.sendmail") public class SendMailCommand implements CommandHandler { // TODO: You should be able to do /sendmail and then just send subsequent messages until you finish // However, due to the current nature of the command system, I don't think this is possible without rewriting // the command system (again). For now this will do // Key = User that is constructing the mail. private static HashMap mailBeingConstructed = new HashMap(); // Yes this is awful and I hate it. @Override public void execute(Player sender, List args) { int senderId; if(sender != null) { senderId = sender.getUid(); } else { senderId = -1; } if (!mailBeingConstructed.containsKey(senderId)) { switch (args.size()) { case 1 -> { MailBuilder mailBuilder; switch (args.get(0).toLowerCase()) { case "help" -> { CommandHandler.sendMessage(sender, this.getClass().getAnnotation(Command.class).description() + "\nUsage: " + this.getClass().getAnnotation(Command.class).usage()); return; } case "all" -> mailBuilder = new MailBuilder(true, new Mail()); default -> { if (DatabaseHelper.getPlayerById(Integer.parseInt(args.get(0))) != null) { mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail()); break; } else { CommandHandler.sendMessage(sender, "The user with an id of '" + args.get(0) + "' does not exist"); return; } } } mailBeingConstructed.put(senderId, mailBuilder); CommandHandler.sendMessage(sender, "Starting composition of message.\nPlease use `/sendmail ` to continue.\nYou can use `/sendmail stop` at any time"); } case 2 -> CommandHandler.sendMessage(sender, "Mail templates coming soon implemented..."); default -> CommandHandler.sendMessage(sender, "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`"); } } else { MailBuilder mailBuilder = mailBeingConstructed.get(senderId); if (args.size() >= 1) { switch (args.get(0).toLowerCase()) { case "stop" -> { mailBeingConstructed.remove(senderId); CommandHandler.sendMessage(sender, "Message sending cancelled"); return; } case "finish" -> { if (mailBuilder.constructionStage == 3) { if (mailBuilder.sendToAll == false) { Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail); CommandHandler.sendMessage(sender, "Message sent to user " + mailBuilder.recipient + "!"); } else { for (Player player : DatabaseHelper.getAllPlayers()) { Grasscutter.getGameServer().getPlayerByUid(player.getUid(), true).sendMail(mailBuilder.mail); } CommandHandler.sendMessage(sender, "Message sent to all users!"); } mailBeingConstructed.remove(senderId); } else { CommandHandler.sendMessage(sender, "Message composition not at final stage.\nPlease use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage) + "` or `/sendmail stop` to cancel"); } return; } case "help" -> { CommandHandler.sendMessage(sender, "Please use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage) + "`"); return; } default -> { switch (mailBuilder.constructionStage) { case 0 -> { String title = String.join(" ", args.subList(0, args.size())); mailBuilder.mail.mailContent.title = title; CommandHandler.sendMessage(sender, "Message title set as '" + title + "'.\nUse '/sendmail <content>' to continue."); mailBuilder.constructionStage++; } case 1 -> { String contents = String.join(" ", args.subList(0, args.size())); mailBuilder.mail.mailContent.content = contents; CommandHandler.sendMessage(sender, "Message contents set as '" + contents + "'.\nUse '/sendmail <sender>' to continue."); mailBuilder.constructionStage++; } case 2 -> { String msgSender = String.join(" ", args.subList(0, args.size())); mailBuilder.mail.mailContent.sender = msgSender; CommandHandler.sendMessage(sender, "Message sender set as '" + msgSender + "'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue."); mailBuilder.constructionStage++; } case 3 -> { // Literally just copy-pasted from the give command lol. int item, lvl, amount = 1; switch (args.size()) { default -> { // *No args* CommandHandler.sendMessage(sender, "Usage: give [player] <itemId|itemName> [amount]"); return; } case 1 -> { // <itemId|itemName> try { item = Integer.parseInt(args.get(0)); lvl = 1; } catch (NumberFormatException ignored) { // TODO: Parse from item name using GM Handbook. CommandHandler.sendMessage(sender, "Invalid item id."); return; } } case 2 -> { // <itemId|itemName> [amount] lvl = 1; item = Integer.parseInt(args.get(0)); amount = Integer.parseInt(args.get(1)); } case 3 -> { // <itemId|itemName> [amount] [level] try { item = Integer.parseInt(args.get(0)); amount = Integer.parseInt(args.get(1)); lvl = Integer.parseInt(args.get(2)); } catch (NumberFormatException ignored) { // TODO: Parse from item name using GM Handbook. CommandHandler.sendMessage(sender, "Invalid item or player ID."); return; } } } mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl)); CommandHandler.sendMessage(sender, String.format("Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.", amount, item, lvl)); } } } } } else { CommandHandler.sendMessage(sender, "Invalid arguments \n Please use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage)); } } } private String getConstructionArgs(int stage) { switch (stage) { case 0 -> { return "<title>"; } case 1 -> { return "<message>"; } case 2 -> { return "<sender>"; } case 3 -> { return "<itemId|itemName|finish> [amount] [level]"; } default -> { Thread.dumpStack(); return "ERROR: invalid construction stage " + stage + ". Check console for stacktrace."; } } } public static class MailBuilder { public int recipient; public boolean sendToAll; public int constructionStage; public Mail mail; public MailBuilder(int recipient, Mail mail) { this.recipient = recipient; this.sendToAll = false; this.constructionStage = 0; this.mail = mail; } public MailBuilder(boolean sendToAll, Mail mail) { if (sendToAll) { this.recipient = 0; this.sendToAll = true; this.constructionStage = 0; this.mail = mail; } else { Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all"); Thread.dumpStack(); } } } }